]> git.jsancho.org Git - gacela.git/blobdiff - src/gacela.scm
(no commit message)
[gacela.git] / src / gacela.scm
index 22228aec02fcea509fd8bd5ba173b13fa4c24c47..54b705fcf4f0553840f7fbb7095448525c61fe59 100644 (file)
 (define init-video-mode #f)
 (define video-mode-on? #f)
 (define resize-screen #f)
-(define apply-mode-change #f)
 (define quit-video-mode #f)
 
-(let ((screen #f) (flags 0) (current-width *width-screen*) (current-height *height-screen*) (current-bpp *bpp-screen*))
+(let ((screen #f) (flags 0))
   (set! init-video-mode
-       (lambda* (#:optional (width current-width) (height current-height) (bpp current-bpp))
+       (lambda ()
          (cond ((not screen)
                 (init-sdl)
-                (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1)
-                (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE
-                               (if (= (assoc-ref (SDL_GetVideoInfo) 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE)
-                               (if (= (assoc-ref (SDL_GetVideoInfo) 'blit_hw) 0) 0 SDL_HWACCEL)))
-                (set! screen (SDL_SetVideoMode width height bpp flags))
-                (init-gl)
-                (resize-screen-GL width height)
-                (set! current-width width)
-                (set! current-height height)
-                (set! current-bpp bpp))
+                (let* ((props (get-game-properties))
+                       (width (assoc-ref props 'width)) (height (assoc-ref props 'height))
+                       (bpp (assoc-ref props 'bpp)) (title (assoc-ref props 'title))
+                       (mode (assoc-ref props 'mode))
+                       (info (SDL_GetVideoInfo)))
+                  (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1)
+                  (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE
+                                 (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE)
+                                 (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL)))
+                  (set! screen (SDL_SetVideoMode width height bpp flags))
+                  (SDL_WM_SetCaption title "")
+                  (init-gl)
+                  (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))))
                (else #t))))
 
   (set! video-mode-on?
   (set! resize-screen
        (lambda* (width height #:optional (bpp current-bpp))
          (cond (screen (set! screen (SDL_SetVideoMode width height bpp flags))
-                       (resize-screen-GL width height)))
-         (set! current-width width)
-         (set! current-height height)))
-
-  (set! apply-mode-change
-       (lambda () (resize-screen-GL current-width current-height)))
+                       (resize-screen-GL width height)))))
 
   (set! quit-video-mode
        (lambda () (set! screen #f))))
         (glDepthFunc GL_LEQUAL)
         (apply-mode-change))))
 
+(define (apply-mode-change)
+  (let* ((props (get-game-properties))
+        (width (assoc-ref props 'width)) (height (assoc-ref props 'height)))
+    (resize-screen-GL width height)))
+
 (define (3d-mode?)
   (eq? (assoc-ref (get-game-properties) 'mode) '3d))
 
          (set! current-color (list red green blue alpha))
          (glColor4f red green blue alpha))))
 
-(define* (load-image image-file #:key transparent-color)
-  (init-video-mode)
-  (let ((loaded-image (IMG_Load image-file)))
-    (cond ((= loaded-image 0) #f)
-         (else (let ((optimized-image (SDL_DisplayFormat loaded-image)))
-                 (SDL_FreeSurface loaded-image)
-                 (cond ((= optimized-image 0) #f)
-                       ((not transparent-color) optimized-image)
-                       (else (SDL_SetColorKey optimized-image
-                                              SDL_SRCCOLORKEY
-                                              (SDL_MapRGB (surface-format optimized-image)
-                                                          (car transparent-color)
-                                                          (cadr transparent-color)
-                                                          (caddr transparent-color)))
-                             optimized-image)))))))
-
 
 ;;; Audio Subsystem