;;; Default values for Gacela
+(define *title* "Gacela")
(define *width-screen* 640)
(define *height-screen* 480)
(define *bpp-screen* 32)
(define *frames-per-second* 20)
+(define *mode* '2d)
;;; SDL Initialization Subsystem
(define init-sdl #f)
+(define sdl-on? #f)
(define quit-sdl #f)
(let ((initialized #f))
(cond ((not initialized) (SDL_Init SDL_INIT_EVERYTHING) (set! initialized #t))
(else initialized))))
+ (set! sdl-on?
+ (lambda ()
+ (if initialized #t #f)))
+
(set! quit-sdl
(lambda ()
(SDL_Quit)
(resize-screen-GL width height)))))
(set! quit-video-mode
- (lambda () (set! screen #f))))
+ (lambda ()
+ (SDL_FreeSurface screen)
+ (set! screen #f))))
(define (set-2d-mode)
(cond ((not (3d-mode?))
(glClearColor 0 0 0 0)
; (glClearDepth 1)
; (glDepthFunc GL_LEQUAL)
-; (glEnable GL_BLEND)
+ (glEnable GL_BLEND)
; (glBlendFunc GL_SRC_ALPHA GL_ONE)
+ (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA)
(glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST)
#t)
(set! current-color (list red green blue alpha))
(glColor4f red green blue alpha))))
-(define* (load-image image-file #:key transparent-color)
- (init-video-mode)
- (let ((loaded-image (IMG_Load image-file)))
- (cond ((= loaded-image 0) #f)
- (else (let ((optimized-image (SDL_DisplayFormat loaded-image)))
- (SDL_FreeSurface loaded-image)
- (cond ((= optimized-image 0) #f)
- ((not transparent-color) optimized-image)
- (else (SDL_SetColorKey optimized-image
- SDL_SRCCOLORKEY
- (SDL_MapRGB (surface-format optimized-image)
- (car transparent-color)
- (cadr transparent-color)
- (caddr transparent-color)))
- optimized-image)))))))
-
;;; Audio Subsystem
;;; GaCeLa Functions
-(define (init-gacela)
- (init-sdl)
- (init-gl))
-
-
(define set-frames-per-second #f)
(define init-frame-time #f)
(define delay-frame #f)
(SDL_Delay (- time-per-frame frame-time))))))))
-(define set-game-properties #f)
+(define set-game-properties! #f)
(define get-game-properties #f)
-(let ((ptitle "") (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode '2d))
- (set! set-game-properties
+(let ((ptitle *title*) (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode *mode*))
+ (set! set-game-properties!
(lambda* (#:key title width height bpp fps mode)
; (init-video-mode)
(if title
(lambda ()
(set! mobs (get-active-mobs))
(set! running #t)
- (quit? #f)
+ (quit! #f)
(do () ((quit?))
(init-frame-time)
-; (check-connections)
-; (eval-from-clients)
+ (check-connections)
+ (eval-from-clients)
(process-events)
(cond ((not (quit?))
- (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
- (to-origin)
+ (cond ((video-mode-on?)
+ (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
+ (to-origin)))
(cond ((mobs-changed?) (set! mobs (get-active-mobs))))
- (if (procedure? game-code) (game-code))
- (process-mobs mobs)
- (SDL_GL_SwapBuffers)
+ (if (procedure? game-code)
+ (catch #t
+ (lambda () (game-code))
+ (lambda (key . args) #f)))
+ (cond ((video-mode-on?)
+ (run-mobs mobs)
+ (SDL_GL_SwapBuffers)))
(delay-frame))))
(set! running #f)))
(set! set-game-code
(lambda (game-function)
(set! game-code game-function))))
-
-(define (quit-game)
- (quit-audio)
- (quit-video-mode)
-; (quit-all-mobs)
-; (kill-all-objects)
-; (clear-events)
- (quit-events)
- (quit-sdl))