]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht.scm
Quake3Map example with all the functions needed
[guile-irrlicht.git] / irrlicht.scm
index 1946da1c6b5c21c3b4247ba2f45393843ae49eaa..5f954cadf8ad67114d4058aca661823a55488f39 100644 (file)
   #:use-module ((irrlicht bindings) #:prefix ffi:)
   #:use-module ((irrlicht bindings core) #:prefix ffi-core:)
   #:use-module ((irrlicht bindings gui) #:prefix ffi-gui:)
+  #:use-module ((irrlicht bindings io) #:prefix ffi-io:)
+  #:use-module ((irrlicht bindings scene) #:prefix ffi-scene:)
   #:use-module ((irrlicht bindings video) #:prefix ffi-video:)
   #:export (;; device
             create-device
+            get-cursor-control
+            get-file-system
             get-video-driver
             get-gui-environment
             get-scene-manager
+            is-window-active?
             set-window-caption!
             device-run?
             device-drop!
-            ;; driver
+            ;; video driver
             begin-scene
             end-scene
+            get-fps
+            get-texture
+            get-video-driver-name
             ;; gui
             add-static-text!
-            gui-draw-all))
+            gui-draw-all
+            set-visible-cursor!
+            ;; io
+            add-file-archive!
+            ;; scene
+            add-animated-mesh-scene-node
+            add-camera-scene-node
+            add-camera-scene-node-fps!
+            add-octree-scene-node-am
+            get-mesh
+            scene-draw-all
+            set-material-flag-am!
+            set-material-texture-am!
+            set-md2-animation!
+            set-position!))
 
 ;; Device functions
-(define* (create-device #:optional
+(define* (create-device #:key
                         (device-type 'software)
                         (window-size '(640 480))
                         (bits 16)
                                      (if vsync 1 0))))
       (if (null-pointer? device) #f device))))
 
+(define (get-cursor-control device)
+  (ffi:get-cursor-control device))
+
+(define (get-file-system device)
+  (ffi:get-file-system device))
+
 (define (get-video-driver device)
   (ffi:get-video-driver device))
 
 (define (get-scene-manager device)
   (ffi:get-scene-manager device))
 
+(define (is-window-active? device)
+  (if (> (ffi:is-window-active device) 0) #t #f))
+
 (define (set-window-caption! device text)
   (ffi:set-window-caption device (string->pointer text)))
 
   (if (> (ffi:drop device) 0) #t #f))
 
 
-;; Driver functions
+;; Video driver functions
 (define* (begin-scene driver
-                      #:optional
+                      #:key
                       (back-buffer #t)
                       (z-buffer #t)
                       (color '(255 0 0 0))
 (define (end-scene driver)
   (ffi-video:end-scene driver))
 
+(define (get-fps driver)
+  (ffi-video:get-fps driver))
+
+(define (get-texture driver filename)
+  (ffi-video:get-texture driver (string->pointer filename)))
+
+(define (get-video-driver-name driver)
+  (pointer->string
+   (ffi-video:get-video-driver-name driver)))
+
 
 ;; GUI functions
 (define* (add-static-text! gui-env text rectangle
-                           #:optional
+                           #:key
                            (border #f)
                            (word-wrap #t)
                            (parent %null-pointer)
 
