;; load a Quake2 model
(define mesh (get-mesh scene-manager "media/sydney.md2"))
(when (not mesh)
- (device-drop! device)
+ (drop! device)
(exit #f))
-(define node (add-animated-mesh-scene-node scene-manager mesh))
+(define node (add-animated-mesh-scene-node! scene-manager mesh))
(when node
- (set-material-flag-am! node 'lighting #f)
+ (set-material-flag! node 'lighting #f)
(set-md2-animation! node 'stand)
- (set-material-texture-am! node 0 (get-texture driver "media/sydney.bmp")))
+ (set-material-texture! node 0 (get-texture driver "media/sydney.bmp")))
;; place camera
-(add-camera-scene-node scene-manager #:position '(0 30 -40) #:lookat '(0 5 0))
+(add-camera-scene-node! scene-manager #:position '(0 30 -40) #:lookat '(0 5 0))
;; draw everything
-(while (device-run? device)
+(while (run device)
(begin-scene driver #:color '(255 100 101 140))
- (scene-draw-all scene-manager)
- (gui-draw-all gui-env)
+ (draw-all scene-manager)
+ (draw-all gui-env)
(end-scene driver))
;; delete device
-(device-drop! device)
+(drop! device)
(exit #t)