SCM
-irr_scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
- SCM begin,
- SCM end)
+scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
+ SCM begin,
+ SCM end)
{
return scm_from_bool
(((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
SCM
-irr_scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
- SCM anim)
+scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
+ SCM anim)
{
return scm_from_bool
(((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
void
init_animated_mesh_scene_node (void)
{
- DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
- irr_scene_IAnimatedMeshSceneNode_setFrameLoop);
- DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
- irr_scene_IAnimatedMeshSceneNode_setMD2Animation);
+ DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+ scene_IAnimatedMeshSceneNode_setFrameLoop);
+ DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+ scene_IAnimatedMeshSceneNode_setMD2Animation);
}
}