- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
- node->addAnimator ((scene::ISceneNodeAnimator*) scm_to_pointer (animator));
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
+ node->addAnimator ((scene::ISceneNodeAnimator*) scm_to_irr_pointer (animator));