/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
// Enable full math definitions
#include "Animation.h"
#include "Awards.h"
#include "Menu.h"
+#include "ConsoleCmds.h"
+#include "Dialog.h"
+#include "Utils/Folders.h"
#include <algorithm>
#include <set>
extern bool mousejump;
extern float viewdistance;
extern bool freeze;
-extern bool keyboardfrozen;
-extern bool loadingstuff;
extern XYZ windvector;
extern bool debugmode;
static int leveltheme;
extern bool ismotionblur;
extern bool showdamagebar; // (des)activate the damage bar
extern bool decals;
-extern float tintr, tintg, tintb;
extern bool skyboxtexture;
extern float skyboxr;
extern float skyboxg;
extern int maptype;
extern int editoractive;
extern int editorpathtype;
-extern TGAImageRec texture;
extern float hostiletime;
extern bool campaign;
-
extern void toggleFullscreen();
-
-void Loadlevel(int which);
-void Loadlevel(const char *name);
-
-
class CampaignLevel
{
private:
}
};
-int indemo = 0;
bool won = false;
int entername = 0;
vector<CampaignLevel> campaignlevels;
float oldmusicvolume[4] = {};
int musicselected = 0;
-
-
-static const char *rabbitskin[] = {
- ":Data:Textures:Fur3.jpg",
- ":Data:Textures:Fur.jpg",
- ":Data:Textures:Fur2.jpg",
- ":Data:Textures:Lynx.jpg",
- ":Data:Textures:Otter.jpg",
- ":Data:Textures:Opal.jpg",
- ":Data:Textures:Sable.jpg",
- ":Data:Textures:Chocolate.jpg",
- ":Data:Textures:BW2.jpg",
- ":Data:Textures:WB2.jpg"
+const char *rabbitskin[] = {
+ "Textures/Fur3.jpg",
+ "Textures/Fur.jpg",
+ "Textures/Fur2.jpg",
+ "Textures/Lynx.jpg",
+ "Textures/Otter.jpg",
+ "Textures/Opal.jpg",
+ "Textures/Sable.jpg",
+ "Textures/Chocolate.jpg",
+ "Textures/BW2.jpg",
+ "Textures/WB2.jpg"
};
-static const char *wolfskin[] = {
- ":Data:Textures:Wolf.jpg",
- ":Data:Textures:Darkwolf.jpg",
- ":Data:Textures:Snowwolf.jpg"
+const char *wolfskin[] = {
+ "Textures/Wolf.jpg",
+ "Textures/DarkWolf.jpg",
+ "Textures/SnowWolf.jpg"
};
+const char **creatureskin[] = {rabbitskin, wolfskin};
+
#define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
-static const char **creatureskin[] = {rabbitskin, wolfskin};
-
-/* Return true if PFX is a prefix of STR (case-insensitive). */
-static bool stripfx(const char *str, const char *pfx)
-{
- return !strncasecmp(str, pfx, strlen(pfx));
-}
-
-static const char *cmd_names[] = {
-#define DECLARE_COMMAND(cmd) #cmd,
-#include "ConsoleCmds.h"
-#undef DECLARE_COMMAND
-};
-
-typedef void (*console_handler)(const char *args);
-
-#define DECLARE_COMMAND(cmd) static void ch_##cmd(const char *args);
-#include "ConsoleCmds.h"
-#undef DECLARE_COMMAND
-
-static console_handler cmd_handlers[] = {
-#define DECLARE_COMMAND(cmd) ch_##cmd,
-#include "ConsoleCmds.h"
-#undef DECLARE_COMMAND
-};
-
-
-
// utility functions
// TODO: this is slightly incorrect
return from + by;
}
-void playdialogueboxsound()
+void Game::playdialoguescenesound()
{
XYZ temppos;
- temppos = Person::players[participantfocus[whichdialogue][indialogue]]->coords;
+ temppos = Person::players[Dialog::currentScene().participantfocus]->coords;
temppos = temppos - viewer;
Normalise(&temppos);
temppos += viewer;
int sound = -1;
- switch (dialogueboxsound[whichdialogue][indialogue]) {
+ switch (Dialog::currentScene().sound) {
case -6:
sound = alarmsound;
break;
// ================================================================
-bool AddClothes(const char *fileName, GLubyte *array)
-{
- LOGFUNC;
- //Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(fileName, fileNamep);
- bool opened;
- opened = upload_image( fileNamep , 1);
-
- float alphanum;
- //Is it valid?
- if (opened) {
- if (tintr > 1) tintr = 1;
- if (tintg > 1) tintg = 1;
- if (tintb > 1) tintb = 1;
-
- if (tintr < 0) tintr = 0;
- if (tintg < 0) tintg = 0;
- if (tintb < 0) tintb = 0;
-
- int bytesPerPixel = texture.bpp / 8;
-
- int tempnum = 0;
- alphanum = 255;
- for (int i = 0; i < (int)(texture.sizeY * texture.sizeX * bytesPerPixel); i++) {
- if (bytesPerPixel == 3)
- alphanum = 255;
- else if ((i + 1) % 4 == 0)
- alphanum = texture.data[i];
- //alphanum/=2;
- if ((i + 1) % 4 || bytesPerPixel == 3) {
- if ((i % 4) == 0)
- texture.data[i] *= tintr;
- if ((i % 4) == 1)
- texture.data[i] *= tintg;
- if ((i % 4) == 2)
- texture.data[i] *= tintb;
- array[tempnum] = (float)array[tempnum] * (1 - alphanum / 255) + (float)texture.data[i] * (alphanum / 255);
- tempnum++;
- }
- }
- } else
- return 0;
- return 1;
-}
-
-
-
-static void ch_quit(const char *args)
-{
- tryquit = 1;
-}
-
-static void ch_map(const char *args)
-{
- Loadlevel(args);
- whichlevel = -2;
- campaign = 0;
-}
-
-static void ch_save(const char *args)
-{
- char buf[64];
- snprintf(buf, 63, ":Data:Maps:%s", args);
-
- int mapvers = 12;
-
- FILE *tfile;
- tfile = fopen( ConvertFileName(buf), "wb" );
- fpackf(tfile, "Bi", mapvers);
- fpackf(tfile, "Bi", maptype);
- fpackf(tfile, "Bi", hostile);
- fpackf(tfile, "Bf Bf", viewdistance, fadestart);
- fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
- fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
- fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
- Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
- if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
- for (int j = 0; j < Person::players[0]->num_weapons; j++)
- fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
-
- fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
- fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
- fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
- fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
-
- fpackf(tfile, "Bi", Person::players[0]->numclothes);
-
- fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
-
- fpackf(tfile, "Bi", numdialogues);
-
- for (int k = 0; k < numdialogues; k++) {
- fpackf(tfile, "Bi", numdialogueboxes[k]);
- fpackf(tfile, "Bi", dialoguetype[k]);
- for (int l = 0; l < 10; l++) {
- fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
- fpackf(tfile, "Bf", participantyaw[k][l]);
- }
- for (int l = 0; l < numdialogueboxes[k]; l++) {
- fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
- fpackf(tfile, "Bi", dialogueboxsound[k][l]);
-
- int templength = strlen(dialoguetext[k][l]);
- fpackf(tfile, "Bi", (templength));
- for (int m = 0; m < templength; m++) {
- fpackf(tfile, "Bb", dialoguetext[k][l][m]);
- if (dialoguetext[k][l][m] == '\0')
- break;
- }
-
- templength = strlen(dialoguename[k][l]);
- fpackf(tfile, "Bi", templength);
- for (int m = 0; m < templength; m++) {
- fpackf(tfile, "Bb", dialoguename[k][l][m]);
- if (dialoguename[k][l][m] == '\0')
- break;
- }
-
- fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
- fpackf(tfile, "Bi", participantfocus[k][l]);
- fpackf(tfile, "Bi", participantaction[k][l]);
-
- for (int m = 0; m < 10; m++)
- fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
-
- fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
- }
- }
-
- for (int k = 0; k < Person::players[0]->numclothes; k++) {
- int templength = strlen(Person::players[0]->clothes[k]);
- fpackf(tfile, "Bi", templength);
- for (int l = 0; l < templength; l++)
- fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
- }
-
- fpackf(tfile, "Bi", environment);
-
- fpackf(tfile, "Bi", objects.numobjects);
-
- for (int k = 0; k < objects.numobjects; k++)
- fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
- objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
-
- fpackf(tfile, "Bi", numhotspots);
- for (int i = 0; i < numhotspots; i++) {
- fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
- int templength = strlen(hotspottext[i]);
- fpackf(tfile, "Bi", templength);
- for (int l = 0; l < templength; l++)
- fpackf(tfile, "Bb", hotspottext[i][l]);
- }
-
- fpackf(tfile, "Bi", Person::players.size());
- if (Person::players.size() > maxplayers) {
- cout << "Warning: this level contains more players than allowed" << endl;
- }
- for (unsigned j = 1; j < Person::players.size(); j++) {
- fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
- Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
- Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
- if (Person::players[j]->num_weapons < 5)
- for (int k = 0; k < Person::players[j]->num_weapons; k++)
- fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
- if (Person::players[j]->numwaypoints < 30) {
- fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
- for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
- fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
- fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
- fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
- fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
- }
- fpackf(tfile, "Bi", Person::players[j]->waypoint);
- } else {
- Person::players[j]->numwaypoints = 0;
- Person::players[j]->waypoint = 0;
- fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
- }
-
- fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
- fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
- fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
- fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
-
- float headprop, bodyprop, armprop, legprop;
- if (Person::players[j]->creature == wolftype) {
- headprop = Person::players[j]->proportionhead.x / 1.1;
- bodyprop = Person::players[j]->proportionbody.x / 1.1;
- armprop = Person::players[j]->proportionarms.x / 1.1;
- legprop = Person::players[j]->proportionlegs.x / 1.1;
- } else if (Person::players[j]->creature == rabbittype) {
- headprop = Person::players[j]->proportionhead.x / 1.2;
- bodyprop = Person::players[j]->proportionbody.x / 1.05;
- armprop = Person::players[j]->proportionarms.x / 1.00;
- legprop = Person::players[j]->proportionlegs.x / 1.1;
- }
-
- fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
-
- fpackf(tfile, "Bi", Person::players[j]->numclothes);
- if (Person::players[j]->numclothes)
- for (int k = 0; k < Person::players[j]->numclothes; k++) {
- int templength;
- templength = strlen(Person::players[j]->clothes[k]);
