+ else if (scene_node_animator_p (wrapped_obj))
+ {
+ result = unwrap_scene_node_animator (wrapped_obj)->drop ();
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Object cannot be dropped: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }