define-mob
lambda-mob
define-checking-mobs)
- #:re-export (translate
- get-frame-time
+ #:re-export (get-frame-time
3d-mode?))
(to-origin)
(refresh-active-mobs)
(run-mobs)
- (draw-meshes)
+ (run-extensions)
(flip-screen)
(delay-frame))))
(quit-video))
loop-flag)
+;;; Extensions to main loop
+
+(define extensions '())
+
+(define (add-extension! proc pri)
+ "Add an extension with a priority to the main loop"
+ (set! extensions
+ (sort (assoc-set! extensions proc pri)
+ (lambda (a b)
+ (< (cdr a) (cdr b))))))
+
+(define (remove-extension! proc)
+ "Remove an extension from the main loop"
+ (set! extensions
+ (assoc-remove! extensions proc)))
+
+(define (run-extensions)
+ (for-each (lambda (x) ((car x))) extensions))
+
+
;;; Game Properties
(define *title* "Gacela")
,@body))
-;;; Views Factory
-
-(define default-view (make-hash-table))
-
-(define* (draw-meshes #:optional (meshes (hash-map->list (lambda (k v) v) default-view)))
- (cond ((not (null? meshes))
- (catch #t
- (lambda () ((car meshes) 'draw))
- (lambda (key . args) #f))
- (draw-meshes (cdr meshes)))))
-
-
(module-map (lambda (sym var)
(if (not (eq? sym '%module-public-interface))
(module-export! (current-module) (list sym))))