- parent
- id
- (ffi-core:vector3df->pointer position)
- (ffi-core:vector3df->pointer rotation)
- (ffi-core:vector3df->pointer scale)
- (procedure->pointer void render '())
- (procedure->pointer '* c-get-bounding-box '())
- (procedure->pointer uint32 get-material-count '())
- (procedure->pointer '* c-get-material (list uint32)))))
-
-(define* (add-octree-scene-node scene-manager mesh
- #:key
- (parent %null-pointer)
- (id -1)
- (minimal-polys-per-node 512)
- (also-add-if-mesh-pointer-zero #f))
- (ffi-scene:add-octree-scene-node
- scene-manager
- mesh
- parent
- id
- minimal-polys-per-node
- (bool->integer also-add-if-mesh-pointer-zero)))
-
-(define (create-rotation-animator scene-manager rotation-speed)
- (let ((animator (ffi-scene:create-rotation-animator
- scene-manager
- (ffi-core:vector3df->pointer rotation-speed))))
- (if (null-pointer? animator) #f animator)))
-
-(define (get-mesh scene-manager filename)
- (let ((mesh (ffi-scene:get-mesh scene-manager (string->pointer filename))))
- (if (null-pointer? mesh) #f mesh)))
-
-(define (get-root-scene-node scene-manager)
- (ffi-scene:get-root-scene-node scene-manager))
-
-(define (scene-draw-all scene-manager)
- (ffi-scene:draw-all scene-manager))
-
-(define (set-material-flag! node flag newvalue)
- (let ((material-flag
- (match flag
- ('wireframe ffi-video:EMF_WIREFRAME)
- ('pointcloud ffi-video:EMF_POINTCLOUD)
- ('gouraud-shading ffi-video:EMF_GOURAUD_SHADING)
- ('lighting ffi-video:EMF_LIGHTING)
- ('zbuffer ffi-video:EMF_ZBUFFER)
- ('zwrite-enable ffi-video:EMF_ZWRITE_ENABLE)
- ('back-face-culling ffi-video:EMF_BACK_FACE_CULLING)
- ('front-face-culling ffi-video:EMF_FRONT_FACE_CULLING)
- ('bilinear-filter ffi-video:EMF_BILINEAR_FILTER)
- ('trilinear-filter ffi-video:EMF_TRILINEAR_FILTER)
- ('anisotropic-filter ffi-video:EMF_ANISOTROPIC_FILTER)
- ('fog-enable ffi-video:EMF_FOG_ENABLE)
- ('normalize-normals ffi-video:EMF_NORMALIZE_NORMALS)
- ('texture-wrap ffi-video:EMF_TEXTURE_WRAP)
- ('anti-aliasing ffi-video:EMF_ANTI_ALIASING)
- ('color-mask ffi-video:EMF_COLOR_MASK)
- ('color-material ffi-video:EMF_COLOR_MATERIAL)
- ('use-mip-maps ffi-video:EMF_USE_MIP_MAPS)
- ('blend-operation ffi-video:EMF_BLEND_OPERATION)
- ('polygon-offset ffi-video:EMF_POLYGON_OFFSET))))
- (ffi-scene:set-material-flag
- node
- material-flag
- (bool->integer newvalue))))
-
-(define (set-material-texture! node texture-layer texture)
- (ffi-scene:set-material-texture node texture-layer texture))
-
-(define (set-md2-animation! node anim)
- (let ((animation-type
- (match anim
- ('stand ffi-scene:EMAT_STAND)
- ('run ffi-scene:EMAT_RUN)
- ('attack ffi-scene:EMAT_ATTACK)
- ('pain-a ffi-scene:EMAT_PAIN_A)
- ('pain-b ffi-scene:EMAT_PAIN_B)
- ('pain-c ffi-scene:EMAT_PAIN_C)
- ('jump ffi-scene:EMAT_JUMP)
- ('flip ffi-scene:EMAT_FLIP)
- ('salute ffi-scene:EMAT_SALUTE)
- ('fallback ffi-scene:EMAT_FALLBACK)
- ('wave ffi-scene:EMAT_WAVE)
- ('point ffi-scene:EMAT_POINT)
- ('crouch-stand ffi-scene:EMAT_CROUCH_STAND)
- ('crouch-walk ffi-scene:EMAT_CROUCH_WALK)
- ('crouch-attack ffi-scene:EMAT_CROUCH_ATTACK)
- ('crouch-pain ffi-scene:EMAT_CROUCH_PAIN)
- ('crouch-death ffi-scene:EMAT_CROUCH_DEATH)
- ('death-fallback ffi-scene:EMAT_DEATH_FALLBACK)
- ('death-fallforward ffi-scene:EMAT_DEATH_FALLFORWARD)
- ('death-fallbackslow ffi-scene:EMAT_DEATH_FALLBACKSLOW)
- ('boom ffi-scene:EMAT_BOOM)
- ('count ffi-scene:EMAT_COUNT))))
- (ffi-scene:set-md2-animation
- node
- animation-type)))
-
-(define (set-position! node newpos)
- (ffi-scene:set-position
+ filename)))
+
+(define-method (get-root-scene-node (scene-manager <scene-manager>))
+ (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
+ (make <scene-node> #:irr-pointer (getRootSceneNode scene-manager))))
+
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
+ add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! draw-all
+ get-root-scene-node get-mesh)
+
+
+;; ISceneNode
+(define-class <scene-node> (<attribute-exchanging-object>)
+ (irr-class #:init-value "ISceneNode"))
+
+(define-method (set-material-flag! (node <scene-node>) flag new-value)
+ ((get-irrlicht-proc "setMaterialFlag" node)
+ node
+ flag
+ new-value))
+
+(define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
+ ((get-irrlicht-proc "setMaterialTexture" node)
+ node
+ texture-layer
+ texture))
+
+(define-method (set-position! (node <scene-node>) new-pos)
+ (let ((setPosition (get-irrlicht-proc "setPosition" node)))
+ (setPosition node new-pos)))
+
+(export <scene-node> set-material-flag! set-material-texture! set-position!)
+
+
+;; IAnimatedMeshSceneNode
+(define-class <animated-mesh-scene-node> (<scene-node>)
+ (irr-class #:init-value "IAnimatedMeshSceneNode"))
+
+(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
+ ((get-irrlicht-proc "setMD2Animation" node)