+#include "gsubr.h"
+
+
+using namespace irr;
+
+
+SCM
+scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
+ SCM begin,
+ SCM end)
+{
+ return scm_from_bool
+ (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
+ setFrameLoop (scm_to_int32 (begin),
+ scm_to_int32 (end)));
+}
+
+
+SCM
+scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
+ SCM anim)
+{
+ return scm_from_bool
+ (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
+ setMD2Animation (scm_to_md2_animation_type (anim)));
+}
+