+++ /dev/null
-(let ((rtri 0) (rquad 0))
- (defun game ()
- (glTranslatef -1.5 0 -10)
- (glRotatef rtri 0 1 0)
- (draw '((1 0 0) (0 1 0)) '((0 1 0) (-1 -1 1)) '((0 0 1) (1 -1 1)))
- (draw '((1 0 0) (0 1 0)) '((0 0 1) (1 -1 1)) '((0 1 0) (1 -1 -1)))
- (draw '((1 0 0) (0 1 0)) '((0 1 0) (1 -1 -1)) '((0 0 1) (-1 -1 -1)))
- (draw '((1 0 0) (0 1 0)) '((0 0 1) (-1 -1 -1)) '((0 1 0) (-1 -1 1)))
-
- (glTranslatef 3 0 0)
- (glRotatef rquad 1 0 0)
- (draw-color '(0 1 0))
- (draw '(1 1 -1) '(-1 1 -1) '(-1 1 1) '(1 1 1))
- (draw-color '(1 0.5 0))
- (draw '(1 -1 1) '(-1 -1 1) '(-1 -1 -1) '(1 -1 -1))
- (draw-color '(1 0 0))
- (draw '(1 1 1) '(-1 1 1) '(-1 -1 1) '(1 -1 1))
- (draw-color '(1 1 0))
- (draw '(1 -1 -1) '(-1 -1 -1) '(-1 1 -1) '(1 1 -1))
- (draw-color '(0 0 1))
- (draw '(-1 1 1) '(-1 1 -1) '(-1 -1 -1) '(-1 -1 1))
- (draw-color '(1 0 1))
- (draw '(1 1 -1) '(1 1 1) '(1 -1 1) '(1 -1 -1))
-
- (incf rtri 0.2)
- (incf rquad -0.15)))
-
-(let ((rquad 0) (texture (load-texture "../nehe/lesson06/data/nehe.bmp")))
- (defun cube-texture ()
- (glTranslatef -1.5 0 -10)
- (glRotatef rquad 0 1 0)
- (draw-quad '(1 1 -1) '(-1 1 -1) '(-1 1 1) '(1 1 1) :texture texture)
- (draw-quad '(1 -1 1) '(-1 -1 1) '(-1 -1 -1) '(1 -1 -1) :texture texture)
- (draw-quad '(1 1 1) '(-1 1 1) '(-1 -1 1) '(1 -1 1) :texture texture)
- (draw-quad '(1 -1 -1) '(-1 -1 -1) '(-1 1 -1) '(1 1 -1) :texture texture)
- (draw-quad '(-1 1 1) '(-1 1 -1) '(-1 -1 -1) '(-1 -1 1) :texture texture)
- (draw-quad '(1 1 -1) '(1 1 1) '(1 -1 1) '(1 -1 -1) :texture texture)
- (incf rquad 0.2)))
-
-(let ((xrot 0) (yrot 0) (zrot 0)
- (texture (load-texture "../nehe/lesson07/data/crate.bmp"))
- (light (add-light :light '(1 1 1 1) :position '(0 0 2 1) :ambient '(0.5 0.5 0.5 1))))
- (defun quad ()
- (glLoadIdentity)
- (glColor3f 1 1 1)
- (glEnable GL_TEXTURE_2D)
- (glTranslatef -2 0 -13)
- (rotate xrot yrot zrot)
- (draw-cube :size 1 :texture texture)
- (incf xrot 0.3)
- (incf yrot 0.2)
- (incf zrot 0.4)))
-
-(let ((xrot 0) (yrot 0) (zrot 0)
- (texture (load-texture "../nehe/lesson08/data/glass.bmp")))
- (defun quad2 ()
- (glLoadIdentity)
- (glColor3f 1 1 1)
- (glEnable GL_TEXTURE_2D)
- (glTranslatef 2 0 -13)
- (rotate xrot yrot zrot)
- (draw-cube :size 1 :texture texture)
- (incf xrot -0.3)
- (incf yrot -0.2)
- (incf zrot -0.4)))
-
-(run-game "GL Test" (quad) (quad2))
-(quit-game)