-(set-game-properties! #:title "Gacela Asteroids")
-
-(define max-x (/ (assoc-ref (get-game-properties) 'width) 2))
-(define min-x (- max-x))
-(define max-y (/ (assoc-ref (get-game-properties) 'height) 2))
-(define min-y (- max-y))
-
-(define-mob (asteroid
- (image (load-texture "Asteroid.png"))
- (x 0) (y 0) (angle 0))
- (translate x y)
- (rotate angle)
- (draw-texture image))
-
-(show-mob (make-asteroid))
-
-;; (define draw-asteroid
-;; (let ((asteroid (load-texture "Asteroid.png")))
-;; (lambda (a)
-;; (to-origin)
-;; (translate (assoc-ref a 'x) (assoc-ref a 'y))
-;; (rotate (assoc-ref a 'angle))
-;; (draw-texture asteroid))))
-
-;; (define (move-asteroid a)
-;; (let ((x (assoc-ref a 'x)) (y (assoc-ref a 'y))
-;; (angle (assoc-ref a 'angle))
-;; (vx (assoc-ref a 'vx)) (vy (assoc-ref a 'vy)))
-;; (set! x (+ x vx))
-;; (set! y (+ y vy))
-;; (cond ((> x max-x) (set! vx -1))
-;; ((< x min-x) (set! vx 1)))
-;; (cond ((> y max-y) (set! vy -1))
-;; ((< y min-y) (set! vy 1)))
-
-;; (assoc-multiple-set! a 'x x 'y y 'angle (+ angle 1) 'vx vx 'vy vy)))
-
-;; (define draw-ship
-;; (let ((ship1 (load-texture "Ship1.png"))
-;; (ship2 (load-texture "Ship2.png")))
-;; (lambda (s)
-;; (to-origin)
-;; (translate (assoc-ref s 'x) (assoc-ref s 'y))
-;; (rotate (assoc-ref s 'angle))
-;; (let ((ship (if (assoc-ref s 'moving) ship2 ship1)))
-;; (draw-texture ship)))))
-
-;; (define (move-ship ship)
-;; (let* ((s ship)
-;; (x (assoc-ref s 'x)) (y (assoc-ref s 'y))
-;; (angle (assoc-ref s 'angle))
-;; (moving (assoc-ref s 'moving)))
-;; (cond ((key? 'left) (set! angle (+ angle 5)))
-;; ((key? 'right) (set! angle (- angle 5))))
-;; (cond ((key? 'up)
-;; (let ((r (degrees-to-radians (- angle))))
-;; (set! x (+ x (* 4 (sin r))))
-;; (set! y (+ y (* 4 (cos r)))))
-;; (cond ((> x max-x) (set! x min-x))
-;; ((< x min-x) (set! x max-x)))
-;; (cond ((> y max-y) (set! y min-y))
-;; ((< y min-y) (set! y max-y)))
-;; (set! moving #t))
-;; (else
-;; (set! moving #f)))
-
-;; (assoc-multiple-set! s 'x x 'y y 'angle angle 'moving moving)))
-
-;; (define (ship-shot s)
-;; (cond ((key-pressed? 'space)
-;; `((x . ,(assoc-ref s 'x)) (y . ,(assoc-ref s 'y)) (angle . ,(assoc-ref s 'angle))))
-;; (else
-;; #f)))
-
-;; (define (draw-shot sh)
-;; (to-origin)
-;; (translate (assoc-ref sh 'x) (assoc-ref sh 'y))
-;; (rotate (assoc-ref sh 'angle))
-;; (draw-line 10))
-
-;; (define (move-shots shots)
-;; (cond ((null? shots) '())
-;; (else
-;; (let* ((sh (car shots))
-;; (x (assoc-ref sh 'x)) (y (assoc-ref sh 'y))
-;; (angle (assoc-ref sh 'angle))
-;; (r (degrees-to-radians (- angle))))
-;; (set! x (+ x (* 10 (sin r))))
-;; (set! y (+ y (* 10 (cos r))))
-;; (cond ((and (<= x max-x)
-;; (>= x min-x)
-;; (<= y max-y)
-;; (>= y min-y))
-;; (cons `((x . ,x) (y . ,y) (angle . ,angle))
-;; (move-shots (cdr shots))))
-;; (else
-;; (move-shots (cdr shots))))))))
-
-;; (define (make-asteroids n)
-;; (define (xy n r)
-;; (let ((n2 (- (random (* n 2)) n)))
