ACLOCAL_AMFLAGS = -I m4
lib_LTLIBRARIES = libguile-irrlicht.la
libguile_irrlicht_la_SOURCES = \
- src/aabbox3d.cpp \
src/animated-mesh.cpp \
src/animated-mesh-md2.cpp \
src/animated-mesh-scene-node.cpp \
+ src/box3d.cpp \
src/camera-scene-node.cpp \
src/color.cpp \
src/cursor-control.cpp \
src/gui-static-text.cpp \
src/guile-irrlicht.cpp \
src/keymap.cpp \
+ src/material.cpp \
src/material-flags.cpp \
src/mesh.cpp \
src/mesh-scene-node.cpp \
src/scene-manager.cpp \
src/scene-node.cpp \
src/texture.cpp \
+ src/vector2d.cpp \
src/vector3d.cpp \
+ src/vertex3d.cpp \
src/video-driver.cpp \
src/wchar.cpp
libguile_irrlicht_la_CPPFLAGS = @GUILE_CFLAGS@