(define max-y (/ (assoc-ref (get-game-properties) 'height) 2))
(define min-y (- max-y))
+(define-macro (asteroid-killed?)
+ `(> (apply +
+ (map-mobs
+ (lambda (s) (if (< (distance-between-points (list (assoc-ref s 'x) (assoc-ref s 'y)) (list x y)) size) 1 0))
+ 'shot))
+ 0))
+
(define-mob (asteroid
(image (load-texture "Asteroid.png"))
- (x 0) (y 0) (angle 0) (dir 0))
- (let ((r (degrees-to-radians (- dir))))
- (set! x (+ x (sin r)))
- (set! y (+ y (cos r))))
- (set! angle (+ angle 1))
-
- (cond ((or (> x max-x) (< x min-x))
- (set! dir (* -1 dir))))
- (cond ((or (> y max-y) (< y min-y))
- (set! dir (- 180 dir))))
+ (x 0) (y 0) (angle 0) (dir 0) (size 100))
+ (cond ((asteroid-killed?)
+ (kill-me))
+ (else
+ (let ((r (degrees-to-radians (- dir))))
+ (set! x (+ x (sin r)))
+ (set! y (+ y (cos r))))
+ (set! angle (+ angle 1))
+
+ (cond ((or (> x max-x) (< x min-x))
+ (set! dir (* -1 dir))))
+ (cond ((or (> y max-y) (< y min-y))
+ (set! dir (- 180 dir))))))
(translate x y)
(rotate angle)
(rotate angle)
(draw-texture (if moving ship2 ship1)))
+(define-macro (shot-killed?)
+ `(> (apply +
+ (map-mobs
+ (lambda (a) (if (< (distance-between-points (list (assoc-ref a 'x) (assoc-ref a 'y)) (list x y)) (assoc-ref a 'size)) 1 0))
+ 'asteroid))
+ 0))
+
(define-mob (shot (x 0) (y 0) (angle 0))
- (let ((r (degrees-to-radians (- angle))))
- (set! x (+ x (* 10 (sin r))))
- (set! y (+ y (* 10 (cos r))))
- (cond ((or (> x max-x)
- (< x min-x)
- (> y max-y)
- (< y min-y))
- (kill-me))))
+ (cond ((shot-killed?)
+ (kill-me))
+ (else
+ (let ((r (degrees-to-radians (- angle))))
+ (set! x (+ x (* 10 (sin r))))
+ (set! y (+ y (* 10 (cos r))))
+ (cond ((or (> x max-x)
+ (< x min-x)
+ (> y max-y)
+ (< y min-y))
+ (kill-me))))))
(translate x y)
(rotate angle)
(define (init-asteroids n)
- (define (xy n m)
- (let ((n2 (- (random (* (- n m) 2)) (- n m))))
- (if (> n2 0) (+ n2 m) (- n2 m))))
-
(cond ((> n 0)
- (let ((x (xy max-x 100)) (y (xy max-y 100))
- (angle (random 360)) (dir (- (random 360) 180)))
- (show-mob (make-asteroid #:x x #:y y #:angle angle #:dir dir)))
- (init-asteroids (- n 1)))))
+ (let ((x (- (random (* max-x 2)) max-x))
+ (y (- (random (* max-y 2)) max-y)))
+ (cond ((< (distance-between-points (list x y) '(0 0)) 120)
+ (init-asteroids n))
+ (else
+ (let ((angle (random 360)) (dir (- (random 360) 180)))
+ (show-mob (make-asteroid #:x x #:y y #:angle angle #:dir dir)))
+ (init-asteroids (- n 1))))))))
+
-;(show-mob (make-asteroid))
(init-asteroids 2)
(show-mob (make-ship))
+
+(let ((font (load-font "../tetris/lazy.ttf" #:size 20)))
+ (run-game
+ (render-text (format #f "Mobs: ~a" (length (get-active-mobs))) font)))
-;; (define (xy n r)
-;; (let ((n2 (- (random (* n 2)) n)))
-;; (cond ((and (< n2 r) (>= n2 0)) r)
-;; ((and (> n2 (- r)) (< n2 0)) (- r))
-;; (else n2))))
-
-;; (cond ((= n 0) '())
-;; (else
-;; (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95))
-;; (make-asteroids (- n 1))))))
;; (define (new-game n)
;; (set! asteroids (make-asteroids n))
;; (assoc-ref (car a) 'size))
;; (killed-ship? s (cdr a))))))
-;; (define (kill-asteroids s a)
-;; (define (f1 s1 a)
-;; (cond ((null? a)
-;; (values a #f))
-;; (else
-;; (let ((a1 (car a)))
-;; (cond ((< (distance-between-points (list (assoc-ref s1 'x) (assoc-ref s1 'y))
-;; (list (assoc-ref a1 'x) (assoc-ref a1 'y)))
-;; (assoc-ref a1 'size))
-;; (values (cdr a) #t))
-;; (else
-;; (receive (an k) (f1 s1 (cdr a))
-;; (values (cons a1 an) k))))))))
-
-;; (cond ((null? s)
-;; (values s a))
-;; (else
-;; (let ((s1 (car s)))
-;; (receive (an k) (f1 s1 a)
-;; (cond (k
-;; (kill-asteroids (cdr s) an))
-;; (else
-;; (receive (sn an) (kill-asteroids (cdr s) an)
-;; (values (cons s1 sn) an)))))))))
-
;; (let ((asteroids #f) (ship #f) (shots #f))