;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
-(in-package :gacela)
+(in-package :gacela :nicknames '(gg))
;;; Default values for Gacela
(defvar *width-screen* 640)
(maphash (lambda (key res) (free-resource key)) resources-table)))
-;;; Gacela Server for development mode
-(let (socket clients)
- (defun start-server (port)
- (when (null socket) (setq socket (si::socket port :server #'eval-from-clients))))
+;;; Connection with Gacela Skin
+(let (socket)
+ (defun start-skin-client (port)
+ (when (null socket) (setq socket (si::socket port :host "localhost"))))
- (defun check-server-connections ()
- (when (and socket (si::listen socket)) (push (si:accept socket) clients)))
+ (defun eval-from-skin ()
+ (when (si::listen socket)
+ (secure-block socket (eval (read socket)))))
- (defun eval-from-clients ()
- (dolist (cli clients) (when (si::listen cli) (eval (read cli)))))
-
- (defun stop-server ()
+ (defun stop-skin-client ()
(when socket
- (dolist (cli clients) (si::close cli))
(si::close socket)
- (setq socket nil clients nil))))
+ (setq socket nil))))
;;; GaCeLa Functions
(let ((frame-time (- (SDL_GetTicks) time)))
(cond ((< frame-time time-per-frame)
(SDL_Delay (- time-per-frame frame-time)))))))
-
+
(defmacro run-game (title &body code)
- `(progn
+ `(let ((game-function (lambda () ,@code)))
(init-video-mode)
(SDL_WM_SetCaption ,title "")
- (init-frame-time)
- (check-server-connections)
- (eval-from-clients)
- (refresh-running-mobs)
- (process-events)
- (do () ((quit?))
- (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
- (logic-mobs)
- (render-mobs)
- (glLoadIdentity)
- ,@code
- (SDL_GL_SwapBuffers)
- (delay-frame)
- (init-frame-time)
- (check-server-connections)
- (eval-from-clients)
- (refresh-running-mobs)
- (process-events)
- (setq running nil))))
+ (set-game-code game-function)
+ (cond ((not (game-running?))
+ (init-frame-time)
+ (process-events)
+ (game-loop)))))
+
+(let (running game-code)
+ (defun game-loop ()
+ (setq running t)
+ (do () ((quit?))
+ (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
+ (glLoadIdentity)
+ (when (functionp game-code) (funcall game-code))
+ (SDL_GL_SwapBuffers)
+ (delay-frame)
+ (init-frame-time)
+ (eval-from-skin)
+ (process-events))
+ (setq running nil))
+
+ (defun game-running? ()
+ running)
+
+ (defun set-game-code (game-function)
+ (setq game-code game-function)))
(defun quit-game ()
(free-all-resources)