+void
+init_animated_mesh_scene_node (void)
+{
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setAnimationSpeed", 2, 0, 0,
+ IAnimatedMeshSceneNode_setAnimationSpeed);
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+ IAnimatedMeshSceneNode_setFrameLoop);
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+ IAnimatedMeshSceneNode_setMD2Animation);