+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IAnimatedMeshSceneNode* node =
+ smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ scm_to_bool (alsoAddIfMeshPointerZero));
+ return wrap_animated_mesh_scene_node (node);