lib_LTLIBRARIES = libguile-irrlicht.la
libguile_irrlicht_la_SOURCES = \
src/animated-mesh.cpp \
+ src/animated-mesh-md2.cpp \
src/animated-mesh-scene-node.cpp \
+ src/camera-scene-node.cpp \
+ src/color.cpp \
src/device.cpp \
src/dimension2d.cpp \
src/driver-types.cpp \
src/gui-static-text.cpp \
src/guile-irrlicht.cpp \
src/material-flags.cpp \
+ src/misc.cpp \
src/rect.cpp \
src/reference-counted.cpp \
src/scene-manager.cpp \
src/scene-node.cpp \
+ src/texture.cpp \
src/vector3d.cpp \
src/video-driver.cpp \
src/wchar.cpp
moddir = @GUILE_SITE@
godir = @GUILE_SITE_CCACHE@
-SOURCES = \
- irrlicht.scm \
- irrlicht/device.scm \
- irrlicht/gui.scm \
- irrlicht/irr.scm \
- irrlicht/scene.scm
+SOURCES = irrlicht.scm