#include <irrlicht/irrlicht.h>
#include <libguile.h>
+
#include "animated-mesh-md2.h"
#include "animated-mesh-scene-node.h"
#include "wrapped.h"
{
init_animated_mesh_scene_node_type ();
scm_c_define_gsubr ("set-md2-animation!", 2, 0, 0, (scm_t_subr)irr_scene_setMD2Animation);
+ scm_c_export ("set-md2-animation!", NULL);
}
DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
SCM
- irr_scene_setMD2Animation (SCM wrappedAnimatedMeshSceneNode,
+ irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node,
SCM anim)
{
irr::scene::IAnimatedMeshSceneNode* node =
- unwrap_animated_mesh_scene_node (wrappedAnimatedMeshSceneNode);
+ unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node);
bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
return scm_from_bool (result);
}