#include <libguile.h>
#include "animated-mesh-md2.h"
-
using namespace irr;
-
scene::EMD2_ANIMATION_TYPE
scm_to_md2_animation_type (SCM md2_animation_type)
{
- char* flag = scm_to_utf8_stringn (scm_symbol_to_string (md2_animation_type), NULL);
+ char* flag = scm_to_utf8_string (scm_symbol_to_string (md2_animation_type));
if (!strcmp (flag, "stand"))
{
return scene::EMAT_STAND;