#include "device.h"
#include "file-archive.h"
#include "file-system.h"
+#include "gsubr.h"
#include "gui-environment.h"
#include "scene-manager.h"
init_file_system (void)
{
init_file_system_type ();
- scm_c_define_gsubr ("add-file-archive!", 2, 0, 1, (scm_t_subr)irr_io_addFileArchive);
- scm_c_define_gsubr ("get-file-system", 1, 0, 0, (scm_t_subr)irr_getFileSystem);
- scm_c_export ("add-file-archive!", "get-file-system", NULL);
+ DEFINE_GSUBR ("add-file-archive!", 2, 0, 1, irr_io_addFileArchive);
+ DEFINE_GSUBR ("get-file-system", 1, 0, 0, irr_getFileSystem);
}
DEFINE_WRAPPED_TYPE (irr::io::IFileSystem*, "file-system",