-;; (cond ((and (< n2 r) (>= n2 0)) r)
-;; ((and (> n2 (- r)) (< n2 0)) (- r))
-;; (else n2))))
-
-;; (cond ((= n 0) '())
-;; (else
-;; (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95))
-;; (make-asteroids (- n 1))))))
-
-;; (define (killed-ship? s a)
-;; (cond ((null? a) #f)
-;; (else
-;; (or (< (distance-between-points (list (assoc-ref s 'x) (assoc-ref s 'y))
-;; (list (assoc-ref (car a) 'x) (assoc-ref (car a) 'y)))
-;; (assoc-ref (car a) 'size))
-;; (killed-ship? s (cdr a))))))
-
-;; (define (kill-asteroids s a)
-;; (define (f1 s1 a)
-;; (cond ((null? a)
-;; (values a #f))
-;; (else
-;; (let ((a1 (car a)))
-;; (cond ((< (distance-between-points (list (assoc-ref s1 'x) (assoc-ref s1 'y))
-;; (list (assoc-ref a1 'x) (assoc-ref a1 'y)))
-;; (assoc-ref a1 'size))
-;; (values (cdr a) #t))
-;; (else
-;; (receive (an k) (f1 s1 (cdr a))
-;; (values (cons a1 an) k))))))))
-
-;; (cond ((null? s)
-;; (values s a))
-;; (else
-;; (let ((s1 (car s)))
-;; (receive (an k) (f1 s1 a)
-;; (cond (k
-;; (kill-asteroids (cdr s) an))
-;; (else
-;; (receive (sn an) (kill-asteroids (cdr s) an)
-;; (values (cons s1 sn) an)))))))))
-
-
-;; (let ((asteroids #f) (ship #f) (shots #f))
-;; (define (new-game n)
-;; (set! asteroids (make-asteroids n))
-;; (set! ship '((x . 0) (y . 0) (angle . 0) (moving . #f)))
-;; (set! shots '()))
-
-;; (new-game 2)
-
-;; (run-game
-;; (cond ((killed-ship? ship asteroids)
-;; (new-game 2)))
-;; (receive (s a) (kill-asteroids shots asteroids)
-;; (set! shots s)
-;; (set! asteroids a))
-;; (set! asteroids (map move-asteroid asteroids))
-;; (set! ship (move-ship (alist-copy ship)))
-;; (let ((shot (ship-shot ship)))
-;; (cond (shot
-;; (set! shots (cons shot shots)))))
-;; (set! shots (move-shots shots))
-;; (for-each draw-asteroid asteroids)
-;; (for-each draw-shot shots)
-;; (draw-ship ship)))
+;;; Gacela, a GNU Guile extension for fast games development
+;;; Copyright (C) 2014 by Javier Sancho Fernandez <jsf at jsancho dot org>
+;;;
+;;; This program is free software: you can redistribute it and/or modify
+;;; it under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation, either version 3 of the License, or
+;;; (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;; GNU General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+
+(define-module (gacela examples asteroids))
+; #:use-module (gacela game))
+
+
+(define asteroids (game "Asteroids"))
+(define player (entity))
+(set! player (add-component player (name "player")))
+(set! player (add-component player (transform)))
+(set! player (add-component player (mesh)))
+(set! asteroids (add-entity asteroids player))
+(define rock (entity))
+(set! rock (add-component rock (name "rock")))
+(set! rock (add-component rock (transform)))
+(set! rock (add-component rock (mesh)))
+(set! asteroids (add-entity asteroids rock))
+
+
+(define asteroids
+ (game "Asteroids"
+ (entity
+ (name "player")
+ (transform)
+ (mesh))
+ (entity
+ (name "rock")
+ (transform)
+ (mesh))))