const char *wolfskin[] = {
"Textures/Wolf.jpg",
- "Textures/Darkwolf.jpg",
- "Textures/Snowwolf.jpg"
+ "Textures/DarkWolf.jpg",
+ "Textures/SnowWolf.jpg"
};
const char **creatureskin[] = {rabbitskin, wolfskin};
if (ambientsound)
emit_stream_np(stream_wind);
- objects.treetextureptr.load("Textures/snowtree.png", 0);
- objects.bushtextureptr.load("Textures/bushsnow.png", 0);
- objects.rocktextureptr.load("Textures/bouldersnow.jpg", 1);
- objects.boxtextureptr.load("Textures/snowbox.jpg", 1);
+ objects.treetextureptr.load("Textures/SnowTree.png", 0);
+ objects.bushtextureptr.load("Textures/BushSnow.png", 0);
+ objects.rocktextureptr.load("Textures/BoulderSnow.jpg", 1);
+ objects.boxtextureptr.load("Textures/SnowBox.jpg", 1);
footstepsound = footstepsn1;
footstepsound2 = footstepsn2;
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load("Textures/snow.jpg", 1);
- terraintexture2.load("Textures/rock.jpg", 1);
+ terraintexture.load("Textures/Snow.jpg", 1);
+ terraintexture2.load("Textures/Rock.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( "Textures/Skybox(snow):Front.jpg",
- "Textures/Skybox(snow):Left.jpg",
- "Textures/Skybox(snow):Back.jpg",
- "Textures/Skybox(snow):Right.jpg",
- "Textures/Skybox(snow):Up.jpg",
- "Textures/Skybox(snow):Down.jpg");
+ skybox->load( "Textures/Skybox(snow)/Front.jpg",
+ "Textures/Skybox(snow)/Left.jpg",
+ "Textures/Skybox(snow)/Back.jpg",
+ "Textures/Skybox(snow)/Right.jpg",
+ "Textures/Skybox(snow)/Up.jpg",
+ "Textures/Skybox(snow)/Down.jpg");
} else if (environment == desertenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load("Textures/deserttree.png", 0);
- objects.bushtextureptr.load("Textures/bushdesert.png", 0);
- objects.rocktextureptr.load("Textures/boulderdesert.jpg", 1);
- objects.boxtextureptr.load("Textures/desertbox.jpg", 1);
+ objects.treetextureptr.load("Textures/DesertTree.png", 0);
+ objects.bushtextureptr.load("Textures/BushDesert.png", 0);
+ objects.rocktextureptr.load("Textures/BoulderDesert.jpg", 1);
+ objects.boxtextureptr.load("Textures/DesertBox.jpg", 1);
if (ambientsound)
footstepsound3 = footstepsn1;
footstepsound4 = footstepsn2;
- terraintexture.load("Textures/sand.jpg", 1);
- terraintexture2.load("Textures/sandslope.jpg", 1);
+ terraintexture.load("Textures/Sand.jpg", 1);
+ terraintexture2.load("Textures/SandSlope.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( "Textures/Skybox(sand):Front.jpg",
- "Textures/Skybox(sand):Left.jpg",
- "Textures/Skybox(sand):Back.jpg",
- "Textures/Skybox(sand):Right.jpg",
- "Textures/Skybox(sand):Up.jpg",
- "Textures/Skybox(sand):Down.jpg");
+ skybox->load( "Textures/Skybox(sand)/Front.jpg",
+ "Textures/Skybox(sand)/Left.jpg",
+ "Textures/Skybox(sand)/Back.jpg",
+ "Textures/Skybox(sand)/Right.jpg",
+ "Textures/Skybox(sand)/Up.jpg",
+ "Textures/Skybox(sand)/Down.jpg");
} else if (environment == grassyenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load("Textures/tree.png", 0);
- objects.bushtextureptr.load("Textures/bush.png", 0);
- objects.rocktextureptr.load("Textures/boulder.jpg", 1);
- objects.boxtextureptr.load("Textures/grassbox.jpg", 1);
+ objects.treetextureptr.load("Textures/Tree.png", 0);
+ objects.bushtextureptr.load("Textures/Bush.png", 0);
+ objects.rocktextureptr.load("Textures/Boulder.jpg", 1);
+ objects.boxtextureptr.load("Textures/GrassBox.jpg", 1);
if (ambientsound)
emit_stream_np(stream_wind, 100.);
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load("Textures/grassdirt.jpg", 1);
- terraintexture2.load("Textures/mossrock.jpg", 1);
+ terraintexture.load("Textures/GrassDirt.jpg", 1);
+ terraintexture2.load("Textures/MossRock.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( "Textures/Skybox(grass):Front.jpg",
- "Textures/Skybox(grass):Left.jpg",
- "Textures/Skybox(grass):Back.jpg",
- "Textures/Skybox(grass):Right.jpg",
- "Textures/Skybox(grass):Up.jpg",
- "Textures/Skybox(grass):Down.jpg");
+ skybox->load( "Textures/Skybox(grass)/Front.jpg",
+ "Textures/Skybox(grass)/Left.jpg",
+ "Textures/Skybox(grass)/Back.jpg",
+ "Textures/Skybox(grass)/Right.jpg",
+ "Textures/Skybox(grass)/Up.jpg",
+ "Textures/Skybox(grass)/Down.jpg");
}
temptexdetail = texdetail;
texdetail = 1;
- terrain.load("Textures/heightmap.png");
+ terrain.load("Textures/HeightMap.png");
texdetail = temptexdetail;
}
}
ipstream.close();
- ifstream test(Folders::getResourcePath("Textures/" + accountactive->getCurrentCampaign() + ":World.png"));
