#include <libguile.h>
#include "animated-mesh.h"
#include "gsubr.h"
-
+#include "wrapped.h"
using namespace irr;
-
SCM
-irr_scene_IAnimatedMesh_setAnimationSpeed (SCM animated_mesh,
- SCM frames_per_second)
+IAnimatedMesh_setAnimationSpeed (SCM animated_mesh,
+ SCM frames_per_second)
{
- ((scene::IAnimatedMesh*)scm_to_pointer (animated_mesh))->
+ ((scene::IAnimatedMesh*)scm_to_irr_pointer (animated_mesh))->
setAnimationSpeed (scm_to_double (frames_per_second));
return SCM_UNSPECIFIED;
}
-
-extern "C" {
-
- void
- init_animated_mesh (void)
- {
- DEFINE_GSUBR ("irr_scene_IAnimatedMesh_setAnimationSpeed", 2, 0, 0,
- irr_scene_IAnimatedMesh_setAnimationSpeed);
- }
-
+void
+init_animated_mesh (void)
+{
+ DEFINE_GSUBR ("IAnimatedMesh_setAnimationSpeed", 2, 0, 0, IAnimatedMesh_setAnimationSpeed);
}