- fpackf(tfile, "Bi", templength);
- for (int l = 0; l < templength; l++)
- fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
- }
- }
-
- fpackf(tfile, "Bi", numpathpoints);
- for (int j = 0; j < numpathpoints; j++) {
- fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
- for (int k = 0; k < numpathpointconnect[j]; k++)
- fpackf(tfile, "Bi", pathpointconnect[j][k]);
- }
-
- fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
-
- fclose(tfile);
-}
-
-static void ch_cellar(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_tint(const char *args)
-{
- sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
-}
-
-static void ch_tintr(const char *args)
-{
- tintr = atof(args);
-}
-
-static void ch_tintg(const char *args)
-{
- tintg = atof(args);
-}
-
-static void ch_tintb(const char *args)
-{
- tintb = atof(args);
-}
-
-static void ch_speed(const char *args)
-{
- Person::players[0]->speedmult = atof(args);
-}
-
-static void ch_strength(const char *args)
-{
- Person::players[0]->power = atof(args);
-}
-
-static void ch_power(const char *args)
-{
- Person::players[0]->power = atof(args);
-}
-
-static void ch_size(const char *args)
-{
- Person::players[0]->scale = atof(args) * .2;
-}
-
-static int findClosestPlayer()
+int Game::findClosestPlayer()
{
int closest = -1;
float closestdist = std::numeric_limits<float>::max();
return closest;
}
-static void ch_sizenear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- Person::players[closest]->scale = atof(args) * .2;
-}
-
-static void set_proportion(int pnum, const char *args)
-{
- float headprop, bodyprop, armprop, legprop;
-
- sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
-
- if (Person::players[pnum]->creature == wolftype) {
- Person::players[pnum]->proportionhead = 1.1 * headprop;
- Person::players[pnum]->proportionbody = 1.1 * bodyprop;
- Person::players[pnum]->proportionarms = 1.1 * armprop;
- Person::players[pnum]->proportionlegs = 1.1 * legprop;
- } else if (Person::players[pnum]->creature == rabbittype) {
- Person::players[pnum]->proportionhead = 1.2 * headprop;
- Person::players[pnum]->proportionbody = 1.05 * bodyprop;
- Person::players[pnum]->proportionarms = 1.00 * armprop;
- Person::players[pnum]->proportionlegs = 1.1 * legprop;
- Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
- }
-}
-
-static void ch_proportion(const char *args)
-{
- set_proportion(0, args);
-}
-
-static void ch_proportionnear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_proportion(closest, args);
-}
-
-static void set_protection(int pnum, const char *args)
-{
- float head, high, low;
- sscanf(args, "%f%f%f", &head, &high, &low);
-
- Person::players[pnum]->protectionhead = head;
- Person::players[pnum]->protectionhigh = high;
- Person::players[pnum]->protectionlow = low;
-}
-
-static void ch_protection(const char *args)
-{
- set_protection(0, args);
-}
-
-static void ch_protectionnear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_protection(closest, args);
-}
-
-static void set_armor(int pnum, const char *args)
-{
- float head, high, low;
- sscanf(args, "%f%f%f", &head, &high, &low);
-
- Person::players[pnum]->armorhead = head;
- Person::players[pnum]->armorhigh = high;
- Person::players[pnum]->armorlow = low;
-}
-
-static void ch_armor(const char *args)
-{
- set_armor(0, args);
-}
-
-static void ch_armornear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_armor(closest, args);
-}
-
-static void ch_protectionreset(const char *args)
-{
- set_protection(0, "1 1 1");
- set_armor(0, "1 1 1");
-}
-
-static void set_metal(int pnum, const char *args)
-{
- float head, high, low;
- sscanf(args, "%f%f%f", &head, &high, &low);
-
- Person::players[pnum]->metalhead = head;
- Person::players[pnum]->metalhigh = high;
- Person::players[pnum]->metallow = low;
-}
-
-static void ch_metal(const char *args)
-{
- set_metal(0, args);
-}
-
-static void set_noclothes(int pnum, const char *args)
-{
- Person::players[pnum]->numclothes = 0;
- Person::players[pnum]->skeleton.drawmodel.textureptr.load(
- creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
- &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
-}
-
-static void ch_noclothes(const char *args)
-{
- set_noclothes(0, args);
-}
-
-static void ch_noclothesnear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_noclothes(closest, args);
-}
-
-
-static void set_clothes(int pnum, const char *args)
-{
- char buf[64];
- snprintf(buf, 63, ":Data:Textures:%s.png", args);
-
- if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[pnum]))
- return;
-
- Person::players[pnum]->DoMipmaps();
- strcpy(Person::players[pnum]->clothes[Person::players[pnum]->numclothes], buf);
- Person::players[pnum]->clothestintr[Person::players[pnum]->numclothes] = tintr;
- Person::players[pnum]->clothestintg[Person::players[pnum]->numclothes] = tintg;
- Person::players[pnum]->clothestintb[Person::players[pnum]->numclothes] = tintb;
- Person::players[pnum]->numclothes++;
-}
-
-static void ch_clothes(const char *args)
-{
- set_clothes(0, args);
-}
-
-static void ch_clothesnear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_clothes(closest, args);
-}
-
-static void ch_belt(const char *args)
-{
- Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
-}
-
-
-static void ch_cellophane(const char *args)
-{
- cellophane = !cellophane;
- float mul = (cellophane ? 0 : 1);
-
- for (auto player : Person::players) {
- player->proportionhead.z = player->proportionhead.x * mul;
- player->proportionbody.z = player->proportionbody.x * mul;
- player->proportionarms.z = player->proportionarms.x * mul;
- player->proportionlegs.z = player->proportionlegs.x * mul;
- }
-}
-
-static void ch_funnybunny(const char *args)
-{
- Person::players[0]->skeleton.id = 0;
- Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
- ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
- ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
- ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
- ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
- ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
- Person::players[0]->creature = rabbittype;
- Person::players[0]->scale = .2;
- Person::players[0]->headless = 0;
- Person::players[0]->damagetolerance = 200;
- set_proportion(0, "1 1 1 1");
-}
-
-static void ch_wolfie(const char *args)
-{
- Person::players[0]->skeleton.id = 0;
- Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
- ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
- ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
- ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
- ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
- ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
- Person::players[0]->creature = wolftype;
- Person::players[0]->damagetolerance = 300;
- set_proportion(0, "1 1 1 1");
-}
-
-static void ch_wolfieisgod(const char *args)
-{
- ch_wolfie(args);
-}
-
-static void ch_wolf(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_snowwolf(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_darkwolf(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_lizardwolf(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_white(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_brown(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_black(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_sizemin(const char *args)
-{
- for (unsigned i = 1; i < Person::players.size(); i++)
- if (Person::players[i]->scale < 0.8 * 0.2)
- Person::players[i]->scale = 0.8 * 0.2;
-}
-
-static void ch_tutorial(const char *args)
-{
- tutoriallevel = atoi(args);
-}
-
-static void ch_hostile(const char *args)
-{
- hostile = atoi(args);
-}
-
-static void ch_indemo(const char *args)
-{
- indemo = 1;
- hotspot[numhotspots] = Person::players[0]->coords;
- hotspotsize[numhotspots] = 0;
- hotspottype[numhotspots] = -111;
- strcpy(hotspottext[numhotspots], "mapname");
- numhotspots++;
-}
-
-static void ch_notindemo(const char *args)
-{
- indemo = 0;
- numhotspots--;
-}
-
-static void ch_type(const char *args)
-{
- int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
- for (int i = 0; i < n; i++)
- if (stripfx(args, editortypenames[i])) {
- editoractive = i;
- break;
- }
-}
-
-static void ch_path(const char *args)
-{
- int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
- for (int i = 0; i < n; i++)
- if (stripfx(args, pathtypenames[i])) {
- editorpathtype = i;
- break;
- }
-}
-
-static void ch_hs(const char *args)
-{
- hotspot[numhotspots] = Person::players[0]->coords;
-
- float size;
- int type, shift;
- sscanf(args, "%f%d %n", &size, &type, &shift);
-
- hotspotsize[numhotspots] = size;
- hotspottype[numhotspots] = type;
-
- strcpy(hotspottext[numhotspots], args + shift);
- strcat(hotspottext[numhotspots], "\n");
-
- numhotspots++;
-}
-
-static void ch_dialogue(const char *args)
-{
- int dlg;
- char buf1[32], buf2[64];
-
- sscanf(args, "%d %31s", &dlg, buf1);
- snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
-
- dialoguetype[numdialogues] = dlg;
-
- memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
- memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
-
- ifstream ipstream(ConvertFileName(buf2));
- ipstream.ignore(256, ':');
- ipstream >> numdialogueboxes[numdialogues];
- for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ' ');
- ipstream >> dialogueboxlocation[numdialogues][i];
- ipstream.ignore(256, ':');
- ipstream >> dialogueboxcolor[numdialogues][i][0];
- ipstream >> dialogueboxcolor[numdialogues][i][1];
- ipstream >> dialogueboxcolor[numdialogues][i][2];
- ipstream.ignore(256, ':');
- ipstream.getline(dialoguename[numdialogues][i], 64);
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ' ');
- ipstream.getline(dialoguetext[numdialogues][i], 128);
- for (int j = 0; j < 128; j++) {
- if (dialoguetext[numdialogues][i][j] == '\\')
- dialoguetext[numdialogues][i][j] = '\n';
- }
- ipstream.ignore(256, ':');
- ipstream >> dialogueboxsound[numdialogues][i];