+ ifstream test(Folders::getResourcePath("Textures/" + accountactive->getCurrentCampaign() + "/World.png"));
if (test.good()) {
- Mainmenuitems[7].load("Textures/" + accountactive->getCurrentCampaign() + ":World.png", 0);
+ Mainmenuitems[7].load("Textures/" + accountactive->getCurrentCampaign() + "/World.png", 0);
} else {
Mainmenuitems[7].load("Textures/World.png", 0);
}
Person::players[i]->creature = rabbittype;
if (Person::players[i]->creature != wolftype) {
Person::players[i]->skeleton.Load(
- (char *)"Skeleton/Basic Figure",
- (char *)"Skeleton/Basic Figurelow",
- (char *)"Skeleton/Rabbitbelt",
+ (char *)"Skeleton/BasicFigure",
+ (char *)"Skeleton/BasicFigureLow",
+ (char *)"Skeleton/RabbitBelt",
(char *)"Models/Body.solid",
(char *)"Models/Body2.solid",
(char *)"Models/Body3.solid",
(char *)"Models/Body5.solid",
(char *)"Models/Body6.solid",
(char *)"Models/Body7.solid",
- (char *)"Models/Bodylow.solid",
+ (char *)"Models/BodyLow.solid",
(char *)"Models/Belt.solid", 0);
} else {
if (Person::players[i]->creature != wolftype) {
Person::players[i]->skeleton.Load(
- (char *)"Skeleton/Basic Figure",
- (char *)"Skeleton/Basic Figurelow",
- (char *)"Skeleton/Rabbitbelt",
+ (char *)"Skeleton/BasicFigure",
+ (char *)"Skeleton/BasicFigureLow",
+ (char *)"Skeleton/RabbitBelt",
(char *)"Models/Body.solid",
(char *)"Models/Body2.solid",
(char *)"Models/Body3.solid",
(char *)"Models/Body5.solid",
(char *)"Models/Body6.solid",
(char *)"Models/Body7.solid",
- (char *)"Models/Bodylow.solid",
+ (char *)"Models/BodyLow.solid",
(char *)"Models/Belt.solid", 1);
Person::players[i]->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1);
}
if (Person::players[i]->creature == wolftype) {
Person::players[i]->skeleton.Load(
- (char *)"Skeleton/Basic Figure Wolf",
- (char *)"Skeleton/Basic Figure Wolf Low",
- (char *)"Skeleton/Rabbitbelt",
+ (char *)"Skeleton/BasicFigureWolf",
+ (char *)"Skeleton/BasicFigureWolfLow",
+ (char *)"Skeleton/RabbitBelt",
(char *)"Models/Wolf.solid",
(char *)"Models/Wolf2.solid",
(char *)"Models/Wolf3.solid",
(char *)"Models/Wolf5.solid",
(char *)"Models/Wolf6.solid",
(char *)"Models/Wolf7.solid",
- (char *)"Models/Wolflow.solid",
+ (char *)"Models/WolfLow.solid",
(char *)"Models/Belt.solid", 0);
}
}
if (Person::players[closest]->creature == rabbittype) {
Person::players[closest]->skeleton.id = closest;
- Person::players[closest]->skeleton.Load((char *)"Skeleton/Basic Figure Wolf", (char *)"Skeleton/Basic Figure Wolf Low", (char *)"Skeleton/Rabbitbelt", (char *)"Models/Wolf.solid", (char *)"Models/Wolf2.solid", (char *)"Models/Wolf3.solid", (char *)"Models/Wolf4.solid", (char *)"Models/Wolf5.solid", (char *)"Models/Wolf6.solid", (char *)"Models/Wolf7.solid", (char *)"Models/Wolflow.solid", (char *)"Models/Belt.solid", 0);
+ Person::players[closest]->skeleton.Load((char *)"Skeleton/BasicFigureWolf", (char *)"Skeleton/BasicFigureWolfLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Wolf.solid", (char *)"Models/Wolf2.solid", (char *)"Models/Wolf3.solid", (char *)"Models/Wolf4.solid", (char *)"Models/Wolf5.solid", (char *)"Models/Wolf6.solid", (char *)"Models/Wolf7.solid", (char *)"Models/WolfLow.solid", (char *)"Models/Belt.solid", 0);
Person::players[closest]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = wolftype;
Person::players[closest]->damagetolerance = 300;
} else {
Person::players[closest]->skeleton.id = closest;
- Person::players[closest]->skeleton.Load((char *)"Skeleton/Basic Figure", (char *)"Skeleton/Basic Figurelow", (char *)"Skeleton/Rabbitbelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/Bodylow.solid", (char *)"Models/Belt.solid", 1);
+ Person::players[closest]->skeleton.Load((char *)"Skeleton/BasicFigure", (char *)"Skeleton/BasicFigureLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 1);
Person::players[closest]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = rabbittype;
Person::players.back()->creature = rabbittype;
Person::players.back()->howactive = editoractive;
Person::players.back()->skeleton.id = Person::players.size()-1;
- Person::players.back()->skeleton.Load((char *)"Skeleton/Basic Figure", (char *)"Skeleton/Basic Figurelow", (char *)"Skeleton/Rabbitbelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/Bodylow.solid", (char *)"Models/Belt.solid", 1);
+ Person::players.back()->skeleton.Load((char *)"Skeleton/BasicFigure", (char *)"Skeleton/BasicFigureLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 1);
int k = abs(Random() % 2) + 1;
if (k == 0) {