#:use-module (irrlicht base)
#:use-module (irrlicht foreign)
#:use-module (irrlicht io)
- #:use-module (irrlicht irr))
+ #:use-module (irrlicht irr)
+ #:use-module (irrlicht video))
;; IMesh
(define-class <scene-manager> (<reference-counted>)
(irr-class #:init-value "ISceneManager" #:getter irr-class))
-(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>) mesh . rest)
+(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
+ (mesh <animated-mesh>)
+ . rest)
(let-keywords rest #f
((parent (make <scene-node>))
(id -1)
(make <animated-mesh-scene-node>
#:irr-pointer
((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
- (irr-pointer scene-manager)
- (irr-pointer mesh)
- (irr-pointer parent)
+ scene-manager
+ mesh
+ parent
id
position
rotation
scale
also-add-if-mesh-pointer-zero))))
+(define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
+ (let-keywords rest #f
+ ((parent (make <scene-node>))
+ (position '(0 0 0))
+ (lookat '(0 0 100))
+ (id -1)
+ (make-active #t))
+ (make <camera-scene-node>
+ #:irr-pointer
+ ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
+ scene-manager
+ parent
+ position
+ lookat
+ id
+ make-active))))
+
+(define-method (draw-all (scene-manager <scene-manager>))
+ ((get-irrlicht-proc "drawAll" scene-manager)
+ scene-manager))
+
(define-method (get-mesh (scene-manager <scene-manager>) filename)
(make <animated-mesh>
#:irr-pointer
((get-irrlicht-proc "getMesh" scene-manager)
- (irr-pointer scene-manager)
+ scene-manager
filename)))
-(export <scene-manager> add-animated-mesh-scene-node! get-mesh)
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh)
;; ISceneNode
(define-method (set-material-flag! (node <scene-node>) flag new-value)
((get-irrlicht-proc "setMaterialFlag" node)
- (irr-pointer node)
+ node
flag
new-value))
-(export <scene-node> set-material-flag!)
+(define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
+ ((get-irrlicht-proc "setMaterialTexture" node)
+ node
+ texture-layer
+ texture))
+(export <scene-node> set-material-flag! set-material-texture!)
-;; ISceneNode
+
+;; IAnimatedMeshSceneNode
(define-class <animated-mesh-scene-node> (<scene-node>)
(irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
-(export <animated-mesh-scene-node>)
+(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
+ ((get-irrlicht-proc "setMD2Animation" node)
+ node
+ anim))
+
+(export <animated-mesh-scene-node> set-md2-animation!)
+
+
+;; ICameraSceneNode
+(define-class <camera-scene-node> (<scene-node>)
+ (irr-class #:init-value "ICameraSceneNode" #:getter irr-class))
+
+(export <camera-scene-node>)