]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Animation.def
Data files use title case consistently
[lugaru.git] / Source / Animation.def
index 30f24509d583fbd9eee9af65c917b3770e05daa1..de695f792d524898aee97583ece6984b9b288dfc 100644 (file)
@@ -1,22 +1,20 @@
 /*
-Copyright (C) 2010 - Lugaru authors
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
 
 This file is part of Lugaru.
 
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
 #ifdef DECLARE_ANIM_BIT
@@ -39,9 +37,9 @@ DECLARE_ANIM(stopanim, "Stop", middleheight, neutral, ab_stop)
 DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0)
 DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0)
 DECLARE_ANIM(landanim, "Landing", lowheight, neutral, ab_land)
-DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, ab_landhard)
+DECLARE_ANIM(landhardanim, "LandHard", lowheight, neutral, ab_landhard)
 DECLARE_ANIM(climbanim, "Climb", lowheight, neutral, 0)
-DECLARE_ANIM(hanganim, "Hangon", lowheight, neutral, 0)
+DECLARE_ANIM(hanganim, "HangOn", lowheight, neutral, 0)
 DECLARE_ANIM(spinkickanim, "SpinKick", middleheight, normalattack, 0)
 DECLARE_ANIM(getupfromfrontanim, "GetUpFromFront", lowheight, neutral, 0)
 DECLARE_ANIM(getupfrombackanim, "GetUpFromBack", lowheight, neutral, 0)
@@ -52,84 +50,84 @@ DECLARE_ANIM(flipanim, "Flip", highheight, neutral, ab_flip)
 DECLARE_ANIM(frontflipanim, "Flip", highheight, neutral, ab_flip)
 DECLARE_ANIM(spinkickreversedanim, "SpinKickCaught", middleheight, reversed, 0)
 DECLARE_ANIM(spinkickreversalanim, "SpinKickCatch", middleheight, reversal, 0)
-DECLARE_ANIM(lowkickanim, "lowkick", middleheight, normalattack, 0)
-DECLARE_ANIM(sweepanim, "sweep", lowheight, normalattack, 0)
+DECLARE_ANIM(lowkickanim, "LowKick", middleheight, normalattack, 0)
+DECLARE_ANIM(sweepanim, "Sweep", lowheight, normalattack, 0)
 DECLARE_ANIM(sweepreversedanim, "SweepCaught", lowheight, reversed, 0)
 DECLARE_ANIM(sweepreversalanim, "SweepCatch", middleheight, reversal, 0)
 DECLARE_ANIM(rabbitkickanim, "RabbitKick", middleheight, normalattack, 0)
 DECLARE_ANIM(rabbitkickreversedanim, "RabbitKickCaught", middleheight, reversed, 0)
 DECLARE_ANIM(rabbitkickreversalanim, "RabbitKickCatch", lowheight, reversal, 0)
 DECLARE_ANIM(upunchanim, "Upunch", middleheight, normalattack, 0)
-DECLARE_ANIM(staggerbackhighanim, "Staggerbackhigh", middleheight, neutral, 0)
+DECLARE_ANIM(staggerbackhighanim, "StaggerBackHigh", middleheight, neutral, 0)
 DECLARE_ANIM(upunchreversedanim, "UpunchCaught", middleheight, reversed, 0)
 DECLARE_ANIM(upunchreversalanim, "UpunchCatch", middleheight, reversal, 0)
-DECLARE_ANIM(hurtidleanim, "Hurtidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(backhandspringanim, "Backhandspring", middleheight, neutral, 0)
-DECLARE_ANIM(fightidleanim, "Fightidle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(hurtidleanim, "HurtIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(backhandspringanim, "BackHandspring", middleheight, neutral, 0)
+DECLARE_ANIM(fightidleanim, "FightIdle", middleheight, neutral, ab_idle)
 DECLARE_ANIM(walkanim, "Walk", middleheight, neutral, 0)
-DECLARE_ANIM(fightsidestep, "Fightsidestep", middleheight, neutral, ab_idle)
