;;; Video Subsystem
-(defstruct surface address clip-w clip-h shape)
-
-(let (screen flags)
+(let (screen flags current-width current-height)
(defun init-video-mode (&key (width *width-screen*) (height *height-screen*) (bpp *bpp-screen*))
(cond ((null screen)
(if (= (getf (SDL_GetVideoInfo) :blit_hw) 0) 0 SDL_HWACCEL)))
(setq screen (SDL_SetVideoMode width height bpp flags))
(init-GL)
- (resize-screen-GL width height))
+ (resize-screen-GL width height)
+ (setq current-width width current-height height))
(t t)))
(defun resize-screen (width height bpp)
(setq screen (SDL_SetVideoMode width height bpp flags))
- (resize-screen-GL width height))
+ (resize-screen-GL width height)
+ (setq current-width width current-height height))
+
+ (defun apply-mode-change ()
+ (resize-screen-GL current-width current-height))
(defun fill-screen (color)
(init-video-mode)
(fill-surface screen (getf color :red) (getf color :green) (getf color :blue)))
- (defun flip ()
- (cond ((null screen) nil)
- (t (SDL_Flip screen))))
-
(defun quit-video-mode ()
(setq screen nil)))
+(let ((mode '2d))
+ (defun set-2d-mode ()
+ (cond ((3d-mode?)
+ (setq mode '2d)
+ (init-video-mode)
+ (glDisable GL_DEPTH_TEST)
+ (apply-mode-change))))
+
+ (defun set-3d-mode ()
+ (cond ((not (3d-mode?))
+ (setq mode '3d)
+ (init-video-mode)
+ (glClearDepth 1)
+ (glEnable GL_DEPTH_TEST)
+ (glDepthFunc GL_LEQUAL)
+ (apply-mode-change))))
+
+ (defun 3d-mode? ()
+ (eq mode '3d)))
(defun init-GL ()
- (2d-mode)
(glShadeModel GL_SMOOTH)
(glClearColor 0 0 0 0)
- (glClearDepth 1)
- (glDepthFunc GL_LEQUAL)
+; (glClearDepth 1)
+; (glDepthFunc GL_LEQUAL)
; (glEnable GL_BLEND)
; (glBlendFunc GL_SRC_ALPHA GL_ONE)
(glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST)
(glEnable GL_LIGHTING))
(defun resize-screen-GL (width height)
- (cond ((3d-mode?) (glViewPort 0 0 width height)))
+ (glViewPort 0 0 width height)
(glMatrixMode GL_PROJECTION)
(glLoadIdentity)
(cond ((3d-mode?) (let ((ratio (if (= height 0) width (/ width height))))
- (gluPerspective 45 ratio 0.1 100)))
+ (gluPerspective 45 ratio 0.1 100))) ;0.1
(t (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h)))
(glOrtho -w w -h h 0 1))))
(glMatrixMode GL_MODELVIEW)
(caddr transparent-color)))
optimized-image)))))))
-(defun load-image2 (image-file &key (transparent-color nil))
- (let ((address-image (load-image image-file :transparent-color transparent-color)))
- (list
- (lambda (x y) (print-surface x y address-image))
- (lambda () (SDL_FreeSurface address-image)))))
-
-(defun clean-screen ()
- (fill-screen *background-color*))
-
-(defun refresh-screen ()
- (clean-screen)
- (funcall-procs #'print-mob)
- (flip))
-
;;; Audio Subsystem
(let ((audio nil))
(maphash (lambda (key res) (free-resource key)) resources-table)))
-;;; Connection with Gacela Skin
-(let (socket)
- (defun start-skin-client (port)
- (when (null socket) (setq socket (si::socket port :host "localhost"))))
+;;; Connection with Gacela Skin Clients
+(let (server-socket clients)
+ (defun start-skin-server (port)
+ (cond ((null server-socket) (setq server-socket (si::socket port :server #'check-skin-connections)))))
- (defun eval-from-skin ()
- (when (si::listen socket)
- (secure-block socket (eval (read socket)))))
+ (defun check-skin-connections ()
+ (cond ((listen server-socket) (setq clients (cons (si::accept server-socket) clients)))))
- (defun stop-skin-client ()
- (when socket
- (si::close socket)
- (setq socket nil))))
+ (defun eval-from-skin ()
+ (labels ((eval-clients (cli-socks)
+ (cond (cli-socks
+ (let ((cli (car cli-socks)))
+ (cond ((si::listen cli)
+ (secure-block cli (eval (read cli)))
+ (si::close cli)
+ (eval-clients (cdr cli-socks)))
+ (t
+ (cons cli (eval-clients (cdr cli-socks))))))))))
+ (setq clients (eval-clients clients))))
+
+ (defun stop-skin-server ()
+ (cond (server-socket (si::close server-socket) (setq server-socket nil)))
+ (cond (clients
+ (labels ((close-clients (cli-socks)
+ (si::close (car cli-socks))
+ (close-clients (cdr cli-socks))))
+ (close-clients clients))
+ (setq clients nil)))))
;;; GaCeLa Functions