(define-mob (asteroid
(image (load-texture "Asteroid.png"))
- (x 0) (y 0) (angle 0)
- (vx 1) (vy 1))
- (set! x (+ x vx))
- (set! y (+ y vy))
+ (x 0) (y 0) (angle 0) (dir 0))
+ (let ((r (degrees-to-radians (- dir))))
+ (set! x (+ x (sin r)))
+ (set! y (+ y (cos r))))
(set! angle (+ angle 1))
- (cond ((> x max-x) (set! vx -1))
- ((< x min-x) (set! vx 1)))
- (cond ((> y max-y) (set! vy -1))
- ((< y min-y) (set! vy 1)))
+ (cond ((or (> x max-x) (< x min-x))
+ (set! dir (* -1 dir))))
+ (cond ((or (> y max-y) (< y min-y))
+ (set! dir (- 180 dir))))
(translate x y)
(rotate angle)
(set! moving #t))
(else
(set! moving #f)))
+ (cond ((key-pressed? 'space)
+ (show-mob (make-shot #:x x #:y y #:angle angle))))
(translate x y)
(rotate angle)
(draw-texture (if moving ship2 ship1)))
(define-mob (shot (x 0) (y 0) (angle 0))
+ (let ((r (degrees-to-radians (- angle))))
+ (set! x (+ x (* 10 (sin r))))
+ (set! y (+ y (* 10 (cos r))))
+ (cond ((or (> x max-x)
+ (< x min-x)
+ (> y max-y)
+ (< y min-y))
+ (kill-me))))
+
(translate x y)
(rotate angle)
(draw-line 10))
-;; (define (move-shots shots)
-;; (cond ((null? shots) '())
-;; (else
-;; (let* ((sh (car shots))
-;; (x (assoc-ref sh 'x)) (y (assoc-ref sh 'y))
-;; (angle (assoc-ref sh 'angle))
-;; (r (degrees-to-radians (- angle))))
-;; (set! x (+ x (* 10 (sin r))))
-;; (set! y (+ y (* 10 (cos r))))
-;; (cond ((and (<= x max-x)
-;; (>= x min-x)
-;; (<= y max-y)
-;; (>= y min-y))
-;; (cons `((x . ,x) (y . ,y) (angle . ,angle))
-;; (move-shots (cdr shots))))
-;; (else
-;; (move-shots (cdr shots))))))))
-
-(show-mob (make-asteroid))
+
+(define (init-asteroids n)
+ (cond ((> n 0)
+ (let ((x (- (random (* max-x 2)) max-x))
+ (y (- (random (* max-y 2)) max-y)))
+ (cond ((< (distance-between-points (list x y) '(0 0)) 120)
+ (init-asteroids n))
+ (else
+ (let ((angle (random 360)) (dir (- (random 360) 180)))
+ (show-mob (make-asteroid #:x x #:y y #:angle angle #:dir dir)))
+ (init-asteroids (- n 1))))))))
+
+
+(init-asteroids 2)
(show-mob (make-ship))
-;; (define (ship-shot s)
-;; (cond ((key-pressed? 'space)
-;; `((x . ,(assoc-ref s 'x)) (y . ,(assoc-ref s 'y)) (angle . ,(assoc-ref s 'angle))))
-;; (else
-;; #f)))
+(let ((font (load-font "../tetris/lazy.ttf" #:size 20)))
+ (run-game
+ (render-text (format #f "Mobs: ~a" (length (get-active-mobs))) font)))
-;; (define (draw-shot sh)
-;; (to-origin)
-;; (translate (assoc-ref sh 'x) (assoc-ref sh 'y))
-;; (rotate (assoc-ref sh 'angle))
-;; (draw-line 10))
-;; (define (move-shots shots)
-;; (cond ((null? shots) '())
-;; (else
-;; (let* ((sh (car shots))
-;; (x (assoc-ref sh 'x)) (y (assoc-ref sh 'y))
-;; (angle (assoc-ref sh 'angle))
-;; (r (degrees-to-radians (- angle))))
-;; (set! x (+ x (* 10 (sin r))))
-;; (set! y (+ y (* 10 (cos r))))
-;; (cond ((and (<= x max-x)
-;; (>= x min-x)
-;; (<= y max-y)
-;; (>= y min-y))
-;; (cons `((x . ,x) (y . ,y) (angle . ,angle))
-;; (move-shots (cdr shots))))
-;; (else
-;; (move-shots (cdr shots))))))))
-
-;; (define (make-asteroids n)
-;; (define (xy n r)
-;; (let ((n2 (- (random (* n 2)) n)))
-;; (cond ((and (< n2 r) (>= n2 0)) r)
-;; ((and (> n2 (- r)) (< n2 0)) (- r))
-;; (else n2))))
-
-;; (cond ((= n 0) '())
-;; (else
-;; (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95))
-;; (make-asteroids (- n 1))))))
+;; (define (new-game n)
+;; (set! asteroids (make-asteroids n))
+;; (set! ship '((x . 0) (y . 0) (angle . 0) (moving . #f)))
+;; (set! shots '()))
+
+;; (new-game 2)
;; (define (killed-ship? s a)
;; (cond ((null? a) #f)
;; (let ((asteroids #f) (ship #f) (shots #f))
-;; (define (new-game n)
-;; (set! asteroids (make-asteroids n))
-;; (set! ship '((x . 0) (y . 0) (angle . 0) (moving . #f)))
-;; (set! shots '()))
-
-;; (new-game 2)
;; (run-game
;; (cond ((killed-ship? ship asteroids)