;;; Buffers, Pixel Drawing/Reading
(defconstant GL_RGB #x1907)
+(defconstant GL_RGBA #x1908)
;;; Hints
(defconstant GL_PERSPECTIVE_CORRECTION_HINT #x0C50)
;;; OpenGL 1.2
(defconstant GL_BGR #x80E0)
+(defconstant GL_BGRA #x80E1)
;;; OpenGL Functions
(defcfun "void gacela_glBegin (int mode)" 0
(defcfun "void gacela_glTranslatef (float x, float y, float z)" 0
"glTranslatef (x, y, z);")
+(defcfun "void gacela_glVertex2f (float x, float y)" 0
+ "glVertex2f (x, y);")
+
(defcfun "void gacela_glVertex3f (float x, float y, float z)" 0
"glVertex3f (x, y, z);")
(defentry glRotatef (float float float float) (void "gacela_glRotatef"))
(defentry glShadeModel (int) (void "gacela_glShadeModel"))
(defentry glTranslatef (float float float) (void "gacela_glTranslatef"))
+(defentry glVertex2f (float float) (void "gacela_glVertex2f"))
(defentry glVertex3f (float float float) (void "gacela_glVertex3f"))
(defentry glViewport (int int int int) (void "gacela_glViewport"))
(defentry glGenTextures (int) (object "gacela_glGenTextures"))