'(10 10 260 22)
#t)
+;; load a Quake2 model
+(define mesh (get-mesh scene-manager "examples/media/sydney.md2"))
+(when (not mesh)
+ (device-drop! device)
+ (exit #f))
+
+(define node (add-animated-mesh-scene-node scene-manager mesh))
+(when node
+ (set-material-flag-am! node 'lighting #f)
+ (set-md2-animation! node 'stand)
+ (set-material-texture-am! node 0 (get-texture driver "examples/media/sydney.bmp")))
+
+;; place camera
+(add-camera-scene-node scene-manager #:position '(0 30 -40) #:lookat '(0 5 0))
+
;; draw everything
(while (device-run? device)
(begin-scene driver #t #t '(255 100 101 140))
+ (scene-draw-all scene-manager)
(gui-draw-all gui-env)
(end-scene driver))