#ifndef __GUILE_IRRLICHT_ANIMATED_MESH_H_INCLUDED__
#define __GUILE_IRRLICHT_ANIMATED_MESH_H_INCLUDED__
-#include <irrlicht/irrlicht.h>
-#include <libguile.h>
-#include "wrapped.h"
-
-extern "C" {
-
- void
- init_animated_mesh (void);
-
- DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMesh*, init_animated_mesh_type,
- animated_mesh_p, wrap_animated_mesh, unwrap_animated_mesh);
-
- SCM
- irr_scene_setAnimationSpeed (SCM wrapped_obj,
- SCM frames_per_second);
-
-}
+void
+init_animated_mesh (void);
#endif