(rotate angle)
(draw-texture image))
+;; (define (killed-ship? s a)
+;; (cond ((null? a) #f)
+;; (else
+;; (or (< (distance-between-points (list (assoc-ref s 'x) (assoc-ref s 'y))
+;; (list (assoc-ref (car a) 'x) (assoc-ref (car a) 'y)))
+;; (assoc-ref (car a) 'size))
+;; (killed-ship? s (cdr a))))))
+
+(define-macro (killed-ship?)
+ `(
+ (map-mobs
+ (lambda (m)
+
(define-mob (ship
(ship1 (load-texture "Ship1.png"))
(ship2 (load-texture "Ship2.png"))
(define (init-asteroids n)
- (define (xy n m)
- (let ((n2 (- (random (* (- n m) 2)) (- n m))))
- (if (> n2 0) (+ n2 m) (- n2 m))))
-
(cond ((> n 0)
- (let ((x (xy max-x 100)) (y (xy max-y 100))
- (angle (random 360)) (dir (- (random 360) 180)))
- (show-mob (make-asteroid #:x x #:y y #:angle angle #:dir dir)))
- (init-asteroids (- n 1)))))
+ (let ((x (- (random (* max-x 2)) max-x))
+ (y (- (random (* max-y 2)) max-y)))
+ (cond ((< (distance-between-points (list x y) '(0 0)) 120)
+ (init-asteroids n))
+ (else
+ (let ((angle (random 360)) (dir (- (random 360) 180)))
+ (show-mob (make-asteroid #:x x #:y y #:angle angle #:dir dir)))
+ (init-asteroids (- n 1))))))))
+
-;(show-mob (make-asteroid))
(init-asteroids 2)
(show-mob (make-ship))
+
+(let ((font (load-font "../tetris/lazy.ttf" #:size 20)))
+ (run-game
+ (render-text (format #f "Mobs: ~a" (length (get-active-mobs))) font)))
-;; (define (xy n r)
-;; (let ((n2 (- (random (* n 2)) n)))
-;; (cond ((and (< n2 r) (>= n2 0)) r)
-;; ((and (> n2 (- r)) (< n2 0)) (- r))
-;; (else n2))))
-
-;; (cond ((= n 0) '())
-;; (else
-;; (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95))
-;; (make-asteroids (- n 1))))))
;; (define (new-game n)
;; (set! asteroids (make-asteroids n))