+(define-class <video-driver> (<irrlicht-base>)
+ (irr-class #:init-value "IVideoDriver"))
+
+(define-method (begin-scene (video-driver <video-driver>) . rest)
+ (let-keywords rest #f
+ ((back-buffer #t)
+ (z-buffer #t)
+ (color '(255 0 0 0))
+ video-data
+ source-rect)
+ ((get-irrlicht-proc "beginScene" video-driver)
+ video-driver
+ back-buffer
+ z-buffer
+ color
+ video-data
+ source-rect)))
+
+(define-method (draw-vertex-primitive-list (video-driver <video-driver>) vertices indices . rest)
+ (let-keywords rest #f
+ ((v-type 'standard)
+ (p-type 'triangles))
+ (let ((drawVertexPrimitiveList (get-irrlicht-proc "drawVertexPrimitiveList" video-driver)))
+ (drawVertexPrimitiveList video-driver vertices indices v-type p-type))))
+
+(define-method (end-scene (video-driver <video-driver>))
+ ((get-irrlicht-proc "endScene" video-driver)
+ video-driver))
+
+(define-method (get-fps (video-driver <video-driver>))
+ (let ((getFPS (get-irrlicht-proc "getFPS" video-driver)))
+ (getFPS video-driver)))
+
+(define-method (get-name (video-driver <video-driver>))
+ (let ((getName (get-irrlicht-proc "getName" video-driver)))
+ (getName video-driver)))
+
+(define-method (get-texture (video-driver <video-driver>) filename)
+ (let ((getTexture (get-irrlicht-proc "getTexture" video-driver)))
+ (getTexture video-driver filename)))
+
+(define-method (set-material! (video-driver <video-driver>) (material <material>))
+ (let ((setMaterial (get-irrlicht-proc "setMaterial" video-driver)))
+ (setMaterial video-driver material)))
+
+(define-method (set-transform! (video-driver <video-driver>) state mat)
+ (let ((setTransform (get-irrlicht-proc "setTransform" video-driver)))
+ (setTransform video-driver state mat)))
+
+(export <video-driver> begin-scene draw-vertex-primitive-list end-scene get-fps get-name get-texture
+ set-material! set-transform!)
+
+
+;; S3DVertex
+(define-class <vertex3d> (<irrlicht-base>)
+ (irr-class #:init-value "S3DVertex"))
+
+(define-method (get-position (vertex3d <vertex3d>))
+ (let ((S3DVertex_Pos (get-irrlicht-proc "S3DVertex_Pos")))
+ (S3DVertex_Pos vertex3d)))
+
+(define (make-vertex3d position normal color tcoords)
+ (let ((S3DVertex_make (get-irrlicht-proc "S3DVertex_make")))
+ (S3DVertex_make position normal color tcoords)))