+ SCM
+ irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM parent = scm_from_bool (0);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM lookat = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (100));
+ SCM id = scm_from_int32 (-1);
+ SCM make_active = scm_from_bool (1);
+
+ scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("lookat"), &lookat,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("make-active"), &make_active,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ICameraSceneNode* camera =
+ scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_vector3df (position),
+ scm_to_vector3df (lookat),
+ scm_to_int32 (id),
+ scm_to_bool (make_active));
+ return wrap_camera_scene_node (camera);
+ }
+
+ SCM
+ irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM parent = scm_from_bool (0);
+ SCM rotate_speed = scm_from_double (100);
+ SCM move_speed = scm_from_double (0.5);
+ SCM id = scm_from_int32 (-1);
+ SCM key_map_array = scm_from_bool (0);
+ SCM key_map_size = scm_from_int32 (0);
+ SCM no_vertical_movement = scm_from_bool (0);
+ SCM jump_speed = scm_from_double (0);
+ SCM invert_mouse = scm_from_bool (0);
+ SCM make_active = scm_from_bool (1);
+
+ scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
+ scm_from_utf8_keyword ("move-speed"), &move_speed,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("key-map-array"), &key_map_array,
+ scm_from_utf8_keyword ("key-map-size"), &key_map_size,
+ scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
+ scm_from_utf8_keyword ("jump-speed"), &jump_speed,
+ scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
+ scm_from_utf8_keyword ("make-active"), &make_active,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ICameraSceneNode* camera =
+ scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_double (rotate_speed),
+ scm_to_double (move_speed),
+ scm_to_int32 (id),
+ scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
+ scm_to_int32 (key_map_size),
+ scm_to_bool (no_vertical_movement),
+ scm_to_double (jump_speed),
+ scm_to_bool (invert_mouse),
+ scm_to_bool (make_active));
+ return wrap_camera_scene_node (camera);
+ }
+
+ SCM
+ irr_scene_addCubeSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM size = scm_from_double (10);
+ SCM parent = scm_from_bool (0);
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-cube-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("size"), &size,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node =
+ smgr->addCubeSceneNode (scm_to_double (size),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return wrap_mesh_scene_node (node);
+ }
+
+ SCM
+ irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
+ SCM proc_render,
+ SCM proc_get_bounding_box,
+ SCM proc_get_material_count,
+ SCM proc_get_material,
+ SCM rest)
+ {
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+
+ SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ());
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ class CustomSceneNode : public irr::scene::ISceneNode
+ {
+ SCM scm_render;
+ SCM scm_get_bounding_box;
+ SCM scm_get_material_count;
+ SCM scm_get_material;
+
+ public:
+ CustomSceneNode (irr::scene::ISceneNode* parent,
+ irr::scene::ISceneManager* smgr,
+ irr::s32 id,
+ const irr::core::vector3df& position,
+ const irr::core::vector3df& rotation,
+ const irr::core::vector3df& scale,
+ SCM render,
+ SCM get_bounding_box,
+ SCM get_material_count,
+ SCM get_material)
+ : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale)
+ {
+ scm_render = render;
+ scm_get_bounding_box = get_bounding_box;
+ scm_get_material_count = get_material_count;
+ scm_get_material = get_material;
+ }
+
+ virtual void OnRegisterSceneNode ()
+ {
+ if (IsVisible)
+ {
+ SceneManager->registerNodeForRendering (this);
+ }
+ ISceneNode::OnRegisterSceneNode ();
+ }
+
+ virtual void render ()
+ {
+ scm_call_0 (scm_render);
+ }
+
+ virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox () const
+ {
+ SCM box = scm_call_0 (scm_get_bounding_box);
+ return *(unwrap_box3d (box));
+ }
+
+ virtual irr::u32 getMaterialCount () const
+ {
+ return scm_to_uint32 (scm_call_0 (scm_get_material_count));
+ }
+
+ virtual irr::video::SMaterial& getMaterial (irr::u32 i)
+ {
+ SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
+ return *(unwrap_material (material));
+ }
+ };
+
+ CustomSceneNode* node =
+ new CustomSceneNode (unwrap_scene_node (parent),
+ scene_manager,
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ proc_render,
+ proc_get_bounding_box,
+ proc_get_material_count,
+ proc_get_material);
+ return wrap_scene_node (node);
+ }
+
+ SCM
+ irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
+ SCM wrapped_mesh,
+ SCM rest)
+ {
+ SCM parent = scm_from_bool (0);
+ SCM id = scm_from_int32 (-1);
+ SCM minimal_polys_per_node = scm_from_int32 (256);
+ SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
+
+ scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
+ scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node;
+ if (animated_mesh_p (wrapped_mesh))
+ {
+ node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ }
+ else
+ {
+ node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ }
+ return wrap_mesh_scene_node (node);
+ }
+
+ SCM
+ irr_scene_addSphereSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM radius = scm_from_double (5.0);
+ SCM poly_count = scm_from_int32 (16);
+ SCM parent = scm_from_bool (0);
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-sphere-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("radius"), &radius,
+ scm_from_utf8_keyword ("poly-count"), &poly_count,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node =
+ smgr->addSphereSceneNode (scm_to_double (radius),
+ scm_to_int32 (poly_count),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return wrap_mesh_scene_node (node);
+ }
+
+ SCM
+ irr_scene_createRotationAnimator (SCM wrapped_scene_manager,
+ SCM rotation_speed)
+ {
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ISceneNodeAnimator* anim =
+ smgr->createRotationAnimator (scm_to_vector3df (rotation_speed));
+ return wrap_scene_node_animator (anim);
+ }
+