(define-module (irrlicht video)
#:use-module (oop goops)
+ #:use-module (ice-9 optargs)
#:use-module (irrlicht base)
#:use-module (irrlicht foreign))
+;; ITexture
+(define-class <texture> (<irrlicht-base>)
+ (irr-class #:init-value "ITexture"))
+
+(export <texture>)
+
+
+;; SMaterial
+(define-class <material> (<irrlicht-base>)
+ (irr-class #:init-value "SMaterial"))
+
+(define* (make-material #:key
+ (material-type 'solid)
+ (ambient-color '(255 255 255 255))
+ (diffuse-color '(255 255 255 255))
+ (emissive-color '(0 0 0 0))
+ (specular-color '(255 255 255 255))
+ (shininess 0)
+ (material-type-param 0)
+ (material-type-param-2 0)
+ (thickness 1)
+ (z-buffer 'less-equal)
+ (anti-aliasing 'simple)
+ (color-mask 'all)
+ (color-material 'diffuse)
+ (blend-operation 'none)
+ (polygon-offset-factor 0)
+ (polygon-offset-direction 'front)
+ (wireframe #f)
+ (point-cloud #f)
+ (gouraud-shading #t)
+ (lighting #t)
+ (z-write-enable #t)
+ (backface-culling #t)
+ (frontface-culling #f)
+ (fog-enable #f)
+ (normalize-normals #f)
+ (use-mip-maps #t))
+ (let ((SMaterial_make (get-irrlicht-proc "SMaterial_make")))
+ (make <material>
+ #:irr-pointer
+ (SMaterial_make #:material-type material-type #:ambient-color ambient-color
+ #:diffuse-color diffuse-color #:emissive-color emissive-color
+ #:specular-color specular-color #:shininess shininess
+ #:material-type-param material-type-param
+ #:material-type-param-2 material-type-param-2
+ #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
+ #:color-mask color-mask #:color-material color-material
+ #:blend-operation blend-operation
+ #:polygon-offset-factor polygon-offset-factor
+ #:polygon-offset-direction polygon-offset-direction
+ #:wireframe wireframe #:point-cloud point-cloud
+ #:gouraud-shading gouraud-shading #:lighting lighting
+ #:z-write-enable z-write-enable #:backface-culling backface-culling
+ #:frontface-culling frontface-culling #:fog-enable fog-enable
+ #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps))))
+
+(export <material> make-material)
+
+
;; IVideoDriver
-(define-class <video-driver> (<irrlicht-base>))
+(define-class <video-driver> (<irrlicht-base>)
+ (irr-class #:init-value "IVideoDriver"))
+
+(define-method (begin-scene (video-driver <video-driver>) . rest)
+ (let-keywords rest #f
+ ((back-buffer #t)
+ (z-buffer #t)
+ (color '(255 0 0 0))
+ video-data
+ source-rect)
+ ((get-irrlicht-proc "beginScene" video-driver)
+ video-driver
+ back-buffer
+ z-buffer
+ color
+ video-data
+ source-rect)))
+
+(define-method (draw-vertex-primitive-list (video-driver <video-driver>) vertices indices . rest)
+ (let-keywords rest #f
+ ((v-type 'standard)
+ (p-type 'triangles))
+ (let ((drawVertexPrimitiveList (get-irrlicht-proc "drawVertexPrimitiveList" video-driver)))
+ (drawVertexPrimitiveList video-driver vertices indices v-type p-type))))
+
+(define-method (end-scene (video-driver <video-driver>))
+ ((get-irrlicht-proc "endScene" video-driver)
+ video-driver))
+
+(define-method (get-fps (video-driver <video-driver>))
+ (let ((getFPS (get-irrlicht-proc "getFPS" video-driver)))
+ (getFPS video-driver)))
+
+(define-method (get-name (video-driver <video-driver>))
+ (let ((getName (get-irrlicht-proc "getName" video-driver)))
+ (getName video-driver)))
+
+(define-method (get-texture (video-driver <video-driver>) filename)
+ (make <texture>
+ #:irr-pointer
+ ((get-irrlicht-proc "getTexture" video-driver)
+ video-driver
+ filename)))
+
+(define-method (set-material! (video-driver <video-driver>) (material <material>))
+ (let ((setMaterial (get-irrlicht-proc "setMaterial" video-driver)))
+ (setMaterial video-driver material)))
+
+(define-method (set-transform! (video-driver <video-driver>) state mat)
+ (let ((setTransform (get-irrlicht-proc "setTransform" video-driver)))
+ (setTransform video-driver state mat)))
+
+(export <video-driver> begin-scene draw-vertex-primitive-list end-scene get-fps get-name get-texture
+ set-material! set-transform!)
+
+
+;; S3DVertex
+(define-class <vertex3d> (<irrlicht-base>)
+ (irr-class #:init-value "S3DVertex"))
+
+(define-method (get-position (vertex3d <vertex3d>))
+ (let ((S3DVertex_Pos (get-irrlicht-proc "S3DVertex_Pos")))
+ (S3DVertex_Pos vertex3d)))
+
+(define (make-vertex3d position normal color tcoords)
+ (let ((S3DVertex_make (get-irrlicht-proc "S3DVertex_make")))
+ (make <vertex3d>
+ #:irr-pointer
+ (S3DVertex_make position normal color tcoords))))
-(export <video-driver>)
+(export <vertex3d> get-position make-vertex3d)