(setq screen nil)))
(defun set-2d-mode ()
- (cond ((3d-mode?)
+ (cond ((not (3d-mode?))
(init-video-mode)
(glDisable GL_DEPTH_TEST)
(apply-mode-change))))
(defun set-3d-mode ()
- (cond ((not (3d-mode?))
+ (cond ((3d-mode?)
(init-video-mode)
(glClearDepth 1)
(glEnable GL_DEPTH_TEST)
(let ((audio nil))
(defun init-audio ()
- (cond ((null audio) (progn (init-sdl) (setq audio (Mix_OpenAudio 22050 2 4096))))
+ (cond ((null audio) (progn (init-sdl) (setq audio (Mix_OpenAudio 22050 MIX_DEFAULT_FORMAT 2 4096))))
(t audio)))
(defun quit-audio ()
(defun make-resource-font (&key filename encoding)
`(:type font :filename ,filename :enconding ,encoding))
+(defun make-resource-sound (&key filename)
+ `(:type sound :filename ,filename))
+
+(defun make-resource-music (&key filename)
+ `(:type music :filename ,filename))
+
(defmacro get-rtime (key)
`(resource-time (gethash ,key resources-table)))
(defun quit-game ()
(free-all-resources)
-; (quit-audio)
+ (quit-audio)
(quit-video-mode)
(quit-all-mobs)
; (clear-events)