]> git.jsancho.org Git - gacela.git/blobdiff - src/gacela.scm
Run resize operations in game loop.
[gacela.git] / src / gacela.scm
index d5a7c6e6b2957b10f962aa9d116fc4591aa240cd..2945ec65adf616f97777f0ab4591ec11bc036ccf 100644 (file)
   #:use-module (gacela audio)
   #:use-module (ice-9 optargs)
   #:export (load-texture
-           load-font)
+           load-font
+           *title*
+           *width-screen*
+           *height-screen*
+           *bpp-screen*
+           *frames-per-second*
+           *mode*
+           set-game-properties!
+           get-game-properties
+           init-gacela
+           quit-gacela
+           game-loop
+           game-running?
+           set-game-code)
+  #:export-syntax (game)
   #:re-export (get-current-color
               set-current-color
               with-color
               add-light
               set-camera
               camera-look
-              render-text
-              init-video
-              quit-video))
-
-
-;;; Default values for Gacela
-
-(define *title* "Gacela")
-(define *width-screen* 640)
-(define *height-screen* 480)
-(define *bpp-screen* 32)
-(define *frames-per-second* 20)
-(define *mode* '2d)
+              render-text))
 
 
 ;;; Resources Cache
 
 (define resources-cache (make-weak-value-hash-table))
 
-(define from-cache #f)
-(define into-cache #f)
-
-(let ()
-  (set! from-cache
-       (lambda (key)
-         (hash-ref resources-cache key)))
+(define (from-cache key)
+  (hash-ref resources-cache key))
 
-  (set! into-cache
-       (lambda (key res)
-         (hash-set! resources-cache key res))))
+(define (into-cache key res)
+  (hash-set! resources-cache key res))
 
 (define-macro (use-cache-with module proc)
   (let* ((pwc (string->symbol (string-concatenate (list (symbol->string proc) "-without-cache")))))
 (use-cache-with (gacela video) load-font)
 
 
-;;; GaCeLa Functions
-
-(define set-game-properties! #f)
-(define get-game-properties #f)
-
-(let ((ptitle *title*) (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode *mode*))
-  (set! set-game-properties!
-       (lambda* (#:key title width height bpp fps mode)
-;        (init-video-mode)
-         (if title
-             (begin
-               (set! ptitle title)
-               (if (video-mode-on?) (SDL_WM_SetCaption title ""))))
-         (if (or width height bpp)
-             (begin
-               (if width (set! pwidth width))
-               (if height (set! pheight height))
-               (if bpp (set! pbpp bpp))
-               (if (video-mode-on?) (resize-screen pwidth pheight pbpp))))
-         (if fps
-             (begin
-               (set! pfps fps)
-               (set-frames-per-second fps)))
-         (if mode
-             (begin
-               (set! pmode mode)
-               (if (video-mode-on?)
-                   (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))))
-         (get-game-properties)))
-
-  (set! get-game-properties
-       (lambda ()
-         `((title . ,ptitle) (width . ,pwidth) (height . ,pheight) (bpp . ,pbpp) (fps . ,pfps) (mode . ,pmode)))))
-
-
-(define-macro (run-game . code)
+;;; Main Loop
+
+(define loop-flag #f)
+(define game-code #f)
+(define game-loop-thread #f)
+
+(define-macro (game . code)
   `(let ((game-function ,(if (null? code)
                             `(lambda () #f)
                             `(lambda () ,@code))))
-     (init-video-mode)
      (set-game-code game-function)
      (cond ((not (game-running?))
            (game-loop)))))
 
-(define game-loop #f)
-(define game-running? #f)
-(define set-game-code #f)
-
-(let ((running #f) (game-code #f))
-  (set! game-loop
-       (lambda ()
-         (refresh-active-mobs)
-         (set! running #t)
-         (quit! #f)
-         (do () ((quit?))
-           (init-frame-time)
-           (check-connections)
-           (eval-from-clients)
-           (process-events)
-           (cond ((not (quit?))
-                  (cond ((video-mode-on?)
-                         (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
-                         (to-origin)))
-                  (refresh-active-mobs)
-                  (if (procedure? game-code)
-                      (catch #t
-                             (lambda () (game-code))
-                             (lambda (key . args) #f)))
-                  (cond ((video-mode-on?)
-                         (run-mobs)
-                         (SDL_GL_SwapBuffers)))
-                  (delay-frame))))
-         (set! running #f)))
-
-  (set! game-running?
-       (lambda ()
-         running))
-
-  (set! set-game-code
-       (lambda (game-function)
-         (set! game-code game-function))))
+(define-macro (run-in-game-loop . code)
+  `(if game-loop-thread
+       (system-async-mark (lambda () ,@code) game-loop-thread)
+       (begin ,@code)))
+
+(define (init-gacela)
+  (set! game-loop-thread (call-with-new-thread (lambda () (game)))))
+
+(define (quit-gacela)
+  (set! game-loop-thread #f)
+  (set! loop-flag #f))
+
+(define (game-loop)
+;        (refresh-active-mobs)
+  (set! loop-flag #t)
+  (init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*)
+  (while loop-flag
+        (init-frame-time)
+;          (check-connections)
+        (process-events)
+        (cond ((quit-signal?)
+               (quit-gacela))
+              (else
+               (clear-screen)
+               (to-origin)
+;                 (refresh-active-mobs)
+               (if (procedure? game-code)
+                   (catch #t
+                          (lambda () (game-code))
+                          (lambda (key . args) #f)))
+;                        (run-mobs)
+               (flip-screen)
+               (delay-frame))))
+  (quit-video))
+
+(define (game-running?)
+  loop-flag)
+
+(define (set-game-code game-function)
+  (set! game-code game-function))
+
+
+;;; Game Properties
+
+(define *title* "Gacela")
+(define *width-screen* 640)
+(define *height-screen* 480)
+(define *bpp-screen* 32)
+(define *frames-per-second* 20)
+(define *mode* '2d)
+
+(define* (set-game-properties! #:key title width height bpp fps mode)
+  (if title
+      (set-screen-title! title))
+  (if bpp
+      (run-in-game-loop (set-screen-bpp! bpp)))
+  (if (or width height)
+      (begin
+       (if (not width) (set! width (get-screen-width)))
+       (if (not height) (set! height (get-screen-height)))
+       (run-in-game-loop (resize-screen width height))))
+  (if fps
+      (set-frames-per-second! fps))
+  (if mode
+      (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))))
+
+(define (get-game-properties)
+  `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d))))