;;; You should have received a copy of the GNU General Public License
;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
-
(in-package :gacela)
+(let ((mode '2d))
+ (defun 2d-mode ()
+ (glDisable GL_DEPTH_TEST)
+ (setq mode '2d))
+
+ (defun 3d-mode ()
+ (glEnable GL_DEPTH_TEST)
+ (setq mode '3d))
+
+ (defun 3d-mode? ()
+ (eq mode '3d)))
+
(defun draw (&rest vertexes)
(begin-draw (length vertexes))
(draw-vertexes vertexes)
(draw-vertexes (cdr vertexes)))))
(defun draw-vertex (vertex &key texture-coord)
- (cond ((consp (car vertex)) (apply #'glColor3f (car vertex)) (apply #'glVertex3f (cadr vertex)))
+ (cond ((consp (car vertex)) (draw-color (car vertex)) (apply #'simple-draw-vertex (cadr vertex)))
(t (cond (texture-coord (apply #'glTexCoord2f texture-coord)))
- (apply #'glVertex3f vertex))))
+ (apply #'simple-draw-vertex vertex))))
+
+(defun simple-draw-vertex (x y &optional (z 0))
+ (cond ((3d-mode?) (glVertex3f x y z))
+ (t (glVertex2f x y))))
(defun draw-color (color)
(apply #'glColor3f color))
-(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
- (init-textures)
+(defun load-image-for-texture (filename)
(init-video-mode)
(let ((image (IMG_Load filename)))
(cond ((/= image 0)
- (let ((width (surface-w image)) (height (surface-h image))
- (texture (car (glGenTextures 1))))
- (glBindTexture GL_TEXTURE_2D texture)
- (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGB GL_UNSIGNED_BYTE (surface-pixels image))
- (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
- (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
- (SDL_FreeSurface image)
- (values texture width height))))))
+ (let* ((width (surface-w image)) (height (surface-h image))
+ (power-2 (nearest-power-of-two (min width height)))
+ (zoomx (/ power-2 width)) (zoomy (/ power-2 height))
+ zoomed-image)
+ (cond ((and (= zoomx 1) (= zoomy 1)) (values image width height))
+ (t (setq zoomed-image (zoomSurface image zoomx zoomy 0))
+ (SDL_FreeSurface image)
+ (cond ((/= zoomed-image 0) (values zoomed-image width height))))))))))
+
+(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
+ (init-textures)
+ (init-video-mode)
+ (multiple-value-bind
+ (image real-w real-h) (load-image-for-texture filename)
+ (cond (image
+ (let ((width (surface-w image)) (height (surface-h image))
+ (byteorder (cond
+ (texture (car (glGenTextures 1))))
+ (glBindTexture GL_TEXTURE_2D texture)
+ (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGBA GL_UNSIGNED_BYTE (surface-pixels image))
+ (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
+ (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
+ (SDL_FreeSurface image)
+ (values texture real-w real-h))))))
(defun draw-image-function (filename)
(multiple-value-bind
(texture width height) (load-texture filename)
(cond (texture
- (lambda (&optional (f 0.0172))
+ (lambda (&optional (f 1))
(draw-rectangle (* f width) (* f height) :texture texture))))))
(defun draw-quad (v1 v2 v3 v4 &key texture color)