;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
;;;
;;; This file is part of guile-irrlicht.
;;;
(define-module (irrlicht scene)
- #:export (add-animated-mesh-scene-node
- get-mesh
- set-material-flag!))
-
-(load-extension "libguile-irrlicht" "init_guile_irrlicht")
-
-(define irr-add-animated-mesh-scene-node add-animated-mesh-scene-node)
-(define* (add-animated-mesh-scene-node scene-manager mesh
- #:key
- (parent #f)
- (id -1)
- (position '(0 0 0))
- (rotation '(0 0 0))
- (scale '(1 1 1))
- (also-add-if-mesh-pointer-zero #f))
- (irr-add-animated-mesh-scene-node scene-manager
- mesh
- parent
- id
- position
- rotation
- scale
- also-add-if-mesh-pointer-zero))
+ #:use-module (oop goops)
+ #:use-module (ice-9 optargs)
+ #:use-module (irrlicht base)
+ #:use-module (irrlicht foreign)
+ #:use-module (irrlicht io)
+ #:use-module (irrlicht irr)
+ #:use-module (irrlicht video))
+
+
+;; IMesh
+(define-class <mesh> (<reference-counted>)
+ (irr-class #:init-value "IMesh" #:getter irr-class))
+
+(export <mesh>)
+
+
+;; IAnimatedMesh
+(define-class <animated-mesh> (<mesh>)
+ (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
+
+(export <animated-mesh>)
+
+
+;; ISceneManager
+(define-class <scene-manager> (<reference-counted>)
+ (irr-class #:init-value "ISceneManager" #:getter irr-class))
+
+(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
+ (mesh <animated-mesh>)
+ . rest)
+ (let-keywords rest #f
+ ((parent (make <scene-node>))
+ (id -1)
+ (position '(0 0 0))
+ (rotation '(0 0 0))
+ (scale '(1 1 1))
+ (also-add-if-mesh-pointer-zero #f))
+ (make <animated-mesh-scene-node>
+ #:irr-pointer
+ ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
+ scene-manager
+ mesh
+ parent
+ id
+ position
+ rotation
+ scale
+ also-add-if-mesh-pointer-zero))))
+
+(define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
+ (let-keywords rest #f
+ ((parent (make <scene-node>))
+ (position '(0 0 0))
+ (lookat '(0 0 100))
+ (id -1)
+ (make-active #t))
+ (make <camera-scene-node>
+ #:irr-pointer
+ ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
+ scene-manager
+ parent
+ position
+ lookat
+ id
+ make-active))))
+
+(define-method (draw-all (scene-manager <scene-manager>))
+ ((get-irrlicht-proc "drawAll" scene-manager)
+ scene-manager))
+
+(define-method (get-mesh (scene-manager <scene-manager>) filename)
+ (make <animated-mesh>
+ #:irr-pointer
+ ((get-irrlicht-proc "getMesh" scene-manager)
+ scene-manager
+ filename)))
+
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh)
+
+
+;; ISceneNode
+(define-class <scene-node> (<attribute-exchanging-object>)
+ (irr-class #:init-value "ISceneNode" #:getter irr-class))
+
+(define-method (set-material-flag! (node <scene-node>) flag new-value)
+ ((get-irrlicht-proc "setMaterialFlag" node)
+ node
+ flag
+ new-value))
+
+(define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
+ ((get-irrlicht-proc "setMaterialTexture" node)
+ node
+ texture-layer
+ texture))
+
+(export <scene-node> set-material-flag! set-material-texture!)
+
+
+;; IAnimatedMeshSceneNode
+(define-class <animated-mesh-scene-node> (<scene-node>)
+ (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
+
+(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
+ ((get-irrlicht-proc "setMD2Animation" node)
+ node
+ anim))
+
+(export <animated-mesh-scene-node> set-md2-animation!)
+
+
+;; ICameraSceneNode
+(define-class <camera-scene-node> (<scene-node>)
+ (irr-class #:init-value "ICameraSceneNode" #:getter irr-class))
+
+(export <camera-scene-node>)