+ void FindRotationJoint(int which);
+ void FindRotationJointSameTwist(int which);
+ void FindRotationMuscle(int which, int animation);
+ void Load(const char *fileName, const char *lowfileName, const char *clothesfileName, const char *modelfileName, const char *model2fileName, const char *model3fileName, const char *model4fileName, const char *model5fileNamee, const char *model6fileName, const char *model7fileName, const char *modellowfileName, const char *modelclothesfileName, bool aclothes);
+
+ /*
+ // unused
+ void FindForwardsfirst();