((= n 6) (tetramine-z)))))
(define (draw-cell cell)
- (cond ((null? cell) #f)
- (else (with-color cell (draw-square #:size 20)))))
+ (cond ((and cell (not (null? cell)))
+ (with-color cell (draw-square #:size 20)))))
(define (draw-row row)
(for-each (lambda (cell) (draw-cell cell) (translate 23 0)) row))
(else (and (car row) (row-completed (cdr row))))))
(define (remove-rows-completed grid)
- (let ((res (remove-if (lambda (x) (row-completed x)) grid)))
- (inc-points (- (length grid) (length res)))
+ (let ((res (filter (lambda (x) (not (row-completed x))) grid)))
(define (fill grid n)
(cond ((< n 1) grid)
(else (fill (cons (make-list 14) grid) (- n 1)))))
+ (inc-points (- (length grid) (length res)))
(fill res (- 20 (length res)))))
(define get-points #f)
(set! lines (+ lines l)))))
(define game #f)
-(define game-over #f)
+(define display-game-over #f)
(define tetramine #f)
(let ((current-tetramine (random-tetramine)) (x 6) (y 0)
(set! game
(lambda ()
- (if game-over (game-over) (tetramine))))
+ (if game-over (display-game-over) (tetramine))))
- (set! game-over
+ (set! display-game-over
(lambda ()
(translate -100 0)
(render-text "Game Over" font #:size 50)))
(set! tetramine
(lambda ()
- (cond ((eq? (timer-state timer) 'stopped) (start-timer timer)))
+ (cond ((eq? (get-state timer) 'stopped) (start-timer timer)))
(cond ((key? 'right)
(cond ((not (collide-grids current-tetramine grid (+ x 1) y))
(cond ((or (key? 'down) (> (get-time timer) 5000))
(cond ((or (collide-grids current-tetramine grid x (+ y 1))
(> (+ y 1 (length current-tetramine)) 20))
+ (display "eo") (newline)
(set! grid (remove-rows-completed (join-grids current-tetramine grid x y)))
- (set! current-tetramine next x 6 y 0)
- (cond ((collide-grids current-tetramine grid x y) (set! game-over t)))
+ (set! current-tetramine next)
+ (set! x 6)
+ (set! y 0)
+ (cond ((collide-grids current-tetramine grid x y) (set! game-over #t)))
(set! next (random-tetramine)))
(else
+ (display "eo2") (newline)
(set! y (+ y 1))
(start-timer timer)))))
(draw-texture background)
(translate 440 440)
(draw-grid next)
(translate -40 -100)
- (render-text (format nil "Points: ~d" (get-points)) font)
+ (render-text (format #f "Points: ~a" (get-points)) font)
(translate 0 -30)
- (render-text (format nil "Lines: ~d" (get-lines)) font))))
+ (render-text (format #f "Lines: ~a" (get-lines)) font))))
(define (run-gacela-tetris)
(let ((frame 0.0) (fps (make-timer)) (update (make-timer)))
(cond ((> (get-time update) 1000)
(display (/ frame (/ (get-time fps) 1000.0)))
(newline)
- (start-timer update))))
- (quit-game)))
+ (start-timer update))))))