]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/bindings/scene.scm
HelloWorld example with all the functions needed
[guile-irrlicht.git] / irrlicht / bindings / scene.scm
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+;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
+;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;;
+;;; This file is part of guile-irrlicht.
+;;;
+;;; Guile-irrlicht is free software; you can redistribute it and/or modify
+;;; it under the terms of the GNU Lesser General Public License as
+;;; published by the Free Software Foundation; either version 3 of the
+;;; License, or (at your option) any later version.
+;;;
+;;; Guile-irrlicht is distributed in the hope that it will be useful, but
+;;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU Lesser General Public
+;;; License along with guile-irrlicht.  If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+
+(define-module (irrlicht bindings scene)
+  #:use-module (system foreign))
+
+(define cirr (dynamic-link "libCIrrlicht"))
+
+;;  irr_scene_EMD2_ANIMATION_TYPE enum
+(define-public EMAT_STAND                 0)
+(define-public EMAT_RUN                   1)
+(define-public EMAT_ATTACK                2)
+(define-public EMAT_PAIN_A                3)
+(define-public EMAT_PAIN_B                4)
+(define-public EMAT_PAIN_C                5)
+(define-public EMAT_JUMP                  6)
+(define-public EMAT_FLIP                  7)
+(define-public EMAT_SALUTE                8)
+(define-public EMAT_FALLBACK              9)
+(define-public EMAT_WAVE                 10)
+(define-public EMAT_POINT                11)
+(define-public EMAT_CROUCH_STAND         12)
+(define-public EMAT_CROUCH_WALK          13)
+(define-public EMAT_CROUCH_ATTACK        14)
+(define-public EMAT_CROUCH_PAIN          15)
+(define-public EMAT_CROUCH_DEATH         16)
+(define-public EMAT_DEATH_FALLBACK       17)
+(define-public EMAT_DEATH_FALLFORWARD    18)
+(define-public EMAT_DEATH_FALLBACKSLOW   19)
+(define-public EMAT_BOOM                 20)
+(define-public EMAT_COUNT                21)
+
+;; Scene functions
+(define-public add-animated-mesh-scene-node
+  (pointer->procedure
+   '*
+   (dynamic-func "irr_scene_addAnimatedMeshSceneNode" cirr)
+   (list '* '* '* int '* '* '* int)))
+
+(define-public add-camera-scene-node
+  (pointer->procedure
+   '*
+   (dynamic-func "irr_scene_addCameraSceneNode" cirr)
+   (list '* '* '* '* int int)))
+
+(define-public draw-all
+  (pointer->procedure
+   void
+   (dynamic-func "irr_scene_drawAll" cirr)
+   (list '*)))
+
+(define-public get-mesh
+  (pointer->procedure
+   '*
+   (dynamic-func "irr_scene_getMesh" cirr)
+   (list '* '*)))
+
+(define-public set-material-flag-am
+  (pointer->procedure
+   void
+   (dynamic-func "irr_scene_setMaterialFlagAM" cirr)
+   (list '* int int)))
+
+(define-public set-material-texture-am
+  (pointer->procedure
+   void
+   (dynamic-func "irr_scene_setMaterialTextureAM" cirr)
+   (list '* int '*)))
+
+(define-public set-md2-animation
+  (pointer->procedure
+   void
+   (dynamic-func "irr_scene_setMD2Animation" cirr)
+   (list '* int)))