+++ /dev/null
-/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
-
- Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
-
- This file is part of guile-irrlicht.
-
- guile-irrlicht is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as
- published by the Free Software Foundation; either version 3 of the
- License, or (at your option) any later version.
-
- guile-irrlicht is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with guile-irrlicht. If not, see
- <http://www.gnu.org/licenses/>.
-*/
-
-#include <libguile.h>
-#include "IAnimatedMesh.h"
-#include "IAnimatedMeshSceneNode.h"
-#include "IGUIElement.h"
-#include "IGUIEnvironment.h"
-#include "IGUIStaticText.h"
-#include "IrrlichtDevice.h"
-#include "ISceneManager.h"
-#include "ISceneNode.h"
-#include "IReferenceCounted.h"
-#include "IVideoDriver.h"
-
-extern "C" {
-
- void
- init_guile_irrlicht (void)
- {
- init_animated_mesh ();
- init_animated_mesh_scene_node ();
- init_device ();
- init_gui_element ();
- init_gui_environment ();
- init_gui_static_text ();
- init_reference_counted ();
- init_scene_manager ();
- init_scene_node ();
- init_video_driver ();
- }
-
-}