- }
-
- for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
- for (unsigned j = 0; j < Person::players.size(); j++) {
- participantfacing[numdialogues][i][j] = Person::players[j]->facing;
- }
- }
- ipstream.close();
-
- directing = 1;
- indialogue = 0;
- whichdialogue = numdialogues;
-
- numdialogues++;
-}
-
-static void ch_fixdialogue(const char *args)
-{
- char buf1[32], buf2[64];
- int whichdi;
-
- sscanf(args, "%d %31s", &whichdi, buf1);
- snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
-
- memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
- memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
-
- ifstream ipstream(ConvertFileName(buf2));
- ipstream.ignore(256, ':');
- ipstream >> numdialogueboxes[whichdi];
- for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ' ');
- ipstream >> dialogueboxlocation[whichdi][i];
- ipstream.ignore(256, ':');
- ipstream >> dialogueboxcolor[whichdi][i][0];
- ipstream >> dialogueboxcolor[whichdi][i][1];
- ipstream >> dialogueboxcolor[whichdi][i][2];
- ipstream.ignore(256, ':');
- ipstream.getline(dialoguename[whichdi][i], 64);
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ' ');
- ipstream.getline(dialoguetext[whichdi][i], 128);
- for (int j = 0; j < 128; j++) {
- if (dialoguetext[whichdi][i][j] == '\\')
- dialoguetext[whichdi][i][j] = '\n';
- }
- ipstream.ignore(256, ':');
- ipstream >> dialogueboxsound[whichdi][i];
- }
-
- ipstream.close();
-}
-
-static void ch_fixtype(const char *args)
-{
- int dlg;
- sscanf(args, "%d", &dlg);
- dialoguetype[0] = dlg;
-}
-
-static void ch_fixrotation(const char *args)
-{
- participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
-}
-
-static void ch_ddialogue(const char *args)
-{
- if (numdialogues)
- numdialogues--;
-}
-
-static void ch_dhs(const char *args)
-{
- if (numhotspots)
- numhotspots--;
-}
-
-static void ch_immobile(const char *args)
-{
- Person::players[0]->immobile = 1;
-}
-
-static void ch_allimmobile(const char *args)
-{
- for (unsigned i = 1; i < Person::players.size(); i++)
- Person::players[i]->immobile = 1;
-}
-
-static void ch_mobile(const char *args)
-{
- Person::players[0]->immobile = 0;
-}
-
-static void ch_default(const char *args)
-{
- Person::players[0]->armorhead = 1;
- Person::players[0]->armorhigh = 1;
- Person::players[0]->armorlow = 1;
- Person::players[0]->protectionhead = 1;
- Person::players[0]->protectionhigh = 1;
- Person::players[0]->protectionlow = 1;
- Person::players[0]->metalhead = 1;
- Person::players[0]->metalhigh = 1;
- Person::players[0]->metallow = 1;
- Person::players[0]->power = 1;
- Person::players[0]->speedmult = 1;
- Person::players[0]->scale = 1;
-
- if (Person::players[0]->creature == wolftype) {
- Person::players[0]->proportionhead = 1.1;
- Person::players[0]->proportionbody = 1.1;
- Person::players[0]->proportionarms = 1.1;
- Person::players[0]->proportionlegs = 1.1;
- } else if (Person::players[0]->creature == rabbittype) {
- Person::players[0]->proportionhead = 1.2;
- Person::players[0]->proportionbody = 1.05;
- Person::players[0]->proportionarms = 1.00;
- Person::players[0]->proportionlegs = 1.1;
- Person::players[0]->proportionlegs.y = 1.05;
- }
-
- Person::players[0]->numclothes = 0;
- Person::players[0]->skeleton.drawmodel.textureptr.load(
- creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
- &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-
- editoractive = typeactive;
- Person::players[0]->immobile = 0;
-}
-
-static void ch_play(const char *args)
-{
- int dlg;
- sscanf(args, "%d", &dlg);
- whichdialogue = dlg;
-
- if (whichdialogue >= numdialogues)
- return;
-
- for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
- Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
- Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
- Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
- Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
- Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
- Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
- }
-
- directing = 0;
- indialogue = 0;
-
- playdialogueboxsound();
-}
-
-static void ch_mapkilleveryone(const char *args)
-{
- maptype = mapkilleveryone;
-}
-
-static void ch_mapkillmost(const char *args)
-{
- maptype = mapkillmost;
-}
-
-static void ch_mapkillsomeone(const char *args)
-{
- maptype = mapkillsomeone;
-}
-
-static void ch_mapgosomewhere(const char *args)
-{
- maptype = mapgosomewhere;
-}
-
-static void ch_viewdistance(const char *args)
-{
- viewdistance = atof(args) * 100;
-}
-
-static void ch_fadestart(const char *args)
-{
- fadestart = atof(args);
-}
-
-static void ch_slomo(const char *args)
-{
- slomospeed = atof(args);
- slomo = !slomo;
- slomodelay = 1000;
-}
-
-static void ch_slofreq(const char *args)
-{
- slomofreq = atof(args);
-}
-
-static void ch_skytint(const char *args)
-{
- sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
-
- skyboxlightr = skyboxr;
- skyboxlightg = skyboxg;
- skyboxlightb = skyboxb;
-
- SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
-static void ch_skylight(const char *args)
-{
- sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
-
- SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
-static void ch_skybox(const char *args)
-{
- skyboxtexture = !skyboxtexture;
-
- SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
static void cmd_dispatch(const string cmd)
{
int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
}
/********************> Tick() <*****/
-extern bool save_image(const char * fname);
+extern bool save_screenshot(const char * fname);
void Screenshot (void)
{
char filename[1024];
mkdir("Screenshots");
#endif
- save_image(filename);
+ save_screenshot(filename);
}
void Game::SetUpLighting()
}
}
- //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
-
return -1;
}
if (ambientsound)
emit_stream_np(stream_wind);
- objects.treetextureptr.load(":Data:Textures:snowtree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bushsnow.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:snowbox.jpg", 1, 0);
+ objects.treetextureptr.load("Textures/SnowTree.png", 0);
+ objects.bushtextureptr.load("Textures/BushSnow.png", 0);
+ objects.rocktextureptr.load("Textures/BoulderSnow.jpg", 1);
+ objects.boxtextureptr.load("Textures/SnowBox.jpg", 1);
footstepsound = footstepsn1;
footstepsound2 = footstepsn2;
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load(":Data:Textures:snow.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:rock.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
-
+ terraintexture.load("Textures/Snow.jpg", 1);
+ terraintexture2.load("Textures/Rock.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( ":Data:Textures:Skybox(snow):Front.jpg",
- ":Data:Textures:Skybox(snow):Left.jpg",
- ":Data:Textures:Skybox(snow):Back.jpg",
- ":Data:Textures:Skybox(snow):Right.jpg",
- ":Data:Textures:Skybox(snow):Up.jpg",
- ":Data:Textures:Skybox(snow):Down.jpg");
+ skybox->load( "Textures/Skybox(snow)/Front.jpg",
+ "Textures/Skybox(snow)/Left.jpg",
+ "Textures/Skybox(snow)/Back.jpg",
+ "Textures/Skybox(snow)/Right.jpg",
+ "Textures/Skybox(snow)/Up.jpg",
+ "Textures/Skybox(snow)/Down.jpg");
} else if (environment == desertenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load(":Data:Textures:deserttree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bushdesert.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:desertbox.jpg", 1, 0);
+ objects.treetextureptr.load("Textures/DesertTree.png", 0);
+ objects.bushtextureptr.load("Textures/BushDesert.png", 0);
+ objects.rocktextureptr.load("Textures/BoulderDesert.jpg", 1);
+ objects.boxtextureptr.load("Textures/DesertBox.jpg", 1);
if (ambientsound)
footstepsound3 = footstepsn1;
footstepsound4 = footstepsn2;
- terraintexture.load(":Data:Textures:sand.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:sandslope.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
+ terraintexture.load("Textures/Sand.jpg", 1);
+ terraintexture2.load("Textures/SandSlope.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( ":Data:Textures:Skybox(sand):Front.jpg",
- ":Data:Textures:Skybox(sand):Left.jpg",
- ":Data:Textures:Skybox(sand):Back.jpg",
- ":Data:Textures:Skybox(sand):Right.jpg",
- ":Data:Textures:Skybox(sand):Up.jpg",
- ":Data:Textures:Skybox(sand):Down.jpg");
+ skybox->load( "Textures/Skybox(sand)/Front.jpg",
+ "Textures/Skybox(sand)/Left.jpg",
+ "Textures/Skybox(sand)/Back.jpg",
+ "Textures/Skybox(sand)/Right.jpg",
+ "Textures/Skybox(sand)/Up.jpg",
+ "Textures/Skybox(sand)/Down.jpg");
} else if (environment == grassyenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load(":Data:Textures:tree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bush.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:boulder.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:grassbox.jpg", 1, 0);
+ objects.treetextureptr.load("Textures/Tree.png", 0);
+ objects.bushtextureptr.load("Textures/Bush.png", 0);
+ objects.rocktextureptr.load("Textures/Boulder.jpg", 1);
+ objects.boxtextureptr.load("Textures/GrassBox.jpg", 1);
if (ambientsound)
emit_stream_np(stream_wind, 100.);
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load(":Data:Textures:grassdirt.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:mossrock.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
-
+ terraintexture.load("Textures/GrassDirt.jpg", 1);
+ terraintexture2.load("Textures/MossRock.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( ":Data:Textures:Skybox(grass):Front.jpg",
- ":Data:Textures:Skybox(grass):Left.jpg",
- ":Data:Textures:Skybox(grass):Back.jpg",
- ":Data:Textures:Skybox(grass):Right.jpg",
- ":Data:Textures:Skybox(grass):Up.jpg",
- ":Data:Textures:Skybox(grass):Down.jpg");
+ skybox->load( "Textures/Skybox(grass)/Front.jpg",
+ "Textures/Skybox(grass)/Left.jpg",
+ "Textures/Skybox(grass)/Back.jpg",
+ "Textures/Skybox(grass)/Right.jpg",
+ "Textures/Skybox(grass)/Up.jpg",
+ "Textures/Skybox(grass)/Down.jpg");
}
