- /*
- for(i = 0; i < joints; i++){
- if(position[i])dealloc2(position[i]);
- if(twist[i])dealloc2(twist[i]);
- if(twist2[i])dealloc2(twist2[i]);
- if(onground[i])dealloc2(onground[i]);
- }*/
- /*
- if(position)dealloc2(position);
- if(twist)dealloc2(twist);
- if(twist2)dealloc2(twist2);
- if(speed)dealloc2(speed);
- if(onground)dealloc2(onground);
- if(forward)dealloc2(forward);
- if(weapontarget)dealloc2(weapontarget);
- if(label)dealloc2(label);*/
-