+DECLARE_ANIM(fightsidestep, "FightSideStep", middleheight, neutral, ab_idle)
 DECLARE_ANIM(killanim, "Kill", middleheight, normalattack, 0)
-DECLARE_ANIM(sneakattackanim, "Sneakattack", middleheight, reversal, 0)
-DECLARE_ANIM(sneakattackedanim, "Sneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(drawrightanim, "drawright", middleheight, neutral, 0)
-DECLARE_ANIM(knifeslashstartanim, "slashstart", middleheight, normalattack, 0)
-DECLARE_ANIM(crouchdrawrightanim, "crouchdrawright", lowheight, neutral, 0)
-DECLARE_ANIM(crouchstabanim, "crouchstab", lowheight, normalattack, 0)
-DECLARE_ANIM(knifefollowanim, "slashfollow", middleheight, reversal, 0)
-DECLARE_ANIM(knifefollowedanim, "slashfollowed", middleheight, reversed, 0)
-DECLARE_ANIM(knifethrowanim, "knifethrow", middleheight, normalattack, 0)
-DECLARE_ANIM(removeknifeanim, "removeknife", middleheight, neutral, 0)
-DECLARE_ANIM(crouchremoveknifeanim, "crouchremoveknife", lowheight, neutral, 0)
+DECLARE_ANIM(sneakattackanim, "SneakAttack", middleheight, reversal, 0)
+DECLARE_ANIM(sneakattackedanim, "SneakAttacked", middleheight, reversed, 0)
+DECLARE_ANIM(drawrightanim, "DrawRight", middleheight, neutral, 0)
+DECLARE_ANIM(knifeslashstartanim, "SlashStart", middleheight, normalattack, 0)
+DECLARE_ANIM(crouchdrawrightanim, "CrouchDrawRight", lowheight, neutral, 0)
+DECLARE_ANIM(crouchstabanim, "CrouchStab", lowheight, normalattack, 0)
+DECLARE_ANIM(knifefollowanim, "SlashFollow", middleheight, reversal, 0)
+DECLARE_ANIM(knifefollowedanim, "SlashFollowed", middleheight, reversed, 0)
+DECLARE_ANIM(knifethrowanim, "KnifeThrow", middleheight, normalattack, 0)
+DECLARE_ANIM(removeknifeanim, "RemoveKnife", middleheight, neutral, 0)
+DECLARE_ANIM(crouchremoveknifeanim, "CrouchRemoveKnife", lowheight, neutral, 0)
 DECLARE_ANIM(jumpreversedanim, "JumpCaught", middleheight, reversed, 0)
 DECLARE_ANIM(jumpreversalanim, "JumpCatch", middleheight, reversal, 0)
-DECLARE_ANIM(staggerbackhardanim, "Staggerbackhard", middleheight, neutral, 0)
-DECLARE_ANIM(dropkickanim, "Dropkick", middleheight, normalattack, 0)
-DECLARE_ANIM(winduppunchanim, "Winduppunch", middleheight, normalattack, 0)
-DECLARE_ANIM(winduppunchblockedanim, "Winduppunchblocked", middleheight, normalattack, 0)
-DECLARE_ANIM(blockhighleftanim, "Blockhighleft", middleheight, normalattack, 0)
-DECLARE_ANIM(blockhighleftstrikeanim, "Blockhighleftstrike", middleheight, normalattack, 0)
-DECLARE_ANIM(backflipanim, "Backflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpbackanim, "Walljumpback", highheight, neutral, ab_walljump)
-DECLARE_ANIM(walljumpfrontanim, "Walljumpfront", highheight, neutral, ab_walljump)
-DECLARE_ANIM(rightflipanim, "Rightflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumprightanim, "Walljumpright", highheight, neutral, ab_walljump)
-DECLARE_ANIM(leftflipanim, "Leftflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, ab_walljump)
-DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, ab_flip)
-DECLARE_ANIM(knifefightidleanim, "Knifefightidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(knifesneakattackanim, "Knifesneakattack", middleheight, reversal, 0)