temptexdetail = texdetail;
texdetail = 1;
- terrain.load(":Data:Textures:heightmap.png");
+ terrain.load("Textures/HeightMap.png");
texdetail = temptexdetail;
}
{
if (!accountactive)
return;
- ifstream ipstream(ConvertFileName((":Data:Campaigns:" + accountactive->getCurrentCampaign() + ".txt").c_str()));
+ ifstream ipstream(Folders::getResourcePath("Campaigns/" + accountactive->getCurrentCampaign() + ".txt"));
if (!ipstream.good()) {
if (accountactive->getCurrentCampaign() == "main") {
cerr << "Could not found main campaign!" << endl;
}
ipstream.close();
- ifstream test(ConvertFileName((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str()));
+ ifstream test(Folders::getResourcePath("Textures/" + accountactive->getCurrentCampaign() + "/World.png"));
if (test.good()) {
- Mainmenuitems[7].load((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str(), 0, 0);
+ Mainmenuitems[7].load("Textures/" + accountactive->getCurrentCampaign() + "/World.png", 0);
} else {
- Mainmenuitems[7].load(":Data:Textures:World.png", 0, 0);
+ Mainmenuitems[7].load("Textures/World.png", 0);
}
if (accountactive->getCampaignChoicesMade() == 0) {
vector<string> ListCampaigns()
{
- DIR *campaigns = opendir(ConvertFileName(":Data:Campaigns"));
+ errno = 0;
+ DIR *campaigns = opendir(Folders::getResourcePath("Campaigns").c_str());
struct dirent *campaign = NULL;
if (!campaigns) {
- perror("Problem while loading campaigns");
- cerr << "campaign folder was : " << ConvertFileName(":Data:Campaigns") << endl;
+ perror(("Problem while loading campaigns from " + Folders::getResourcePath("Campaigns")).c_str());
exit(EXIT_FAILURE);
}
vector<string> campaignNames;
return campaignNames;
}
-void Loadlevel(int which)
+void Game::Loadlevel(int which)
{
stealthloading = 0;
whichlevel = which;
Loadlevel("mapsave");
}
-void Loadlevel(const char *name)
+void Game::Loadlevel(const std::string& name)
{
+ int indemo; // FIXME this should be removed
int templength;
float lamefloat;
- static const char *pfx = ":Data:Maps:";
- char *buf;
-
- float headprop, legprop, armprop, bodyprop;
LOGFUNC;
tutorialstagetime = 0;
tutorialmaxtime = 1;
}
- loadingstuff = 1;
pause_sound(whooshsound);
pause_sound(stream_firesound);
- // Change the map filename into something that is os specific
- buf = (char*) alloca(strlen(pfx) + strlen(name) + 1);
- sprintf(buf, "%s%s", pfx, name);
- const char *FixedFN = ConvertFileName(buf);
-
int mapvers;
FILE *tfile;
- //~ char* buff=getcwd(NULL,0);
- //~ cout << buff << " " << FixedFN << endl;
- //~ free(buff);
- tfile = fopen( FixedFN, "rb" );
+ errno = 0;
+ tfile = fopen( Folders::getResourcePath("Maps/"+name).c_str(), "rb" );
if (tfile) {
pause_sound(stream_firesound);
scoreadded = 0;
animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral);
- numdialogues = 0;
+ Dialog::dialogs.clear();
- for (int i = 0; i < 20; i++)
- dialoguegonethrough[i] = 0;
-
- indialogue = -1;
+ Dialog::indialogue = -1;
cameramode = 0;
damagedealt = 0;
}
weapons.clear();
+ Person::players.resize(1);
funpackf(tfile, "Bi", &mapvers);
if (mapvers >= 15)
funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons);
if (stealthloading)
funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons);
- Person::players[0]->originalcoords = Person::players[0]->coords;
if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
for (int j = 0; j < Person::players[0]->num_weapons; j++) {
Person::players[0]->weaponids[j] = weapons.size();
//dialogues
if (mapvers >= 8) {
- funpackf(tfile, "Bi", &numdialogues);
- for (int k = 0; k < numdialogues; k++) {
- funpackf(tfile, "Bi", &numdialogueboxes[k]);
- funpackf(tfile, "Bi", &dialoguetype[k]);
- for (int l = 0; l < 10; l++) {
- funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
- funpackf(tfile, "Bf", &participantyaw[k][l]);
- }
- for (int l = 0; l < numdialogueboxes[k]; l++) {
- funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
- funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
-
- funpackf(tfile, "Bi", &templength);
- if (templength > 128 || templength <= 0)
- templength = 128;
- int m;
- for (m = 0; m < templength; m++) {
- funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
- if (dialoguetext[k][l][m] == '\0')
- break;
- }
- dialoguetext[k][l][m] = 0;
-
- funpackf(tfile, "Bi", &templength);
- if (templength > 64 || templength <= 0)
- templength = 64;
- for (m = 0; m < templength; m++) {
- funpackf(tfile, "Bb", &dialoguename[k][l][m]);
- if (dialoguename[k][l][m] == '\0')
- break;
- }
- dialoguename[k][l][m] = 0;
- funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
- funpackf(tfile, "Bi", &participantfocus[k][l]);
- funpackf(tfile, "Bi", &participantaction[k][l]);
-
- for (m = 0; m < 10; m++)
- funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
-
- funpackf(tfile, "Bf Bf", &dialoguecamerayaw[k][l], &dialoguecamerapitch[k][l]);
- }
- }
- } else
- numdialogues = 0;
+ Dialog::loadDialogs(tfile);
+ }
for (int k = 0; k < Person::players[0]->numclothes; k++) {
funpackf(tfile, "Bi", &templength);
float maxdistance = 0;
float tempdist;
- //~ int whichclosest;
for (int i = 0; i < objects.numobjects; i++) {
tempdist = distsq(&objects.center, &objects.position[i]);
if (tempdist > maxdistance) {
- //~ whichclosest=i;
maxdistance = tempdist;
}
}
int numplayers;
funpackf(tfile, "Bi", &numplayers);
- int howmanyremoved = 0;
- bool removeanother = 0;
if (numplayers > maxplayers) {
cout << "Warning: this level contains more players than allowed" << endl;
}
- if (numplayers > 1) {
- for (int i = 1; i < numplayers; i++) {
- Person::players.push_back(shared_ptr<Person>(new Person()));
- if (visibleloading)
- LoadingScreen();
- removeanother = 0;
-
- funpackf(tfile, "Bi Bi Bf Bf Bf Bi", &Person::players[i - howmanyremoved]->whichskin, &Person::players[i - howmanyremoved]->creature, &Person::players[i - howmanyremoved]->coords.x, &Person::players[i - howmanyremoved]->coords.y, &Person::players[i - howmanyremoved]->coords.z, &Person::players[i - howmanyremoved]->num_weapons);
- if (mapvers >= 5)
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->howactive);
- else
- Person::players[i - howmanyremoved]->howactive = typeactive;
- if (mapvers >= 3)
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->scale);
- else
- Person::players[i - howmanyremoved]->scale = -1;
- if (mapvers >= 11)
- funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->immobile);
- else
- Person::players[i - howmanyremoved]->immobile = 0;
- if (mapvers >= 12)
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->yaw);
- else
- Person::players[i - howmanyremoved]->yaw = 0;
- Person::players[i - howmanyremoved]->targetyaw = Person::players[i - howmanyremoved]->yaw;
- if (Person::players[i - howmanyremoved]->num_weapons < 0 || Person::players[i - howmanyremoved]->num_weapons > 5) {
- removeanother = 1;
- howmanyremoved++;
- }
- if (!removeanother) {
- if (Person::players[i - howmanyremoved]->num_weapons > 0 && Person::players[i - howmanyremoved]->num_weapons < 5) {
- for (int j = 0; j < Person::players[i - howmanyremoved]->num_weapons; j++) {
- Person::players[i - howmanyremoved]->weaponids[j] = weapons.size();
- int type;
- funpackf(tfile, "Bi", &type);
- weapons.push_back(Weapon(type, i));
- }
- }
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numwaypoints);
- //Person::players[i-howmanyremoved]->numwaypoints=10;
- for (int j = 0; j < Person::players[i - howmanyremoved]->numwaypoints; j++) {
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].x);
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].y);
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].z);
- if (mapvers >= 5)
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypointtype[j]);
- else
- Person::players[i - howmanyremoved]->waypointtype[j] = wpkeepwalking;
- }
-
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypoint);
- if (Person::players[i - howmanyremoved]->waypoint > Person::players[i - howmanyremoved]->numwaypoints - 1)
- Person::players[i - howmanyremoved]->waypoint = 0;
-
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->armorhead, &Person::players[i - howmanyremoved]->armorhigh, &Person::players[i - howmanyremoved]->armorlow);
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->protectionhead, &Person::players[i - howmanyremoved]->protectionhigh, &Person::players[i - howmanyremoved]->protectionlow);
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->metalhead, &Person::players[i - howmanyremoved]->metalhigh, &Person::players[i - howmanyremoved]->metallow);
- funpackf(tfile, "Bf Bf", &Person::players[i - howmanyremoved]->power, &Person::players[i - howmanyremoved]->speedmult);
-
- if (mapvers >= 4)
- funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
- else {
- headprop = 1;
- bodyprop = 1;
- armprop = 1;
- legprop = 1;
- }
- if (Person::players[i - howmanyremoved]->creature == wolftype) {
- Person::players[i - howmanyremoved]->proportionhead = 1.1 * headprop;
- Person::players[i - howmanyremoved]->proportionbody = 1.1 * bodyprop;
- Person::players[i - howmanyremoved]->proportionarms = 1.1 * armprop;
- Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop;
- }
-
- if (Person::players[i - howmanyremoved]->creature == rabbittype) {
- Person::players[i - howmanyremoved]->proportionhead = 1.2 * headprop;
- Person::players[i - howmanyremoved]->proportionbody = 1.05 * bodyprop;
- Person::players[i - howmanyremoved]->proportionarms = 1.00 * armprop;
- Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop;
- Person::players[i - howmanyremoved]->proportionlegs.y = 1.05 * legprop;
- }
-
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numclothes);
- if (Person::players[i - howmanyremoved]->numclothes) {
- for (int k = 0; k < Person::players[i - howmanyremoved]->numclothes; k++) {
- int templength;
- funpackf(tfile, "Bi", &templength);
- for (int l = 0; l < templength; l++)
- funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->clothes[k][l]);
