+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh)
+
+
+;; ISceneNode
+(define-class <scene-node> (<attribute-exchanging-object>)
+ (irr-class #:init-value "ISceneNode" #:getter irr-class))
+
+(define-method (set-material-flag! (node <scene-node>) flag new-value)
+ ((get-irrlicht-proc "setMaterialFlag" node)
+ (irr-pointer node)
+ flag
+ new-value))
+
+(define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
+ ((get-irrlicht-proc "setMaterialTexture" node)
+ (irr-pointer node)
+ texture-layer
+ (irr-pointer texture)))
+
+(export <scene-node> set-material-flag! set-material-texture!)
+
+
+;; IAnimatedMeshSceneNode
+(define-class <animated-mesh-scene-node> (<scene-node>)
+ (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
+
+(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
+ ((get-irrlicht-proc "setMD2Animation" node)
+ (irr-pointer node)
+ anim))
+
+(export <animated-mesh-scene-node> set-md2-animation!)
+
+
+;; ICameraSceneNode
+(define-class <camera-scene-node> (<scene-node>)
+ (irr-class #:init-value "ICameraSceneNode" #:getter irr-class))
+
+(export <camera-scene-node>)