+ SCM
+ irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node,
+ SCM anim)
+ {
+ irr::scene::IAnimatedMeshSceneNode* node =
+ unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node);
+ bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
+ return scm_from_bool (result);
+ }
+