- Person::players[i - howmanyremoved]->clothes[k][templength] = '\0';
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->clothestintr[k], &Person::players[i - howmanyremoved]->clothestintg[k], &Person::players[i - howmanyremoved]->clothestintb[k]);
- }
- }
- }
+ for (int i = 1; i < numplayers; i++) {
+ unsigned j = 1;
+ try {
+ Person::players.push_back(shared_ptr<Person>(new Person(tfile, mapvers, j)));
+ j++;
+ } catch (InvalidPersonException e) {
}
}
if (visibleloading)
LoadingScreen();
- numplayers -= howmanyremoved;
- Person::players.resize(numplayers);
-
funpackf(tfile, "Bi", &numpathpoints);
if (numpathpoints > 30 || numpathpoints < 0)
numpathpoints = 0;
Person::players[i]->creature = rabbittype;
if (Person::players[i]->creature != wolftype) {
Person::players[i]->skeleton.Load(
- (char *)":Data:Skeleton:Basic Figure",
- (char *)":Data:Skeleton:Basic Figurelow",
- (char *)":Data:Skeleton:Rabbitbelt",
- (char *)":Data:Models:Body.solid",
- (char *)":Data:Models:Body2.solid",
- (char *)":Data:Models:Body3.solid",
- (char *)":Data:Models:Body4.solid",
- (char *)":Data:Models:Body5.solid",
- (char *)":Data:Models:Body6.solid",
- (char *)":Data:Models:Body7.solid",
- (char *)":Data:Models:Bodylow.solid",
- (char *)":Data:Models:Belt.solid", 0);
+ (char *)"Skeleton/BasicFigure",
+ (char *)"Skeleton/BasicFigureLow",
+ (char *)"Skeleton/RabbitBelt",
+ (char *)"Models/Body.solid",
+ (char *)"Models/Body2.solid",
+ (char *)"Models/Body3.solid",
+ (char *)"Models/Body4.solid",
+ (char *)"Models/Body5.solid",
+ (char *)"Models/Body6.solid",
+ (char *)"Models/Body7.solid",
+ (char *)"Models/BodyLow.solid",
+ (char *)"Models/Belt.solid", 0);
} else {
if (Person::players[i]->creature != wolftype) {
Person::players[i]->skeleton.Load(
- (char *)":Data:Skeleton:Basic Figure",
- (char *)":Data:Skeleton:Basic Figurelow",
- (char *)":Data:Skeleton:Rabbitbelt",
- (char *)":Data:Models:Body.solid",
- (char *)":Data:Models:Body2.solid",
- (char *)":Data:Models:Body3.solid",
- (char *)":Data:Models:Body4.solid",
- (char *)":Data:Models:Body5.solid",
- (char *)":Data:Models:Body6.solid",
- (char *)":Data:Models:Body7.solid",
- (char *)":Data:Models:Bodylow.solid",
- (char *)":Data:Models:Belt.solid", 1);
- Person::players[i]->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1, 1);
+ (char *)"Skeleton/BasicFigure",
+ (char *)"Skeleton/BasicFigureLow",
+ (char *)"Skeleton/RabbitBelt",
+ (char *)"Models/Body.solid",
+ (char *)"Models/Body2.solid",
+ (char *)"Models/Body3.solid",
+ (char *)"Models/Body4.solid",
+ (char *)"Models/Body5.solid",
+ (char *)"Models/Body6.solid",
+ (char *)"Models/Body7.solid",
+ (char *)"Models/BodyLow.solid",
+ (char *)"Models/Belt.solid", 1);
+ Person::players[i]->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1);
}
if (Person::players[i]->creature == wolftype) {
Person::players[i]->skeleton.Load(
- (char *)":Data:Skeleton:Basic Figure Wolf",
- (char *)":Data:Skeleton:Basic Figure Wolf Low",
- (char *)":Data:Skeleton:Rabbitbelt",
- (char *)":Data:Models:Wolf.solid",
- (char *)":Data:Models:Wolf2.solid",
- (char *)":Data:Models:Wolf3.solid",
- (char *)":Data:Models:Wolf4.solid",
- (char *)":Data:Models:Wolf5.solid",
- (char *)":Data:Models:Wolf6.solid",
- (char *)":Data:Models:Wolf7.solid",
- (char *)":Data:Models:Wolflow.solid",
- (char *)":Data:Models:Belt.solid", 0);
+ (char *)"Skeleton/BasicFigureWolf",
+ (char *)"Skeleton/BasicFigureWolfLow",
+ (char *)"Skeleton/RabbitBelt",
+ (char *)"Models/Wolf.solid",
+ (char *)"Models/Wolf2.solid",
+ (char *)"Models/Wolf3.solid",
+ (char *)"Models/Wolf4.solid",
+ (char *)"Models/Wolf5.solid",
+ (char *)"Models/Wolf6.solid",
+ (char *)"Models/Wolf7.solid",
+ (char *)"Models/WolfLow.solid",
+ (char *)"Models/Belt.solid", 0);
}
}
Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize);
- if (Person::players[i]->numclothes) {
- for (int j = 0; j < Person::players[i]->numclothes; j++) {
- tintr = Person::players[i]->clothestintr[j];
- tintg = Person::players[i]->clothestintg[j];
- tintb = Person::players[i]->clothestintb[j];
- AddClothes((char *)Person::players[i]->clothes[j], &Person::players[i]->skeleton.skinText[0]);
- }
- Person::players[i]->DoMipmaps();
- }
+ Person::players[i]->addClothes();
Person::players[i]->animCurrent = bounceidleanim;
Person::players[i]->animTarget = bounceidleanim;
Person::players[i]->normalsupdatedelay = 0;
Person::players[i]->aitype = passivetype;
- Person::players[i]->madskills = 0;
if (i == 0) {
Person::players[i]->proportionhead = 1.2;
perror("Problem");
}
leveltime = 0;
- loadingstuff = 0;
visibleloading = 0;
}
break;
case 19:
tutorialstage = 20;
- //tutorialmaxtime=500;
break;
case 20:
tutorialmaxtime = 500;
}
if (Input::isKeyPressed(SDL_SCANCODE_C)) {
- cameramode = 1 - cameramode;
+ cameramode = !cameramode;
}
if (Input::isKeyPressed(SDL_SCANCODE_X) && !Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
&Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
}
- if (Person::players[closest]->numclothes) {
- for (int i = 0; i < Person::players[closest]->numclothes; i++) {
- tintr = Person::players[closest]->clothestintr[i];
- tintg = Person::players[closest]->clothestintg[i];
- tintb = Person::players[closest]->clothestintb[i];
- AddClothes((char *)Person::players[closest]->clothes[i], &Person::players[closest]->skeleton.skinText[0]);
- }
- Person::players[closest]->DoMipmaps();
- }
+ Person::players[closest]->addClothes();
}
if (Input::isKeyPressed(SDL_SCANCODE_O) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
if (Person::players[closest]->creature == rabbittype) {
Person::players[closest]->skeleton.id = closest;
- Person::players[closest]->skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf", (char *)":Data:Skeleton:Basic Figure Wolf Low", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Wolf.solid", (char *)":Data:Models:Wolf2.solid", (char *)":Data:Models:Wolf3.solid", (char *)":Data:Models:Wolf4.solid", (char *)":Data:Models:Wolf5.solid", (char *)":Data:Models:Wolf6.solid", (char *)":Data:Models:Wolf7.solid", (char *)":Data:Models:Wolflow.solid", (char *)":Data:Models:Belt.solid", 0);
- Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[closest], &Person::players[closest]->skeleton.skinsize);
+ Person::players[closest]->skeleton.Load((char *)"Skeleton/BasicFigureWolf", (char *)"Skeleton/BasicFigureWolfLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Wolf.solid", (char *)"Models/Wolf2.solid", (char *)"Models/Wolf3.solid", (char *)"Models/Wolf4.solid", (char *)"Models/Wolf5.solid", (char *)"Models/Wolf6.solid", (char *)"Models/Wolf7.solid", (char *)"Models/WolfLow.solid", (char *)"Models/Belt.solid", 0);
+ Person::players[closest]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = wolftype;
Person::players[closest]->damagetolerance = 300;
} else {
Person::players[closest]->skeleton.id = closest;
- Person::players[closest]->skeleton.Load((char *)":Data:Skeleton:Basic Figure", (char *)":Data:Skeleton:Basic Figurelow", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Body.solid", (char *)":Data:Models:Body2.solid", (char *)":Data:Models:Body3.solid", (char *)":Data:Models:Body4.solid", (char *)":Data:Models:Body5.solid", (char *)":Data:Models:Body6.solid", (char *)":Data:Models:Body7.solid", (char *)":Data:Models:Bodylow.solid", (char *)":Data:Models:Belt.solid", 1);
- Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Fur3.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
+ Person::players[closest]->skeleton.Load((char *)"Skeleton/BasicFigure", (char *)"Skeleton/BasicFigureLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 1);
+ Person::players[closest]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = rabbittype;
}
if (Input::isKeyPressed(SDL_SCANCODE_N) && !Input::isKeyDown(SDL_SCANCODE_LCTRL)) {
- //if(!Person::players[0]->skeleton.free)Person::players[0]->damage+=500;
Person::players[0]->RagDoll(0);
- //Person::players[0]->spurt=1;
- //Person::players[0]->DoDamage(1000);
emit_sound_at(whooshsound, Person::players[0]->coords, 128.);
}
}
if (Input::isKeyPressed(SDL_SCANCODE_M) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
- editorenabled = 1 - editorenabled;
+ editorenabled = !editorenabled;
if (editorenabled) {
Person::players[0]->damagetolerance = 100000;
} else {
}
if (Input::isKeyPressed(SDL_SCANCODE_M) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
- //drawmode++;
- //if(drawmode>2)drawmode=0;
if (objects.numobjects < max_objects - 1) {
- XYZ boxcoords;
- boxcoords.x = Person::players[0]->coords.x;
- boxcoords.z = Person::players[0]->coords.z;
- boxcoords.y = Person::players[0]->coords.y - 3;
+ XYZ scenecoords;
+ scenecoords.x = Person::players[0]->coords.x;
+ scenecoords.z = Person::players[0]->coords.z;
+ scenecoords.y = Person::players[0]->coords.y - 3;
if (editortype == bushtype)
- boxcoords.y = Person::players[0]->coords.y - .5;
+ scenecoords.y = Person::players[0]->coords.y - .5;
if (editortype == firetype)
- boxcoords.y = Person::players[0]->coords.y - .5;
- //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
+ scenecoords.y = Person::players[0]->coords.y - .5;
+ //objects.MakeObject(abs(Random()%3),scenecoords,Random()%360);
float temprotat, temprotat2;
temprotat = editoryaw;
temprotat2 = editorpitch;
if (temprotat2 < 0)
temprotat2 = Random() % 360;
- objects.MakeObject(editortype, boxcoords, (int)temprotat - ((int)temprotat) % 30, (int)temprotat2, editorsize);
+ objects.MakeObject(editortype, scenecoords, (int)temprotat - ((int)temprotat) % 30, (int)temprotat2, editorsize);
if (editortype == treetrunktype)
- objects.MakeObject(treeleavestype, boxcoords, Random() % 360 * (temprotat2 < 2) + (int)editoryaw - ((int)editoryaw) % 30, editorpitch, editorsize);
+ objects.MakeObject(treeleavestype, scenecoords, Random() % 360 * (temprotat2 < 2) + (int)editoryaw - ((int)editoryaw) % 30, editorpitch, editorsize);
}
}
Person::players.back()->creature = rabbittype;
Person::players.back()->howactive = editoractive;