 (define (gui-draw-all gui-env)
   (ffi-gui:draw-all gui-env))
+
+(define (set-visible-cursor! cursor-control visible)
+  (ffi-gui:set-visible-cursor
+   cursor-control
+   (if visible 1 0)))
+
+
+;; IO functions
+(define* (add-file-archive! file-system filename
+                            #:key
+                            (ignore-case #t)
+                            (ignore-paths #t)
+                            (archive-type 'unknown)
+                            (password "")
+                            (ret-archive %null-pointer))
+  (let ((type (match archive-type
+                     ('zip ffi-io:EFAT_ZIP)
+                     ('gzip ffi-io:EFAT_GZIP)
+                     ('folder ffi-io:EFAT_FOLDER)
+                     ('pak ffi-io:EFAT_PAK)
+                     ('npk ffi-io:EFAT_NPK)
+                     ('tar ffi-io:EFAT_TAR)
+                     ('wad ffi-io:EFAT_WAD)
+                     ('unknown ffi-io:EFAT_UNKNOWN))))
+    (ffi-io:add-file-archive file-system
+                             (string->pointer filename)
+                             (if ignore-case 1 0)
+                             (if ignore-paths 1 0)
+                             type
+                             (string->pointer password)
+                             ret-archive)))
+
+
+;; Scene functions
+(define* (add-animated-mesh-scene-node scene-manager mesh
+                                       #:key
+                                       (parent %null-pointer)
+                                       (id -1)
+                                       (position '(0 0 0))
+                                       (rotation '(0 0 0))
+                                       (scale '(1 1 1))
+                                       (also-add-if-mesh-pointer-zero #f))
+  (let ((node (ffi-scene:add-animated-mesh-scene-node
+               scene-manager
+               mesh
+               parent
+               id
+               (make-c-struct ffi-core:vector3df position)
+               (make-c-struct ffi-core:vector3df rotation)
+               (make-c-struct ffi-core:vector3df scale)
+               (if also-add-if-mesh-pointer-zero 1 0))))
+    (if (null-pointer? node) #f node)))
+
+(define* (add-camera-scene-node scene-manager
+                                #:key
+                                (parent %null-pointer)
+                                (position '(0 0 0))
+                                (lookat '(0 0 100))
+                                (id -1)
+                                (make-active #t))
+  (let ((camera (ffi-scene:add-camera-scene-node
+                 scene-manager
+                 parent
+                 (make-c-struct ffi-core:vector3df position)
+                 (make-c-struct ffi-core:vector3df lookat)
+                 id
+                 (if make-active 1 0))))
+    (if (null-pointer? camera) #f camera)))
+
+(define* (add-camera-scene-node-fps! scene-manager
+                                     #:key
+                                     (parent %null-pointer)
+                                     (rotate-speed 100.0)
+                                     (move-speed 0.5)
+                                     (id -1)
+                                     (key-map-array %null-pointer)
+                                     (key-map-size 0)
+                                     (no-vertical-movement #f)
+                                     (jump-speed 0.0)
+                                     (invert-mouse #f)
+                                     (make-active #t))
+  (ffi-scene:add-camera-scene-node-fps
+   scene-manager
+   parent
+   rotate-speed
+   move-speed
+   id
+   key-map-array
+   key-map-size
+   (if no-vertical-movement 1 0)
+   jump-speed
+   (if invert-mouse 1 0)
+   (if make-active 1 0)))
+
+(define* (add-octree-scene-node-am scene-manager mesh
+                                   #:key
+                                   (parent %null-pointer)
+                                   (id -1)
+                                   (minimal-polys-per-node 512)
+                                   (also-add-if-mesh-pointer-zero #f))
+  (ffi-scene:add-octree-scene-node-am
+   scene-manager
+   mesh
+   parent
+   id
+   minimal-polys-per-node
+   (if also-add-if-mesh-pointer-zero 1 0)))
+
+(define (get-mesh scene-manager filename)
+  (let ((mesh (ffi-scene:get-mesh scene-manager (string->pointer filename))))
+    (if (null-pointer? mesh) #f mesh)))
+
+(define (scene-draw-all scene-manager)
+  (ffi-scene:draw-all scene-manager))
+
+(define (set-material-flag-am! node flag newvalue)
+  (let ((material-flag
+         (match flag
+                ('wireframe ffi-video:EMF_WIREFRAME)
+                ('pointcloud ffi-video:EMF_POINTCLOUD)
+                ('gouraud-shading ffi-video:EMF_GOURAUD_SHADING)
+                ('lighting ffi-video:EMF_LIGHTING)
+                ('zbuffer ffi-video:EMF_ZBUFFER)
+                ('zwrite-enable ffi-video:EMF_ZWRITE_ENABLE)
+                ('back-face-culling ffi-video:EMF_BACK_FACE_CULLING)
+                ('front-face-culling ffi-video:EMF_FRONT_FACE_CULLING)
+                ('bilinear-filter ffi-video:EMF_BILINEAR_FILTER)
+                ('trilinear-filter ffi-video:EMF_TRILINEAR_FILTER)
+                ('anisotropic-filter ffi-video:EMF_ANISOTROPIC_FILTER)
+                ('fog-enable ffi-video:EMF_FOG_ENABLE)
+                ('normalize-normals ffi-video:EMF_NORMALIZE_NORMALS)
+                ('texture-wrap ffi-video:EMF_TEXTURE_WRAP)
+                ('anti-aliasing ffi-video:EMF_ANTI_ALIASING)
+                ('color-mask ffi-video:EMF_COLOR_MASK)
+                ('color-material ffi-video:EMF_COLOR_MATERIAL)
+                ('use-mip-maps ffi-video:EMF_USE_MIP_MAPS)
+                ('blend-operation ffi-video:EMF_BLEND_OPERATION)
+                ('polygon-offset ffi-video:EMF_POLYGON_OFFSET))))
+    (ffi-scene:set-material-flag-am
+     node
+     material-flag
+     (if newvalue 1 0))))
+
+(define (set-material-texture-am! node texture-layer texture)
+  (ffi-scene:set-material-texture-am node texture-layer texture))
+
+(define (set-md2-animation! node anim)
+  (let ((animation-type
+         (match anim
+                ('stand ffi-scene:EMAT_STAND)
+                ('run ffi-scene:EMAT_RUN)
+                ('attack ffi-scene:EMAT_ATTACK)
+                ('pain-a ffi-scene:EMAT_PAIN_A)
+                ('pain-b ffi-scene:EMAT_PAIN_B)
+                ('pain-c ffi-scene:EMAT_PAIN_C)
+                ('jump ffi-scene:EMAT_JUMP)
+                ('flip ffi-scene:EMAT_FLIP)
+                ('salute ffi-scene:EMAT_SALUTE)
+                ('fallback ffi-scene:EMAT_FALLBACK)
+                ('wave ffi-scene:EMAT_WAVE)
+                ('point ffi-scene:EMAT_POINT)
+                ('crouch-stand ffi-scene:EMAT_CROUCH_STAND)
+                ('crouch-walk ffi-scene:EMAT_CROUCH_WALK)
+                ('crouch-attack ffi-scene:EMAT_CROUCH_ATTACK)
+                ('crouch-pain ffi-scene:EMAT_CROUCH_PAIN)
+                ('crouch-death ffi-scene:EMAT_CROUCH_DEATH)
+                ('death-fallback ffi-scene:EMAT_DEATH_FALLBACK)
+                ('death-fallforward ffi-scene:EMAT_DEATH_FALLFORWARD)
+                ('death-fallbackslow ffi-scene:EMAT_DEATH_FALLBACKSLOW)
+                ('boom ffi-scene:EMAT_BOOM)
+                ('count ffi-scene:EMAT_COUNT))))
+    (ffi-scene:set-md2-animation
+     node
+     animation-type)))
+
+(define (set-position! node newpos)
+  (ffi-scene:set-position
+   node
+   (make-c-struct ffi-core:vector3df newpos)))