+ DEFINE_GSUBR ("scene_ISceneManager_addAnimatedMeshSceneNode_ISceneNode", 8, 0, 0,
+ scene_ISceneManager_addAnimatedMeshSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCameraSceneNode_ISceneNode", 6, 0, 0,
+ scene_ISceneManager_addCameraSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCameraSceneNodeFPS_ISceneNode", 11, 0, 0,
+ scene_ISceneManager_addCameraSceneNodeFPS<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCubeSceneNode_ISceneNode", 7, 0, 0,
+ scene_ISceneManager_addCubeSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCustomSceneNode_ISceneNode", 10, 0, 0,
+ scene_ISceneManager_addCustomSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IAnimatedMesh", 6, 0, 0,
+ scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IAnimatedMesh*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IMesh", 6, 0, 0,
+ scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IMesh*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addSphereSceneNode_ISceneNode", 8, 0, 0,
+ scene_ISceneManager_addSphereSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_createFlyCircleAnimator", 7, 0, 0,
+ scene_ISceneManager_createFlyCircleAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_createFlyStraightAnimator", 6, 0, 0,
+ scene_ISceneManager_createFlyStraightAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_createRotationAnimator", 2, 0, 0,
+ scene_ISceneManager_createRotationAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_drawAll", 1, 0, 0, scene_ISceneManager_drawAll);
+ DEFINE_GSUBR ("scene_ISceneManager_getMesh", 2, 0, 0, scene_ISceneManager_getMesh);
+ DEFINE_GSUBR ("scene_ISceneManager_getRootSceneNode", 1, 0, 0,
+ scene_ISceneManager_getRootSceneNode);