Person::players.back()->skeleton.id = Person::players.size()-1;
- Person::players.back()->skeleton.Load((char *)":Data:Skeleton:Basic Figure", (char *)":Data:Skeleton:Basic Figurelow", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Body.solid", (char *)":Data:Models:Body2.solid", (char *)":Data:Models:Body3.solid", (char *)":Data:Models:Body4.solid", (char *)":Data:Models:Body5.solid", (char *)":Data:Models:Body6.solid", (char *)":Data:Models:Body7.solid", (char *)":Data:Models:Bodylow.solid", (char *)":Data:Models:Belt.solid", 1);
+ Person::players.back()->skeleton.Load((char *)"Skeleton/BasicFigure", (char *)"Skeleton/BasicFigureLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 1);
int k = abs(Random() % 2) + 1;
if (k == 0) {
- Person::players.back()->skeleton.drawmodel.textureptr.load(":Data:Textures:Fur3.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
+ Person::players.back()->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
Person::players.back()->whichskin = 0;
} else if (k == 1) {
- Person::players.back()->skeleton.drawmodel.textureptr.load(":Data:Textures:Fur.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
+ Person::players.back()->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
Person::players.back()->whichskin = 1;
} else {
- Person::players.back()->skeleton.drawmodel.textureptr.load(":Data:Textures:Fur2.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
+ Person::players.back()->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
Person::players.back()->whichskin = 2;
}
- Person::players.back()->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1, 1);
+ Person::players.back()->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1);
Person::players.back()->power = 1;
Person::players.back()->speedmult = 1;
Person::players.back()->animCurrent = bounceidleanim;
Person::players.back()->immobile = Person::players[0]->immobile;
Person::players.back()->numclothes = Person::players[0]->numclothes;
- if (Person::players.back()->numclothes)
- for (int i = 0; i < Person::players.back()->numclothes; i++) {
- strcpy(Person::players.back()->clothes[i], Person::players[0]->clothes[i]);
- Person::players.back()->clothestintr[i] = Person::players[0]->clothestintr[i];
- Person::players.back()->clothestintg[i] = Person::players[0]->clothestintg[i];
- Person::players.back()->clothestintb[i] = Person::players[0]->clothestintb[i];
- tintr = Person::players.back()->clothestintr[i];
- tintg = Person::players.back()->clothestintg[i];
- tintb = Person::players.back()->clothestintb[i];
- AddClothes((char *)Person::players.back()->clothes[i], &Person::players.back()->skeleton.skinText[0]);
- }
- if (Person::players.back()->numclothes) {
- Person::players.back()->DoMipmaps();
+ for (int i = 0; i < Person::players.back()->numclothes; i++) {
+ strcpy(Person::players.back()->clothes[i], Person::players[0]->clothes[i]);
+ Person::players.back()->clothestintr[i] = Person::players[0]->clothestintr[i];
+ Person::players.back()->clothestintg[i] = Person::players[0]->clothestintg[i];
+ Person::players.back()->clothestintb[i] = Person::players[0]->clothestintb[i];
}
+ Person::players.back()->addClothes();
Person::players.back()->power = Person::players[0]->power;
Person::players.back()->speedmult = Person::players[0]->speedmult;
Person::players.back()->bleeding = 0;
Person::players.back()->numwaypoints = 0;
Person::players.back()->waypoint = 0;
- Person::players.back()->jumppath = 0;
Person::players.back()->weaponstuck = -1;
Person::players.back()->weaponactive = -1;
Person::players.back()->num_weapons = 0;
Person::players[k]->yaw = stepTowardf(Person::players[k]->yaw, Person::players[k]->targetyaw, multiplier * Person::players[k]->turnspeed * 4);
}
- /*if(Person::players[k]->aitype!=passivetype||(distsq(&Person::players[k]->coords,&viewer)<viewdistance*viewdistance))*/
Person::players[k]->DoStuff();
if (Person::players[k]->immobile && k != 0)
Person::players[k]->coords = Person::players[k]->realoldcoords;
Person::players[k]->animTarget = Person::players[k]->getLanding();
emit_sound_at(landsound, Person::players[k]->coords, 128.);
if (k == 0) {
- envsound[numenvsounds] = Person::players[k]->coords;
- envsoundvol[numenvsounds] = 16;
- envsoundlife[numenvsounds] = .4;
- numenvsounds++;
+ addEnvSound(Person::players[k]->coords);
}
-
}
}
}
}
}
- if (tempcollide && (/*Person::players[k]->jumptogglekeydown*/1 == 1 || Person::players[k]->aitype != playercontrolled))
+ if (tempcollide)
for (int l = 0; l < terrain.patchobjectnum[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz]; l++) {
int i = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l];
lowpoint = Person::players[k]->coords;
if (j <= 6 || j <= 25 && Person::players[k]->animTarget == jumpdownanim)
break;
if (Person::players[k]->animTarget == jumpupanim || Person::players[k]->animTarget == jumpdownanim) {
- lowpoint = DoRotation(objects.model[i].facenormals[whichhit], 0, objects.yaw[k], 0);
lowpoint = Person::players[k]->coords;
lowpoint.y += (float)j / 13;
lowpointtarget = lowpoint + facing * 1.3;
void doAttacks()
{
- static XYZ relative;
static int randattack;
static bool playerrealattackkeydown = 0;
}
}
- if (!hostile || indialogue != -1)
+ if (!hostile || Dialog::inDialog())
Person::players[0]->attackkeydown = 0;
for (unsigned k = 0; k < Person::players.size(); k++) {
- if (indialogue != -1)
+ if (Dialog::inDialog())
Person::players[k]->attackkeydown = 0;
if (Person::players[k]->animTarget != rabbitrunninganim && Person::players[k]->animTarget != wolfrunninganim) {
if (Person::players[k]->aitype != playercontrolled)
!Person::players[i]->skeleton.free &&
Person::players[i]->animTarget != getupfrombackanim &&
Person::players[i]->animTarget != getupfromfrontanim &&
- (Person::players[i]->stunned > 0 && Person::players[k]->madskills ||
- Person::players[i]->surprised > 0 ||
+ (Person::players[i]->surprised > 0 ||
Person::players[i]->aitype == passivetype ||
attackweapon && Person::players[i]->stunned > 0) &&
normaldotproduct(Person::players[i]->facing, Person::players[i]->coords - Person::players[k]->coords) > 0) {
}
}
-void doAI(int i)
+void doAI(unsigned i)
{
static bool connected;
- if (Person::players[i]->aitype != playercontrolled && indialogue == -1) {
+ if (Person::players[i]->aitype != playercontrolled && !Dialog::inDialog()) {
Person::players[i]->jumpclimb = 0;
//disable movement in editor
if (editorenabled)
if (Person::players[i]->ally < 0) {
int closest = -1;
float closestdist = -1;
- for (int k = 0; k < weapons.size(); k++)
+ for (unsigned k = 0; k < weapons.size(); k++)
if (weapons[k].owner == -1) {
float distance = distsq(&Person::players[i]->coords, &weapons[k].position);
if (closestdist == -1 || distance < closestdist) {
if (Person::players[0]->animTarget != rabbitkickanim && Person::players[0]->weaponactive != -1) {
if (weapons[Person::players[0]->weaponids[0]].getType() == knife) {
if (Person::players[i]->isIdle() || Person::players[i]->isCrouch() || Person::players[i]->isRun() || Person::players[i]->isFlip()) {
- if (abs(Random() % 2 == 0))
+ if (abs(Random() % 2) == 0)
Person::players[i]->setAnimation(backhandspringanim);
else
Person::players[i]->setAnimation(rollanim);
}
//go for weapon on the ground
if (Person::players[i]->wentforweapon < 3)
- for (int k = 0; k < weapons.size(); k++)
+ for (unsigned k = 0; k < weapons.size(); k++)
if (Person::players[i]->creature != wolftype)
if (Person::players[i]->num_weapons == 0 &&
weapons[k].owner == -1 &&
static int oldmainmenu = mainmenu;
- char sbuf[256];
-
if (Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
set<pair<int,int>>::iterator newscreenresolution;
switch (mainmenu) {
}
}
- if (Input::isKeyDown(SDL_SCANCODE_Q) && Input::isKeyDown(SDL_SCANCODE_LGUI)) {
- tryquit = 1;
- if (mainmenu == 3) {
- SaveSettings();
- }
- }
-
- OPENAL_SetFrequency(channels[stream_menutheme], 22050);
+ OPENAL_SetFrequency(channels[stream_menutheme]);
if (entername) {
inputText(displaytext[0], &displayselected);
displayblinkdelay -= multiplier;
if (displayblinkdelay <= 0) {
displayblinkdelay = .3;
- displayblink = 1 - displayblink;
+ displayblink = !displayblink;
}
}
displaytime[i] += multiplier;
}
- keyboardfrozen = false;
Input::Tick();
if (Input::isKeyPressed(SDL_SCANCODE_F6)) {
fireSound();
flash();
if (musictoggle) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
emit_stream_np(stream_menutheme);
pause_sound(leveltheme);
}
}
//play menu theme
if (musictoggle && (mainmenu == 1 || mainmenu == 2)) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
emit_stream_np(stream_menutheme);
pause_sound(leveltheme);
}
//keys
if (Input::isKeyPressed(SDL_SCANCODE_V) && debugmode) {
- freeze = 1 - freeze;
+ freeze = !freeze;
if (freeze) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
}
}
if (Input::isKeyPressed(consolekey) && debugmode) {
console = !console;
if (console) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
} else {
freeze = 0;
waiting = false;
consoleblinkdelay -= multiplier;
if (consoleblinkdelay <= 0) {
consoleblinkdelay = .3;
- consoleblink = 1 - consoleblink;
- }
- }
-
-
-
- if (Input::isKeyDown(SDL_SCANCODE_Q) && Input::isKeyDown(SDL_SCANCODE_LGUI)) {
- tryquit = 1;
- if (mainmenu == 3) {
- SaveSettings();
+ consoleblink = !consoleblink;
}
}
static int oldwinfreeze;
if (winfreeze && !oldwinfreeze) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
emit_sound_np(consolesuccesssound);
}
if (winfreeze == 0)
//dialogues
static float talkdelay = 0;
- if (indialogue != -1)
+ if (Dialog::inDialog())
talkdelay = 1;
talkdelay -= multiplier;
- if (talkdelay <= 0 && indialogue == -1 && animation[Person::players[0]->animTarget].height != highheight)
- for (int i = 0; i < numdialogues; i++) {
- int realdialoguetype;
- bool special;
- if (dialoguetype[i] > 49) {
- realdialoguetype = dialoguetype[i] - 50;
- special = 1;
- } else if (dialoguetype[i] > 39) {
- realdialoguetype = dialoguetype[i] - 40;
- special = 1;
- } else if (dialoguetype[i] > 29) {
