(defentry glClearColor (float float float float) (void "gacela_glClearColor"))
(defentry glClearDepth (double) (void "gacela_glClearDepth"))
(defentry glColor3f (float float float) (void "gacela_glColor3f"))
-(defentry glColor4f (float float float) (void "gacela_glColor4f"))
+(defentry glColor4f (float float float float) (void "gacela_glColor4f"))
(defentry glDepthFunc (int) (void "gacela_glDepthFunc"))
(defentry glEnable (int) (void "gacela_glEnable"))
(defentry glDisable (int) (void "gacela_glDisable"))