#include <irrlicht/irrlicht.h>
#include <libguile.h>
-
#include "animated-mesh.h"
#include "gsubr.h"
SCM
-irr_scene_IAnimatedMesh_setAnimationSpeed (SCM animated_mesh,
- SCM frames_per_second)
+IAnimatedMesh_setAnimationSpeed (SCM animated_mesh,
+ SCM frames_per_second)
{
((scene::IAnimatedMesh*)scm_to_pointer (animated_mesh))->
setAnimationSpeed (scm_to_double (frames_per_second));
void
init_animated_mesh (void)
{
- DEFINE_GSUBR ("irr_scene_IAnimatedMesh_setAnimationSpeed", 2, 0, 0,
- irr_scene_IAnimatedMesh_setAnimationSpeed);
+ DEFINE_GSUBR ("IAnimatedMesh_setAnimationSpeed", 2, 0, 0, IAnimatedMesh_setAnimationSpeed);
}
}