-DECLARE_ANIM(knifesneakattackedanim, "Knifesneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(swordfightidleanim, "swordfightidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(drawleftanim, "drawleft", middleheight, neutral, 0)
-DECLARE_ANIM(swordslashanim, "swordslash", middleheight, normalattack, 0)
-DECLARE_ANIM(swordgroundstabanim, "swordgroundstab", lowheight, normalattack, 0)
-DECLARE_ANIM(dodgebackanim, "dodgeback", middleheight, neutral, 0)
-DECLARE_ANIM(swordsneakattackanim, "Swordsneakattack", middleheight, reversal, 0)
-DECLARE_ANIM(swordsneakattackedanim, "Swordsneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(swordslashreversedanim, "swordslashCaught", middleheight, reversed, 0)
-DECLARE_ANIM(swordslashreversalanim, "swordslashCatch", middleheight, reversal, 0)
-DECLARE_ANIM(knifeslashreversedanim, "knifeslashCaught", middleheight, reversed, 0)
-DECLARE_ANIM(knifeslashreversalanim, "knifeslashCatch", middleheight, reversal, 0)
-DECLARE_ANIM(swordfightidlebothanim, "swordfightidleboth", middleheight, neutral, ab_idle)
-DECLARE_ANIM(swordslashparryanim, "sworduprightparry", middleheight, normalattack, 0)
-DECLARE_ANIM(swordslashparriedanim, "swordslashparried", middleheight, normalattack, 0)
-DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, ab_crouch)
-DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, ab_land)
-DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, ab_landhard)
-DECLARE_ANIM(wolfrunanim, "Wolfrun", middleheight, neutral, ab_run)
-DECLARE_ANIM(wolfrunninganim, "Wolfrunning", middleheight, neutral, ab_run)
-DECLARE_ANIM(rabbitrunninganim, "Rabbitrunning", middleheight, neutral, ab_run)
-DECLARE_ANIM(wolfstopanim, "Wolfstop", middleheight, neutral, ab_stop)
-DECLARE_ANIM(rabbittackleanim, "Rabbittackle", middleheight, neutral, 0)
-DECLARE_ANIM(rabbittacklinganim, "Rabbittackling", middleheight, reversal, 0)
-DECLARE_ANIM(rabbittackledbackanim, "Rabbittackledback", middleheight, reversed, 0)
-DECLARE_ANIM(rabbittackledfrontanim, "Rabbittackledfront", middleheight, reversed, 0)
-DECLARE_ANIM(wolfslapanim, "Wolfslap", middleheight, normalattack, 0)
+DECLARE_ANIM(staggerbackhardanim, "StaggerBackHard", middleheight, neutral, 0)
+DECLARE_ANIM(dropkickanim, "DropKick", middleheight, normalattack, 0)
+DECLARE_ANIM(winduppunchanim, "WindUpPunch", middleheight, normalattack, 0)
+DECLARE_ANIM(winduppunchblockedanim, "WindUpPunchBlocked", middleheight, normalattack, 0)
+DECLARE_ANIM(blockhighleftanim, "BlockHighLeft", middleheight, normalattack, 0)
+DECLARE_ANIM(blockhighleftstrikeanim, "BlockHighLeftStrike", middleheight, normalattack, 0)
+DECLARE_ANIM(backflipanim, "BackFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpbackanim, "WallJumpBack", highheight, neutral, ab_walljump)
+DECLARE_ANIM(walljumpfrontanim, "WallJumpFront", highheight, neutral, ab_walljump)
+DECLARE_ANIM(rightflipanim, "RightFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumprightanim, "WallJumpRight", highheight, neutral, ab_walljump)
+DECLARE_ANIM(leftflipanim, "LeftFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpleftanim, "WallJumpLeft", highheight, neutral, ab_walljump)
+DECLARE_ANIM(walljumprightkickanim, "WallJumpRightKick", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpleftkickanim, "WallJumpLeftKick", highheight, neutral, ab_flip)
+DECLARE_ANIM(knifefightidleanim, "KnifeFightIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(knifesneakattackanim, "KnifeSneakAttack", middleheight, reversal, 0)
+DECLARE_ANIM(knifesneakattackedanim, "KnifeSneakAttacked", middleheight, reversed, 0)
+DECLARE_ANIM(swordfightidleanim, "SwordFightIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(drawleftanim, "DrawLeft", middleheight, neutral, 0)
+DECLARE_ANIM(swordslashanim, "SwordSlash", middleheight, normalattack, 0)
+DECLARE_ANIM(swordgroundstabanim, "SwordGroundStab", lowheight, normalattack, 0)
+DECLARE_ANIM(dodgebackanim, "DodgeBack", middleheight, neutral, 0)
+DECLARE_ANIM(swordsneakattackanim, "SwordSneakAttack", middleheight, reversal, 0)
+DECLARE_ANIM(swordsneakattackedanim, "SwordSneakAttacked", middleheight, reversed, 0)
+DECLARE_ANIM(swordslashreversedanim, "SwordSlashCaught", middleheight, reversed, 0)
+DECLARE_ANIM(swordslashreversalanim, "SwordSlashCatch", middleheight, reversal, 0)
+DECLARE_ANIM(knifeslashreversedanim, "KnifeSlashCaught", middleheight, reversed, 0)
+DECLARE_ANIM(knifeslashreversalanim, "KnifeSlashCatch", middleheight, reversal, 0)
+DECLARE_ANIM(swordfightidlebothanim, "SwordFightIdleBoth", middleheight, neutral, ab_idle)
+DECLARE_ANIM(swordslashparryanim, "SwordUprightParry", middleheight, normalattack, 0)
+DECLARE_ANIM(swordslashparriedanim, "SwordSlashParried", middleheight, normalattack, 0)
+DECLARE_ANIM(wolfidle, "WolfIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(wolfcrouchanim, "WolfCrouch", lowheight, neutral, ab_crouch)
+DECLARE_ANIM(wolflandanim, "WolfLanding", lowheight, neutral, ab_land)
+DECLARE_ANIM(wolflandhardanim, "WolfLandHard", lowheight, neutral, ab_landhard)
+DECLARE_ANIM(wolfrunanim, "WolfRun", middleheight, neutral, ab_run)
+DECLARE_ANIM(wolfrunninganim, "WolfRunning", middleheight, neutral, ab_run)
+DECLARE_ANIM(rabbitrunninganim, "RabbitRunning", middleheight, neutral, ab_run)
+DECLARE_ANIM(wolfstopanim, "WolfStop", middleheight, neutral, ab_stop)
+DECLARE_ANIM(rabbittackleanim, "RabbitTackle", middleheight, neutral, 0)
+DECLARE_ANIM(rabbittacklinganim, "RabbitTackling", middleheight, reversal, 0)
+DECLARE_ANIM(rabbittackledbackanim, "RabbitTackledBack", middleheight, reversed, 0)
+DECLARE_ANIM(rabbittackledfrontanim, "RabbitTackledFront", middleheight, reversed, 0)
+DECLARE_ANIM(wolfslapanim, "WolfSlap", middleheight, normalattack, 0)
 DECLARE_ANIM(staffhitanim, "StaffHit", middleheight, normalattack, 0)
 DECLARE_ANIM(staffgroundsmashanim, "StaffGroundSmash", lowheight, normalattack, 0)
-DECLARE_ANIM(staffspinhitanim, "Spinwhack", middleheight, normalattack, 0)
+DECLARE_ANIM(staffspinhitanim, "SpinWhack", middleheight, normalattack, 0)
 DECLARE_ANIM(staffhitreversedanim, "StaffHitCaught", middleheight, reversed, 0)
 DECLARE_ANIM(staffhitreversalanim, "StaffHitCatch", middleheight, reversal, 0)
 DECLARE_ANIM(staffspinhitreversedanim, "SpinWhackCaught", middleheight, reversed, 0)