- realdialoguetype = dialoguetype[i] - 30;
- special = 1;
- } else if (dialoguetype[i] > 19) {
- realdialoguetype = dialoguetype[i] - 20;
- special = 1;
- } else if (dialoguetype[i] > 9) {
- realdialoguetype = dialoguetype[i] - 10;
- special = 1;
- } else {
- realdialoguetype = dialoguetype[i];
- special = 0;
- }
- if ((!hostile || dialoguetype[i] > 40 && dialoguetype[i] < 50) &&
- realdialoguetype < Person::players.size() &&
- realdialoguetype > 0 &&
- (dialoguegonethrough[i] == 0 || !special) &&
- (special || Input::isKeyPressed(attackkey))) {
- if (distsq(&Person::players[0]->coords, &Person::players[realdialoguetype]->coords) < 6 ||
- Person::players[realdialoguetype]->howactive >= typedead1 ||
- dialoguetype[i] > 40 && dialoguetype[i] < 50) {
- whichdialogue = i;
- for (int j = 0; j < numdialogueboxes[whichdialogue]; j++) {
- Person::players[participantfocus[whichdialogue][j]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
- Person::players[participantfocus[whichdialogue][j]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
- Person::players[participantfocus[whichdialogue][j]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
- Person::players[participantfocus[whichdialogue][j]]->velocity = 0;
- Person::players[participantfocus[whichdialogue][j]]->animTarget = Person::players[participantfocus[whichdialogue][j]]->getIdle();
- Person::players[participantfocus[whichdialogue][j]]->frameTarget = 0;
- }
- directing = 0;
- indialogue = 0;
- dialoguetime = 0;
- dialoguegonethrough[i]++;
- if (dialogueboxsound[whichdialogue][indialogue] != 0) {
- playdialogueboxsound();
- }
- }
- }
+ if (talkdelay <= 0 && !Dialog::inDialog() && animation[Person::players[0]->animTarget].height != highheight) {
+ for (int i = 0; i < Dialog::dialogs.size(); i++) {
+ Dialog::dialogs[i].tick(i);
}
+ }
windvar += multiplier;
smoketex += multiplier;
hotspotvisual[i] -= multiplier / 320;
for (int i = 0; i < numhotspots; i++) {
- //if(hotspottype[i]<=10)
while (hotspotvisual[i] < 0) {
hotspotsprite = 0;
hotspotsprite.x = float(abs(Random() % 100000)) / 100000 * hotspotsize[i];
static XYZ oldviewer;
//control keys
- if (indialogue == -1) {
+ if (!Dialog::inDialog()) {
Person::players[0]->forwardkeydown = Input::isKeyDown(forwardkey);
Person::players[0]->leftkeydown = Input::isKeyDown(leftkey);
Person::players[0]->backkeydown = Input::isKeyDown(backkey);
Person::players[0]->jumpclimb = 0;
- if (indialogue != -1) {
+ if (Dialog::inDialog()) {
cameramode = 1;
- if (directing) {
+ if (Dialog::directing) {
facing = 0;
facing.z = -1;
if (Input::isKeyPressed(SDL_SCANCODE_MINUS))
whichend = -1;
if (whichend != -1) {
- participantfocus[whichdialogue][indialogue] = whichend;
- participantlocation[whichdialogue][whichend] = Person::players[whichend]->coords;
- participantyaw[whichdialogue][whichend] = Person::players[whichend]->yaw;
+ Dialog::currentScene().participantfocus = whichend;
+ Dialog::currentDialog().participantlocation[whichend] = Person::players[whichend]->coords;
+ Dialog::currentDialog().participantyaw[whichend] = Person::players[whichend]->yaw;
}
if (whichend == -1) {
- participantfocus[whichdialogue][indialogue] = -1;
+ Dialog::currentScene().participantfocus = -1;
}
- if (Person::players[participantfocus[whichdialogue][indialogue]]->dead) {
- indialogue = -1;
- directing = 0;
+ /* FIXME: potentially accessing -1 in Person::players! */
+ if (Person::players[Dialog::currentScene().participantfocus]->dead) {
+ Dialog::indialogue = -1;
+ Dialog::directing = false;
cameramode = 0;
}
- dialoguecamera[whichdialogue][indialogue] = viewer;
- dialoguecamerayaw[whichdialogue][indialogue] = yaw;
- dialoguecamerapitch[whichdialogue][indialogue] = pitch;
- indialogue++;
- if (indialogue < numdialogueboxes[whichdialogue]) {
- if (dialogueboxsound[whichdialogue][indialogue] != 0) {
- playdialogueboxsound();
+ Dialog::currentScene().camera = viewer;
+ Dialog::currentScene().camerayaw = yaw;
+ Dialog::currentScene().camerapitch = pitch;
+ Dialog::indialogue++;
+ if (Dialog::indialogue < Dialog::currentDialog().scenes.size()) {
+ if (Dialog::currentScene().sound != 0) {
+ playdialoguescenesound();
}
}
for (unsigned j = 0; j < Person::players.size(); j++) {
- participantfacing[whichdialogue][indialogue][j] = participantfacing[whichdialogue][indialogue - 1][j];
+ Dialog::currentScene().participantfacing[j] = Dialog::currentDialog().scenes[Dialog::indialogue - 1].participantfacing[j];
}
}
//TODO: should these be KeyDown or KeyPressed?
if (Input::isKeyDown(SDL_SCANCODE_KP_8)) whichend = 8;
if (Input::isKeyDown(SDL_SCANCODE_KP_9)) whichend = 9;
if (Input::isKeyDown(SDL_SCANCODE_KP_0)) whichend = 0;
- participantfacing[whichdialogue][indialogue][whichend] = facing;
+ Dialog::currentScene().participantfacing[whichend] = facing;
}
- if (indialogue >= numdialogueboxes[whichdialogue]) {
- indialogue = -1;
- directing = 0;
+ if (Dialog::indialogue >= Dialog::currentDialog().scenes.size()) {
+ Dialog::indialogue = -1;
+ Dialog::directing = false;
cameramode = 0;
}
}
- if (!directing) {
+ if (!Dialog::directing) {
pause_sound(whooshsound);
- viewer = dialoguecamera[whichdialogue][indialogue];
+ viewer = Dialog::currentScene().camera;
viewer.y = max((double)viewer.y, terrain.getHeight(viewer.x, viewer.z) + .1);
- yaw = dialoguecamerayaw[whichdialogue][indialogue];
- pitch = dialoguecamerapitch[whichdialogue][indialogue];
- if (dialoguetime > 0.5)
- if ( Input::isKeyPressed(SDL_SCANCODE_1) ||
- Input::isKeyPressed(SDL_SCANCODE_2) ||
- Input::isKeyPressed(SDL_SCANCODE_3) ||
- Input::isKeyPressed(SDL_SCANCODE_4) ||
- Input::isKeyPressed(SDL_SCANCODE_5) ||
- Input::isKeyPressed(SDL_SCANCODE_6) ||
- Input::isKeyPressed(SDL_SCANCODE_7) ||
- Input::isKeyPressed(SDL_SCANCODE_8) ||
- Input::isKeyPressed(SDL_SCANCODE_9) ||
- Input::isKeyPressed(SDL_SCANCODE_0) ||
- Input::isKeyPressed(SDL_SCANCODE_MINUS) ||
- Input::isKeyPressed(attackkey)) {
- indialogue++;
- if (indialogue < numdialogueboxes[whichdialogue]) {
- if (dialogueboxsound[whichdialogue][indialogue] != 0) {
- playdialogueboxsound();
- if (dialogueboxsound[whichdialogue][indialogue] == -5) {
+ yaw = Dialog::currentScene().camerayaw;
+ pitch = Dialog::currentScene().camerapitch;
+ if (Dialog::dialoguetime > 0.5) {
+ if (Input::isKeyPressed(attackkey)) {
+ Dialog::indialogue++;
+ if (Dialog::indialogue < Dialog::currentDialog().scenes.size()) {
+ if (Dialog::currentScene().sound != 0) {
+ playdialoguescenesound();
+ if (Dialog::currentScene().sound == -5) {
hotspot[numhotspots] = Person::players[0]->coords;
hotspotsize[numhotspots] = 10;
hotspottype[numhotspots] = -1;
numhotspots++;
}
- if (dialogueboxsound[whichdialogue][indialogue] == -6) {
+ if (Dialog::currentScene().sound == -6) {
hostile = 1;
}
- if (Person::players[participantfocus[whichdialogue][indialogue]]->dead) {
- indialogue = -1;
- directing = 0;
+ if (Person::players[Dialog::currentScene().participantfocus]->dead) {
+ Dialog::indialogue = -1;
+ Dialog::directing = false;
cameramode = 0;
}
}
}
}
- if (indialogue >= numdialogueboxes[whichdialogue]) {
- indialogue = -1;
- directing = 0;
+ }
+ if (Dialog::indialogue >= Dialog::currentDialog().scenes.size()) {
+ Dialog::indialogue = -1;
+ Dialog::directing = false;
cameramode = 0;
- if (dialoguetype[whichdialogue] > 19 && dialoguetype[whichdialogue] < 30) {
+ if (Dialog::currentDialog().type > 19 && Dialog::currentDialog().type < 30) {
hostile = 1;
}
- if (dialoguetype[whichdialogue] > 29 && dialoguetype[whichdialogue] < 40) {
+ if (Dialog::currentDialog().type > 29 && Dialog::currentDialog().type < 40) {
windialogue = true;
}
- if (dialoguetype[whichdialogue] > 49 && dialoguetype[whichdialogue] < 60) {
+ if (Dialog::currentDialog().type > 49 && Dialog::currentDialog().type < 60) {
hostile = 1;
- for (int i = 1; i < Person::players.size(); i++) {
+ for (unsigned i = 1; i < Person::players.size(); i++) {
Person::players[i]->aitype = attacktypecutoff;
}
}
Person::players[0]->jumptogglekeydown = 1;
- dialoguetime += multiplier;
+ Dialog::dialoguetime += multiplier;
hawkyaw += multiplier * 25;
realhawkcoords = 0;
realhawkcoords.x = 25;
static float oldtargetyaw;
if (!Person::players[i]->skeleton.free) {
oldtargetyaw = Person::players[i]->targetyaw;
- if (i == 0 && indialogue == -1) {
+ if (i == 0 && !Dialog::inDialog()) {
//TODO: refactor repetitive code
if (!animation[Person::players[0]->animTarget].attack &&
Person::players[0]->animTarget != staggerbackhighanim &&
Person::players[i]->targetheadyaw = yaw;
Person::players[i]->targetheadpitch = pitch;
}
- if (i != 0 && Person::players[i]->aitype == playercontrolled && indialogue == -1) {
+ if (i != 0 && Person::players[i]->aitype == playercontrolled && !Dialog::inDialog()) {
if (!animation[Person::players[i]->animTarget].attack &&
Person::players[i]->animTarget != staggerbackhighanim &&
Person::players[i]->animTarget != staggerbackhardanim &&
Person::players[i]->targetheadyaw = Person::players[i]->lookyaw;
Person::players[i]->targetheadpitch = Person::players[i]->lookpitch;
}
- if (indialogue != -1) {
- Person::players[i]->targetheadyaw = 180 - roughDirection(participantfacing[whichdialogue][indialogue][i]);
- Person::players[i]->targetheadpitch = pitchOf(participantfacing[whichdialogue][indialogue][i]);
+ if (Dialog::inDialog()) {
+ Person::players[i]->targetheadyaw = 180 - roughDirection(Dialog::currentScene().participantfacing[i]);
+ Person::players[i]->targetheadpitch = pitchOf(Dialog::currentScene().participantfacing[i]);
}
if (leveltime < .5)
Person::players[i]->throwkeydown = 0;
}
- if (indialogue != -1) {
+ if (Dialog::inDialog()) {
Person::players[i]->forwardkeydown = 0;
Person::players[i]->leftkeydown = 0;
Person::players[i]->backkeydown = 0;
Person::players[i]->animTarget == rollanim ||
Person::players[i]->animTarget == backhandspringanim ||
Person::players[i]->isFlip() ||
- Person::players[i]->isFlip() ||
Person::players[i]->aitype != playercontrolled)) {
- for (int j = 0; j < weapons.size(); j++) {
+ for (unsigned j = 0; j < weapons.size(); j++) {
if ((weapons[j].velocity.x == 0 && weapons[j].velocity.y == 0 && weapons[j].velocity.z == 0 ||
Person::players[i]->aitype == playercontrolled) &&
weapons[j].owner == -1 &&
Person::players[i]->aitype == playercontrolled) &&
weapons[j].owner == -1 ||
Person::players[i]->victim &&
- weapons[j].owner == Person::players[i]->victim->id)
+ weapons[j].owner == int(Person::players[i]->victim->id))
if (distsqflat(&Person::players[i]->coords, &weapons[j].position) < 2 && Person::players[i]->weaponactive == -1)
if (distsq(&Person::players[i]->coords, &weapons[j].position) < 1 || Person::players[i]->victim) {
if (weapons[j].getType() != staff)
emit_sound_at(knifedrawsound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
- weapons[j].owner = Person::players[i]->id;
- if (Person::players[i]->num_weapons > 0)
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = j;
+ Person::players[i]->takeWeapon(j);
}
}
} else if ((Person::players[i]->isIdle() ||
Person::players[i]->throwtogglekeydown = 1;
Person::players[i]->hasvictim = 0;
- for (int k = 0; k < weapons.size(); k++) {
+ for (unsigned k = 0; k < weapons.size(); k++) {
if (Person::players[i]->weaponactive == -1)
if ((weapons[k].velocity.x == 0 && weapons[k].velocity.y == 0 && weapons[k].velocity.z == 0 ||
Person::players[i]->aitype == playercontrolled) &&
weapons[k].owner == -1 ||
Person::players[i]->victim &&
- weapons[k].owner == Person::players[i]->victim->id)
+ weapons[k].owner == int(Person::players[i]->victim->id))
if (distsqflat(&Person::players[i]->coords, &weapons[k].position) < 3 &&
Person::players[i]->weaponactive == -1) {
if (weapons[k].getType() != staff)
emit_sound_at(knifedrawsound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
- weapons[k].owner = Person::players[i]->id;
- if (Person::players[i]->num_weapons > 0)
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = k;
+ Person::players[i]->takeWeapon(k);
}
}
}
if (fleshstuck)
emit_sound_at(fleshstabremovesound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
if (weapons[k].owner != -1) {
if (Person::players[i]->victim->num_weapons == 1)
Person::players[i]->victim->num_weapons = 0;
Person::players[i]->victim->jointVel(rightshoulder) += relative * 6;
Person::players[i]->victim->jointVel(leftshoulder) += relative * 6;
}
- weapons[k].owner = i;
- if (Person::players[i]->num_weapons > 0) {
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- }
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = k;
+ Person::players[i]->takeWeapon(k);
}
}
}
Person::players[i]->throwtogglekeydown = 1;
Person::players[i]->victim = Person::players[j];
XYZ aim;
- weapons[Person::players[i]->weaponids[0]].owner = -1;
aim = Person::players[i]->victim->coords + DoRotation(Person::players[i]->victim->jointPos(abdomen), 0, Person::players[i]->victim->yaw, 0) * Person::players[i]->victim->scale + Person::players[i]->victim->velocity * findDistance(&Person::players[i]->victim->coords, &Person::players[i]->coords) / 50 - (Person::players[i]->coords + DoRotation(Person::players[i]->jointPos(righthand), 0, Person::players[i]->yaw, 0) * Person::players[i]->scale);
Normalise(&aim);
aim = DoRotation(aim, (float)abs(Random() % 30) - 15, (float)abs(Random() % 30) - 15, 0);
- weapons[Person::players[i]->weaponids[0]].velocity = aim * 50;
- weapons[Person::players[i]->weaponids[0]].tipvelocity = aim * 50;
- weapons[Person::players[i]->weaponids[0]].missed = 0;
- weapons[Person::players[i]->weaponids[0]].freetime = 0;
- weapons[Person::players[i]->weaponids[0]].firstfree = 1;
- weapons[Person::players[i]->weaponids[0]].physics = 0;
+ weapons[Person::players[i]->weaponids[0]].thrown(aim * 50, false);
Person::players[i]->num_weapons--;
if (Person::players[i]->num_weapons) {
Person::players[i]->weaponids[0] = Person::players[i]->weaponids[Person::players[i]->num_weapons];
if (Person::players[i]->weaponactive != -1 && Person::players[i]->aitype == playercontrolled) {
if (Person::players[i]->isCrouch() || Person::players[i]->animTarget == sneakanim) {
Person::players[i]->throwtogglekeydown = 1;
- weapons[Person::players[i]->weaponids[0]].owner = -1;
- weapons[Person::players[i]->weaponids[0]].velocity = Person::players[i]->velocity * .2;
- if (weapons[Person::players[i]->weaponids[0]].velocity.x == 0)
- weapons[Person::players[i]->weaponids[0]].velocity.x = .1;
- weapons[Person::players[i]->weaponids[0]].tipvelocity = weapons[Person::players[i]->weaponids[0]].velocity;
- weapons[Person::players[i]->weaponids[0]].missed = 1;
- weapons[Person::players[i]->weaponids[0]].freetime = 0;
- weapons[Person::players[i]->weaponids[0]].firstfree = 1;
- weapons[Person::players[i]->weaponids[0]].physics = 1;
+ XYZ tempVelocity = Person::players[i]->velocity * .2;
+ if (tempVelocity.x == 0)
+ tempVelocity.x = .1;
+ weapons[Person::players[i]->weaponids[0]].drop(tempVelocity, tempVelocity, false);
Person::players[i]->num_weapons--;
if (Person::players[i]->num_weapons) {
Person::players[i]->weaponids[0] = Person::players[i]->weaponids[Person::players[i]->num_weapons];
} else
absflatfacing = flatfacing;
- if (indialogue != -1) {
+ if (Dialog::inDialog()) {
Person::players[i]->forwardkeydown = 0;
Person::players[i]->leftkeydown = 0;
Person::players[i]->backkeydown = 0;
Person::players[i]->setAnimation(jumpupanim);
Person::players[i]->yaw = Person::players[i]->targetyaw;
Person::players[i]->transspeed = 20;
- Person::players[i]->FootLand(0, 1);
- Person::players[i]->FootLand(1, 1);
+ Person::players[i]->FootLand(leftfoot, 1);
+ Person::players[i]->FootLand(rightfoot, 1);
facing = 0;
facing.z = -1;
envsound[j] = envsound[numenvsounds];
}
}
- if (slomo)
- OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
- else
- OPENAL_SetFrequency(OPENAL_ALL, 22050);
+ OPENAL_SetFrequency(OPENAL_ALL, slomo);
if (tutoriallevel == 1) {
XYZ temp;
if (tutorialstage >= 51)
if (distsq(&temp, &Person::players[0]->coords) >= distsq(&temp, &temp2) - 1 || distsq(&temp3, &Person::players[0]->coords) < 4) {
OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
emit_stream_np(stream_menutheme);
void Game::TickOnce()
{
- if (mainmenu)
+ if (mainmenu) {
yaw += multiplier * 5;
- else if (directing || indialogue == -1) {
+ } else if (Dialog::directing || !Dialog::inDialog()) {
yaw += deltah * .7;
- if (!invertmouse)
- pitch += deltav * .7;
- if (invertmouse)
+ if (invertmouse) {
pitch -= deltav * .7;
+ } else {
+ pitch += deltav * .7;
+ }
if (pitch > 90)
pitch = 90;
if (pitch < -70)
winhotspot = true;
int numalarmed = 0;
- for (int i = 1; i < Person::players.size(); i++)
+ for (unsigned i = 1; i < Person::players.size(); i++)
if (!Person::players[i]->dead && Person::players[i]->aitype == attacktypecutoff && Person::players[i]->surprised <= 0)
numalarmed++;
if (numalarmed > maxalarmed)
targetlevel = whichlevel;
}
alldead = true;
- for (int i = 1; i < Person::players.size(); i++) {
+ for (unsigned i = 1; i < Person::players.size(); i++) {
if (!Person::players[i]->dead && Person::players[i]->howactive < typedead1) {
alldead = false;
break;
}
target.y += .1;
}
- if (Person::players[0]->skeleton.free != 2/*&&!autocam*/) {
+ if (Person::players[0]->skeleton.free != 2) {
cameraspeed = 20;
if (findLengthfast(&Person::players[0]->velocity) > 400) {
cameraspeed = 20 + (findLength(&Person::players[0]->velocity) - 20) * .96;
cameraloc.y = terrain.getHeight(cameraloc.x, cameraloc.z);
}
}
- /*
- //what did autocam do?
- if(Person::players[0]->skeleton.free!=2&&autocam){
- cameraspeed=20;
- if(findLengthfast(&Person::players[0]->velocity)>400){
- cameraspeed=20+(findLength(&Person::players[0]->velocity)-20)*.96;
- }
- if(Person::players[0]->skeleton.free==0&&Person::players[0]->animTarget!=hanganim&&Person::players[0]->animTarget!=climbanim)target.y+=1.4;
- cameradist+=multiplier*5;
- if(cameradist>3.3)cameradist=3.3;
- coltarget=target-cameraloc;
- if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
- else if(findLengthfast(&coltarget)>1)
- {
- Normalise(&coltarget);
- if(Person::players[0]->animTarget!=hanganim&&Person::players[0]->animTarget!=climbanim&&Person::players[0]->animCurrent!=climbanim&&Person::players[0]->currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
- else cameraloc=cameraloc+coltarget*multiplier*8;
- }
- if(editorenabled)cameraloc=target;
- viewer=cameraloc;
- colviewer=viewer;
- coltarget=cameraloc;
- objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
- if(terrain.patchobjectnum[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz])
- for(int j=0;j<terrain.patchobjectnum[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz];j++){
- int i=terrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz][j];
- colviewer=viewer;
- coltarget=cameraloc;
- if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.yaw[i])!=-1)viewer=col;
- }
- if(terrain.patchobjectnum[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz])
- for(int j=0;j<terrain.patchobjectnum[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz];j++){
- int i=terrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz][j];
- colviewer=viewer;
- if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.yaw[i])!=-1){
- viewer=colviewer;
- }
- }
- cameradist=findDistance(&viewer,&target);
- viewer.y=max((double)viewer.y,terrain.getHeight(viewer.x,viewer.z)+.6);
- if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
- cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
- }
- }
- */
if (camerashake > .8)
camerashake = .8;
- //if(woozy>10)woozy=10;
- //woozy+=multiplier;
woozy += multiplier;
if (Person::players[0]->dead)
camerashake = 0;
woozy = 0;
camerashake -= multiplier * 2;
blackout -= multiplier * 2;
- //if(Person::players[0]->isCrouch())woozy-=multiplier*8;
if (camerashake < 0)
camerashake = 0;
if (blackout < 0)
blackout = 0;
- //if(woozy<0)woozy=0;
if (camerashake) {
viewer.x += (float)(Random() % 100) * .0005 * camerashake;
viewer.y += (float)(Random() % 100) * .0005 * camerashake;