- (set! insert-resource-into-cache
- (lambda (key res)
- (hash-set! resources-cache key res))))
-
-;;; GaCeLa Functions
-
-(define set-frames-per-second #f)
-(define init-frame-time #f)
-(define get-frame-time #f)
-(define delay-frame #f)
-
-(let ((time 0) (time-per-frame (/ 1000.0 *frames-per-second*)))
- (set! set-frames-per-second
- (lambda (fps)
- (set! time-per-frame (/ 1000.0 fps))))
-
- (set! init-frame-time
- (lambda ()
- (set! time (SDL_GetTicks))))
-
- (set! get-frame-time
- (lambda ()
- time))
-
- (set! delay-frame
- (lambda ()
- (let ((frame-time (- (SDL_GetTicks) time)))
- (cond ((< frame-time time-per-frame)
- (SDL_Delay (- time-per-frame frame-time))))))))
-
-
-(define set-game-properties! #f)
-(define get-game-properties #f)
-
-(let ((ptitle *title*) (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode *mode*))
- (set! set-game-properties!
- (lambda* (#:key title width height bpp fps mode)
-; (init-video-mode)
- (if title
- (begin
- (set! ptitle title)
- (if (video-mode-on?) (SDL_WM_SetCaption title ""))))
- (if (or width height bpp)
- (begin
- (if width (set! pwidth width))
- (if height (set! pheight height))
- (if bpp (set! pbpp bpp))
- (if (video-mode-on?) (resize-screen pwidth pheight pbpp))))
- (if fps
- (begin
- (set! pfps fps)
- (set-frames-per-second fps)))
- (if mode
- (begin
- (set! pmode mode)
- (if (video-mode-on?)
- (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))))
- (get-game-properties)))
-
- (set! get-game-properties
- (lambda ()
- `((title . ,ptitle) (width . ,pwidth) (height . ,pheight) (bpp . ,pbpp) (fps . ,pfps) (mode . ,pmode)))))
-
-
-(define-macro (run-game . code)
- `(let ((game-function ,(if (null? code)
- `(lambda () #f)
- `(lambda () ,@code))))
- (init-video-mode)
- (set-game-code game-function)
- (cond ((not (game-running?))
- (game-loop)))))
-
-(define game-loop #f)
-(define game-running? #f)
-(define set-game-code #f)
-
-(let ((running #f) (game-code #f))
- (set! game-loop
- (lambda ()
- (refresh-active-mobs)
- (set! running #t)
- (quit! #f)
- (do () ((quit?))
- (init-frame-time)
- (check-connections)
- (eval-from-clients)
- (process-events)
- (cond ((not (quit?))
- (cond ((video-mode-on?)
- (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
- (to-origin)))
- (refresh-active-mobs)
- (if (procedure? game-code)
- (catch #t
- (lambda () (game-code))
- (lambda (key . args) #f)))
- (cond ((video-mode-on?)
- (run-mobs)
- (SDL_GL_SwapBuffers)))
- (delay-frame))))
- (set! running #f)))
-
- (set! game-running?
- (lambda ()
- running))
-
- (set! set-game-code
- (lambda (game-function)
- (set! game-code game-function))))